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How Metascores Are Calculated
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Imagine jump shots so real players actually adjust their movement in mid-air based on distance from the hoop and defensive pressure; a passing touch that gives you the control to skirt a defender or start a fast break; and dribble moves that let you jab left, rock right, crossover, spin and much more. It's all happening in NBA 2K3. No other game delivers the physical element of basketball like this. Accurate impact from collisions, especially hard fouls and authoritative dunks; shot blocking with emphasis on precise hand-to-ball contact; and the ability to lunge for the loose ball, even if it means ending up on some celebrity's lap. With commentators that analyze strategy, cutscenes portraying lifelike player interaction, uniforms that move like real fabric, and a brand new ESPN broadcast system that wraps it all together, NBA 2K3 provides the complete NBA experience. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Gaming Age
The bottom line is a basketball game that has almost airtight controls, wonderful graphics, along with the most immersed franchise mode you can find, (outside of working for your local teams front office) can only described as a finely tuned and polished basketball game worth buying no matter what system you own.
91
90
Electronic Gaming Monthly
It's easily the best all-around basketball game on the market this year. [Dec 2002, p.250]
89
88
87
Official Xbox Magazine
The most polished, complete, and best-looking basketball game ever made. [Dec 2002, p.108]
85
84
80
Xbox Nation Magazine
The pace of the action is spot-on, resulting in players who move and react at the right speeds and results that are realistic over a game with 12-minute quarters. [Winter 2002, p.98]
80
60
Play Magazine
Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
Terrence G. gave it a 10: Jeff C. gave it a 7: Matt R. gave it a 9: Dan C. gave it a 6: |
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