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How Metascores Are Calculated
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GAMES: Beginning approximately five years after the events of the first Knights of the Old Republic, Metacritic's 2003 Xbox Game of the Year, The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy. The game features a cast of memorable returning characters and sinister new villains. Using more than 30 new Force powers, players can turn weak-minded enemies against one another in combat with "Force confusion" or see through doors and view character alignment with "Force sight." Assigned to protect the Old Republic and the Jedi Order from the terrifying Dark Lords of the Sith, players must explore and battle through seven diverse worlds while being challenged whether to choose the light side of the Force or surrender to the lure of the dark side. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Stuff
New powers, faster combat and new environments - such as Korriban, ancient Sith Lord burial ground - make this trip to KOTOR-ville more than just an Old Republic retread. [Jan 2005, p.54]
97
94
93
Game Informer
A crowning accomplishment for video games and one of the finest Star Wars stories ever told. [Feb 2005, p.120]
93
93
93
93
93
93
92
Official Xbox Magazine
The creators at Obsidian have crafted an amazingly compelling story with just the right tweaks and upgrades to keep the action fresh. [Jan 2005, p.30]
92
92
92
91
91
90
GamePro
Too many Japanese RPGs include tons of fighting at the expense of a believable plot and characters. KOTOR II bucks the trend by making every battle a natural progression of an engaging story--and just like the first game, it's a story you'll want to play twice, just to see how much insidious fun being a Dark Jedi can be.
90
90
Gamezilla!
90
90
Cheat Code Central
Every bit as good as the original and then some. It may not have the same impact that the original did in terms of the outcome but an all new storyline with new powers and missions takes us further into a galaxy that's already far away.
90
90
90
Gaming Target
It will take weeks to see everything across this incredible story.
90
GMR Magazine
A fine RPG - it's just not the earth-shattering sequel that people might expect. [Feb 2005, p.100]
90
90
90
90
games(TM)
It’s fair to say that the fans have once again been spoilt by such a magnificent offering. There’s not even a hint of disappointment here. [Feb 2005, p.112]
90
90
90
90
89
88
88
88
Play Magazine
I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]
87
86
Game Chronicles
Does this game come through for the hype behind it? Does a Wookie tear your arm off if you don’t let him win? So if you have any interest in a compelling well-told story with good characters, dialogue, all rolled up into something that’s fun to play then pick this game up. Could it have been better? Yes.
85
85
85
85
84
83
83
83
82
Pelit (Finland)
Tries much too hard for its own good. The writing is mostly passable, but dialogue lacks the feeling and nuances of the original, hence the game is morally much more black and white. The combat is also much too easy. It's still good fun for some of the time, though. [Feb. 05]
82
Electronic Gaming Monthly
While the crème de la crème of RPGs (like "KOTOR1") deliver a gripping tale that sucks you in to its world even further, this narrative is a horribly slow burn, and worse, predictable. [Feb 2005, p.112]
80
80
80
80
80
80
Xbox Nation Magazine
Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]
80
80
79
75
75
70
70
Edge Magazine
As clumsy as some elements feel, it’s still difficult to vilify KOTOR II. Its strength is in its ability to make you care about your character’s fate, and as an RPG package it’s as comprehensive as they come. [Feb 2005, p.70]
70
70
Thunderbolt
It is still a great game, with a well-developed and interesting plot, a great balance of action, exploration and character development and a great representation of the Star Wars universe, but I feel it's incessant similarities to the first game don't do it any favours and technically it could be a lot tighter.
65
Dan A. gave it a9: finnith gave it a7: [Anonymous] gave it an8: Jake K. gave it a10: Jonathan D. gave it a9: Jeff M. gave it a7: Micheal L. gave it a10: |
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