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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
GamePro
It's hard to put the sheer size and brilliance of Assassin's Creed into words. It is an epic game that you have to experience for yourself. I will caution that the game is not for the impatient or the faint of heart. While you can plow through the main storyline in under 20 hours, to truly get every single last shred of gaming goodness, you will probably have to put in twice that number.
100
100
Play Magazine
Assassin's Creed joins the guild as by far the best "sandbox" game created to date, rounding out the best single year I've had as a gamer since I picked up a 2600 pad. [Jan 2008, p.56]
96
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92
Pelit (Finland)
About as atmospheric game as they come. The cities of the Holy Land are rendered so beautifully that simply exploring your surroundings feels exciting. It's a pity that there's really not much else to do than rush to your next assassination target. Fortunately, the core gameplay of climbing up walls and slicing up guards never gets boring. [Dec 2007]
91
91
GameTrailers
The first half of Assassin’s Creed is a truly clairvoyant experience. You’ve never played anything like it. The sagacious story, incalculable crowd interaction, and unprecedented freedom to traverse the environment how you choose are landmark moments. Over time, repetition rears its ugly head, combat becomes a necessary routine, and dimwitted foes snatch you out of the third crusade and remind you that you’re playing a game.
91
90
90
90
90
90
Xbox World 360 Magazine UK
An astonishingly ambitious adventure that's, largely, beautifully executed. [Jan 2008, p.72]
90
Yahoo! Games
A solid enough game to overcome its awkward plot device. It doesn't much matter why you're in the situation you're in. What matters are those wonderful moments when you're sitting on a tower overlooking one of the most gorgeous cities you've ever seen in a game, and you know it's all yours to play in.
90
90
90
Thunderbolt
Assassin’s Creed is quite possibly the coolest game I’ve ever played. Not only is it satisfying to play, but it looks incredible and is easy to control. Each city is alive with activity, designed with care and attention to detail. Assassin’s Creed may not be perfect, but it offers one of the best singleplayer experiences you’ll play this year, and that’s saying a lot.
90
90
90
90
90
88
Games Master UK
It's a small game stretched out by using repetition. But you'll love what there is of it. [Christmas 2007, p.74]
88
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87
87
87
85
85
Maxi Consolas (Portugal)
It has all the ambitions and potential worthy of a true next-gen title, from its visuals to the freedom it offers to the player, although it falls victim of its own limitations. But this title still has the flavour of something quite innovative. [Dec 2007]
85
Deeko
Assassin's Creed is one of those games that could be considered for the "games as art" debate. A lot of times you'll stop for a second and just stare in awe at how beautiful and graceful the game is. The game is by no means perfect, but it does start to head into the right direction that most sandbox games should.
85
85
Talk Xbox
Assassin’s Creed is by no means a bad game; it’s fallen to the fate of many other games by having too much hype surrounding it. If you’re expecting a ground breaking Game of the Year quality game, you won’t find it. If you’re expecting to play an average action game, then you’ll find yourself very pleased with your purchase.
85
83
80
80
VideoGamer
80
Official Xbox Magazine UK
This Middle Eastern adventure is one of the most beautiful cinematic games ever devised, but not one of the most rewarding to play. It's also one of the most mature, thoughtful games of recent years, challenging you with ideas and concepts that are far from clear cut. But where is the freedom of choice? Unless you count the difference between the dagger or the sword, there really isn't any.
80
Kombo
Assassin's Creed oozes potential from every pore, but Ubisoft has failed to capitalize on a lot of it. Honestly, it feels as though Ubisoft spent the bulk of the game's development cycle building the foundations upon which later games would stand - elements like the catch-all control-scheme and the graphics engine.
80
80
80
80
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77
IGN
If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal.
75
Worth Playing
Assassin's Creed is fun, but it isn't the system seller that everyone was expecting it to be. Climbing around and exploring the city is initially a lot of fun, but there isn't much to do beyond that. The investigations and the side-quests are repetitive and quickly become tedious instead of entertaining.
73
70
70
70
70
70
70
Edge Magazine
There is some enormous potential here, and for all its failings Assassin’s Creed deserves to be played, and its achievements savoured. [Christmas 2007, p.82]
70
Xboxic
While the graphics and the game mechanics, coupled with an excellent introduction and finale, absolutely make the game highly enjoyable, its flaws and the lack of challenge and variation pull the game back from its potential classic status into mediocrity, destined to gather dust after a single playthrough. As a package, it stands above the crowd, but not remotely as far as it could and should have been.
70
GameSpy
Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative.
70
EuroGamer
It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive.
70
70
69
ActionTrip
I felt like Ubisoft Montreal has made this game exclusively to be shown at gaming conventions. They have this great tech demo, this one looping level complete with cool graphics and gameplay mechanics, but they ultimately had no idea what to do with it. They just kept on going with these derivative missions until you become fed up with it.
67
Planet Xbox 360
65
IGN UK
That sense of freedom offered aside, its design is hopelessly outdated at best and laborious to the point of perpetual boredom at worst. Once the initial lustre of Assassin’s Creed’s world wears off after a few hours, what’s left is a flimsy, soulless gameplay experience, struggling under the weight of a painfully ponderous, woefully hackneyed narrative which only serves to drag things down further.
65
60
360 Gamer Magazine UK
Combat is largely optional, as is fitting an assassination game. But then so is actual assassination. It’s as entertaining as having a balcony with a beautiful view, hence the score.
58
Electronic Gaming Monthly
The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
55
Destructoid
Assassin's Creed is a disappointing, repetitive game filled with horrendously long and unnecessary cut scenes, a boring plot, tedious chores, and significant difficulty problems -- it's a game with a few great ideas but absolutely no idea how to implement them...Once you get past all that, however, there's absolutely no reason why you shouldn't be able to have a hell of a fun time with it.
50
X360 Magazine UK
No game, regardless of what it may be, can try and get away with developing one level and then replicating it over the course of 12 hours. A massive shame, because there are some truly breathtaking elements. [Issue 27, p.82]
Juho G gave it a7: Matthew V. gave it an8: Julio D. gave it a10: Michael gave it a6: Kim Y. gave it an8: kvan33 gave it a6: John H. gave it a5: |
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