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How Metascores Are Calculated
75
Age of Booty
Stars indicate the most critically-acclaimed games. |
Banjo-Kazooie: Nuts & Bolts embraces new and old fans alike, as the famous bear and bird duo return in high definition for a unique adventure of epic proportions. The Lord of the Games (aka LOG) is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the rightful owner of Spiral Mountain. Claiming to have created every video game ever made, LOG has built the game worlds in which the contest's challenges take place. Banjo must complete LOG's challenges to win, while Grunty tries to stop him using every method her devious mind can muster. Throughout their adventure, players create their own abilities by building vehicles for Banjo to pilot over land, water and air. Vehicle parts, which range from simple devices such as engines and wheels to more unusual equipment such as springs and egg guns, are earned and collected throughout the game. Players use their imagination to combine parts in any order to create whatever vehicle they choose. LOG's challenges have one goal, but players' choice of vehicle and tactics determine how they get there. By exploring worlds and solving puzzles, players both young and old are rewarded with more advanced and diverse vehicle parts in their quest to defeat Grunty once and for all. You can play through the adventure alone in the single-player campaign, or play with friends in competitive or cooperative challenges on your own or in teams. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Giant Bomb
And even after spending nearly 20 hours amassing enough jiggies to take down the final boss, I'm compelled to get back in there and keep playing new missions, unlocking new vehicle parts, and exploring more of the game's beautiful world. I had no affection whatsoever for the Banjo-Kazooie franchise or characters going into Nuts & Bolts, but its list of great qualities quietly won me over to make it one of my favorite Xbox 360 games of the year.
91
1UP
The combination of a surprisingly lengthy single-player game and a robust multiplayer mode make this one game that just about anyone can enjoy. While the challenges get a little repetitive, the ability to create and operate custom vehicles -- both online and off -- make Nuts & Bolts a unique, entertaining spin on the everyday platformer.
90
90
NZGamer
With so many vehicle parts, places to go and people to see, Nuts & Bolts is going to be a game you keep going back to. Just getting to the end will require hours of commitment, but, it’s not like you need an excuse, right? Apart from a confusing premise (the story is a little bit weak) and the small text, this game is a massive success.
90
VideoGamer
Nuts & Bolts offers true next-gen gameplay, with user created content being core to the experience. Simply making vehicles is good fun, and with the ability to instantly test them out you can sink hours into one creation alone. It certainly won't be for everyone, but with spectacular presentation, highly entertaining Robot Wars style multiplayer and a lot of good hearted humour, the bear and bird are back.
90
LEVEL (Czech Republic)
The new generation Banjo game is the flagship platformer for Xbox 360 – similar to Super Mario Galaxy for Wii. One of the best games this year offers an extreme amount of fun. [Dec 2008]
85
Gameplanet
This is no ordinary platformer, with a strong focus on racing wacky vehicles that you create yourself from more than a hundred different parts that you find. The ability to build these vehicles - planes, helicopters, submarines, boats, racing cars and more - is truly amazing. Overall a huge amount of fun at a very low price point!
85
85
3DJuegos
Despite its quality Banjo Kazooie is a videogame very difficult to locate, especially because it refuses the legacy of the previous games and because it's friendly looking masks a gameplay deep and sometimes even complex. Brainless car racing, engaging vehicle creation and plenty of fun are its main values.
85
Meristation
Banjo is back. A whole new adventure featuring several old friends and some new characters, but in a completely new world. It's great to see Banjo this well, as Nuts & Bolts is really funny, but the new gameplay is something users must get used to. Vehicles are fun, but not as much fun as they should be.
85
83
IGN
A game that never stopped being fun for me. It's an odd duck that doesn't fit into any conventional game genres and probably isn't right for everybody. Despite its friendly appearance, Nuts & Bolts isn't exactly easy to pick up and play and might be over the head of some small children. There's a lot of depth here and the vehicle creation tools allow you to flex your mind and your fingers at the same time.
82
80
80
80
GamePro
The game's new vehicle-based emphasis will probably turn off some long-time fans, but I really enjoyed the game's premise. [Dec 2008, p.95]
80
80
80
Computer and Video Games
80
D+PAD Magazine
Nuts & Bolts is a country mile away from being the instant classic that the original was, even though it can often be hugely charming, tremendously entertaining and filled with a bucket-load of humour. But it strikes us as having hit a brick wall midway through development, with its lack of ideas resulting in a clever concept falling somewhat short of the level it deserves.
80
80
75
Game Revolution
Despite a few rough spots, Nuts and Bolts is a great adventure game that manages to mix the best elements of the Banjo and Kazooie mythos with a fresh take on the series. It's not a game that you can just pick up and play, but for those willing to make the time investment, Nuts and Bolts provides a very rewarding single-player experience. Not to mention, it's also a good value for the money.
75
74
72
70
Edge Magazine
Nuts & Bolts is a clever, colourful and witty game – one which deserves better than to be hidden behind stodgy tutorials, flabby interfaces and a host of loading screens. [Christmas 2008, p.84]
70
Level7.nu
In this third iteration, Rare has morphed the platforming roots of Banjo-Kazooie into a racing game where player imagination is the main tool of the game. You build your own vehicles and in that process you decide how to tackle an obstacle. The main problem with this game is that a lot of the challenges simply aren't that much fun and there is too much emphasis on building vehicles. Nevertheless, this is a solid title.
70
70
EuroGamer
Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre.
70
GameSpy
It's a shame, then, that vehicle handling feels so clunky and awkward, since it's such an integral part of the experience. It's also quite possible that the tutorial and construction will be too complicated and frustrating for younger gamers. Those are two major issues, but if you can look beyond them, there's fun to be found in Nuts & Bolts.
70
70
69
Electronic Gaming Monthly
This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]
68
67
GameTrailers
It's hard to recommend Banjo Kazooie: Nuts and Bolts. It's too complicated for kids, and too convoluted for adults, If you're the creative type, you'll enjoy fiddling around with all the parts, but if you're looking for an accessible game that you can play in short bursts and make headway, then steer clear.
65
IGN UK
There’s a great idea at the core of Nuts & Bolts and, from superb construction tools right through to lavish presentation, there are plenty of individual elements worthy of praise. When it fails though, Banjo fails badly and the lack of any fundamentally engaging framework to support the game’s creative elements renders the game pretty much obsolete for anyone looking for something to appreciate beyond the incredibly flexible building component in isolation.
60
Logan P. gave it a4: |
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