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How Metascores Are Calculated
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1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
From the collaboration between famed game developer Tetsuya Mizuguchi of Q Entertainment and director SangYoun Lee of leading Korean developer Phantagram comes the Xbox 360-exclusive Ninety-Nine Nights. The title is a fantasy action game for Xbox 360 that allows players to experience an immersive and emotional story though the eyes of good and evil while they fight among hundreds of fellow soldiers through an epic adventure of fantasy and action. Each playable character will feature their own strengths and weaknesses, as players must choose the right combination of magic and might to overcome their adversaries. With hundreds of combatants on screen at once, players wield their armies with precision and skill in massive scale battles against ever evolving virtual opponents. In the epic and emotional campaign, gamers play through the heart of a fabulous fantasy realm with unparalleled depth. Each character has his or her own dedicated plotline that ultimately intertwines with that of a larger story. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
Play Magazine
If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]
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80
Pelit (Finland)
A fun and nice-looking group beat 'em up. There are literally hundreds of enemies on-screen. Too bad your guard is practically useless and the save system is too unforgiving. [Sept 2006]
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Official Xbox Magazine
But for those of us who love a bit of fruity melodrama to go with our genocidal tendencies, N3's simple, responsive controls--along with the singular, satisfying thrill of netting 2,000 kills in one stage--is exhilarating. [Oct. 2006, p.80]
75
Game Informer
Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]
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Games Master UK
Half epic, half irritating slash-'em-up that's as grand as it is sloppy. [July 2006, p.69]
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Xboxic
The game has no savepoints in game. You can save your progress after going through a level but that’s it. This wouldn’t be a big problem if a. the levels weren’t as long as they are now (they can easily take up to 40 – 60 minutes of your time) or if b. there would be enough items to restore your health. I literally wanted to destroy my N3 DVD a couple of times because of these 2 problems.
60
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1UP
It's more than just "Dynasty Warriors for the Xbox 360" and becomes more entertaining the further you make your way into it, but some irritating design decisions, combined with horrible voice acting and the generally repetitious nature of the action, results in a game with limited appeal for a mass audience.
60
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Edge Magazine
Ninety-Nine Nights deserves a better score... That's a strange ways to put it, but it comes from the fact that its most grating flaws occur at such a fundamental level that it's a mystery they were ever tolerated at all. [JPN Import; June 2006, p.89]
59
58
GameShark
Where the game ultimately stumbles is in its lack of cohesive gameplay mechanics, some cheap parlor tricks in terms of movement and characters that don't get enough quality time in the limelight. Still, I'd be hard pressed not to recommend this game to fans of games like Dynasty Warriors or Drakengard.
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50
X360 Magazine UK
Fantastic production values and a great concept let down by a lack of checkpoints, dull art direction and horribly repetitive, shallow gameplay. What a shamefully wasted opportunity. [Issue # 11, p.88]
50
NTSC-uk
Essentially, much like a Chuck Norris film, NNN isn’t bad enough to stop you enjoying the red red kroovy on offer and even on occasion manages to add some poignancy and pathos to the various narratives through some well-executed cutscenes; there are just too many niggles and not enough imagination involved to recommend it, even at second-hand pricepoints.
50
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50
games(TM)
Most of the time Ninety-Nine Nights does look like a game which befits the ‘next-gen’ tag, and yet periodically it embarrasses itself with ‘previous-gen’ foibles. Playing N3 is a frustrating experience. [July 2006, p.124]
50
50
Electronic Gaming Monthly
Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]
40
Computer Games Magazine
It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]
30
Chris D. gave it an8: Lionel E. gave it a6: Darren D. gave it a4: Mike M. gave it a2: Pim B. gave it a10: James A. gave it a7: ACE5 gave it an8: |
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