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How Metascores Are Calculated
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GAMES: On a dark and gloomy bridge, suspended between the world of the living and the dead, lurks Raikoh, a skilled warrior from a cursed clan. Once tasked with ending the lives of others, Raikoh himself sits between life and death after the Great Seal was broken, spreading destruction and darkness across the land. A mysterious princess spares Raikoh's life so that he may rid the world of the grotesque demons and cleanse his soul of his past misdeeds. Raikoh must travel through desolate lands to fight hordes of fearsome, immortal creatures with 12 varieties of magic, more than 30 brutal weapons, and over 10 special demon-slaying items. Trees, walls, and even entire buildings are destroyed as Raikoh unleashes his skillful fury in order to purge both the world's demons and his own. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
96
94
91
91
90
90
90
90
Official Xbox Magazine
Otogi's uncanny amount of spooky artistry, otaku-level challenge, and blissful action make this game a rare treasure and a treat to play. [Oct 2003, p.68]
90
89
88
84
84
83
83
Play Magazine
One of the more elegant, gorgeously conceived action games of the year... it never feels like we're just going through the motions, one kill after another. [Sept 2003, p.67]
83
GameNow
Frustrating at times. Restarting a level 38 times before you beat it makes it hard to look upon the experience fondly, after all. [Oct 2003, p.57]
83
83
Electronic Gaming Monthly
Otogi has incredible art direction, virtually flawless controls, and one of the most addictive (and rewarding) combat systems out there. Hack-n-slash in 3D has never been this good on Xbox. [Oct 2003, p.154]
82
82
82
82
80
Xbox Nation Magazine
Nearly everything about Otogi, from its art direction to its intricately balanced game design, is infused with careful thought, consideration, and much love. [Oct/Nov 2003, p.86]
80
80
Cheat Code Central
It's not that Otogi doesn't deliver, it's just that I wished it delivered more depth in it's gameplay rather than relying on the "hey look at how insanely cool my graphics are" school of development.
80
eToychest
If youre looking for a showcase title to impress your friends, this is it. But, I think focusing so much on the visuals takes something away from the game. Its gameplay is far more impressive, and the fact that the art design has trumped every other action title out there is just icing on the cake.
80
80
GMR Magazine
Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]
78
75
70
68
Game Informer
It's just unfortunate that Otogi has come this far with its visuals only to be undermined by the subtle oh-so-important aspect of vids known as gameplay. [Oct 2003, p.133]
60
60
60
games(TM)
The sound is unusually quiet, consisting mostly of ghostly bell chimes, only coming to life when battle begins. It's wonderfully atmospheric and gives OTOGI a distinct, mystical feel that's almost as important as the gameplay. [Oct 2003, p.127]
60
60
60
50
TotalGames.net
Late gave it a6: Apocalyse Brown gave it a7: Sam gave it an 8: Wille N. gave it a 10: Uter gave it a 7: Michael C. gave it an 8: Z W gave it a 9: |
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