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How Metascores Are Calculated
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Circuit-based racing in downtown environments in which players can race against up to three friends at a time through realistic time-of-day and weather conditions. Players can choose from 20 different cars and compete on more than 300 city-based circuits. With 100+ individual and wheel-to-wheel racing challenges and a separate arcade mode. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
95
95
92
Voodoo Extreme
Project Gotham gets harsh when you start going for gold. This game's liable to have you tearing out your hair and bawling like an infant with regularity. You'll wonder how on earth your competition managed to take that turn faster than you did, in a budget car that's far inferior to your performance-bred steel.
92
92
91
90
90
90
90
90
90
90
Official Xbox Magazine
Modes aplenty and a fun, refreshing points system. [Dec 2001]
89
88
88
87
86
85
Game Informer
I got the distinct impression during my time with this game that there was an arcade-like slant to how you progressed through different levels and unlocked items. [Dec 2001, p.100]
85
Electronic Gaming Monthly
You don’t have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]
84
81
80
Xbox Nation Magazine
The game’s impeccable control blends arcade sensibilities and simulation accuracy into a smooth, silky cream. [Jan 2002, p.87]
80
80
80
80
Next Generation Magazine
Expect a tough time; the computer AI is fierce, and a single mishap is often enough to cost you a race. [Jan 2002, p.28]
80
80
GMR Magazine
The refinement of the Kudos point system is the biggest difference between Project Gotham and its Dreamcast predecessor. [Feb 2004, p.95]
75
70
Adrenaline Vault
Using a trick based system that rewards slides, two-wheeled skids and perfect runs, the player must earn points for the above while still riding the line and achieving exceptional lap times. At first this technique seems fresh, but after a few incredibly disappointing runs down the later tracks you'll find it more frustrating than satisfying.
Steve P. gave it a7: Mick gave it an 8: Kelley (pk4pk4) H. gave it a 10: Sungus gave it a 10: Madison S. gave it a 10: Gabor A. gave it a 2: Davd M. gave it a 10: |
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