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How Metascores Are Calculated
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Get ready for a totally new breed of the Tony Hawk experience. Play as yourself, not a pro skater, and make your way through a plot-twisting, true-to-life story that takes you from unknown local skate punk to fame and fortune as a superstar skater. For the first time ever, you'll be able to get off your board and explore 9 expansive levels on foot or by vehicle. Enjoy unprecedented customization by designing and naming your own original tricks through the all-new Create-a-Trick. Or create bigger parks and include your own goals in the expanded Skate Park Editor. After you're done, share your tricks and parks online with your friends. You can even download your own face into the game! And, with all-new online play - new games, stats, and online rankings - you'll have infinite expansion through downloadable content. You're the star...you own the Underground! [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Entertainment Weekly
Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
100
95
94
94
93
Game Over Online
With an enormous amount of customizable options, absorbing story mode and large mod community, T.H.U.G. provides just about anything a gamer could want in a skateboarding title without grabbing a board and hitting the streets. Combine that with the ability to "place" yourself into the game with the face mapping feature, and you have a product that could easily be considered one of the best games of the year.
93
Electronic Gaming Monthly
While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]
92
91
Armchair Empire
90
90
90
Official Xbox Magazine
We didn't get the "face in the game" feature that the PS2 has, which admittedly sucks, but this is still the best out there and it keeps getting better. [Jan 2004, p.66]
90
90
90
88
88
87
85
85
83
83
Play Magazine
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
83
82
80
80
games(TM)
Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
80
70
Xbox Nation Magazine
The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]
65
Weekly Famitsu
6 / 7 / 7 / 6 - 26 [Vol 805; 28 May 2004]
64
50
50
Edge Magazine
The fifth Tony Hawk's title doesn't just suffer because of its embarrassing attempts to be edgy and urban, it's poorer because it lacks the verve and imagination so prevalent in previous iterations. [Christmas 2003, p.122]
Steve P. gave it a9: Jacob B. gave it a 10: Aaron W. gave it a 10: Nick G. gave it a 10: Uter gave it a 9: Arttu J. gave it a 10: Mike C. gave it a 10: |
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