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How Metascores Are Calculated
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Dropped into the frozen wastelands of Antarctica, you're the leader of a military rescue team sent to investigate the mysterious deaths of an American scientific expedition. In the punishing wind and cold, your team encounters a strange, shape-shifting alien life form that assumes the appearances of the people it kills. This monster is difficult to see, hard to kill, and seemingly impossible to evade. And when you see it, it's often too late. [Universal Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
89
86
85
85
85
85
84
83
Game Informer
This version shutters more during gameplay - especially when you turn the game camera. [Nov 2002, p.144]
83
80
Official Xbox Magazine
Those who can stomach its brand of horror will be amply rewarded. [Nov 2002, p.143]
80
80
80
80
75
Entertainment Weekly
This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
70
70
Xbox Nation Magazine
It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
69
50
40
Play Magazine
Its focus is clunky, and the disparate connection to your teammates sabotages the elements that game does get right. [Aug 2002, p.71]
Joseph W. gave it an 8: Nick V. gave it a 7: James H. gave it a 7: Jussi L. gave it an 8: Alex B. gave it a 10: Simon H. gave it a 7: Tarik T. gave it a 2: |
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