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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway. Players can relive classic battles with realistic locations and accurate historical detail and take part in huge multi-unit online battles with up to eight players controlling over 60 units. Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines, many of which are based on actual historical vehicles, from a 3rd-person perspective. Players can instantly switch between and control every vehicle in the battle experiencing combat from multiple perspectives and playing multiple roles including a pilot, a gunner, a submarine captain and a carrier fleet commander. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
85
83
83
83
82
Console Gameworld
82
80
80
80
80
80
80
80
Games Master UK
A cracking strategy game with some brilliant action elements. Suprisingly decent, this. [Apr 2007, p.76]
79
78
78
78
77
77
75
MS Xbox World
75
75
75
75
73
70
70
Armchair Empire
70
70
70
70
Official Xbox Magazine
Battlestations may not be the deepest or prettiest WWII-themed 360 game on the shelves, but it still hits a solid broadside. [Mar 2007, p.80]
70
70
70
70
70
70
70
Official Xbox Magazine UK
Everything it does is solid, workmanlike and shipshape; even the plot has slightly more class than other generic World War II games, tracking two friends and their gradual promotions from Pearl Harbour to being leaders at the mighty sea-battle of Midway. It’s not funny and it’s not clever, but it is slightly more subtle than most of the ham-fisted war stories we normally get. However, the game doesn’t move beyond competent and it’s hardly the most graphically wonderful title – outside of cutscenes, it does betray its Xbox and PS2 origins regularly.
70
GameSpy
If you're willing to put a lot of time and effort into learning the various intricacies of the game's multiple controls, you're likely to get more than a little enjoyment out of the title. For the standard gamer though, the game's steep learning curve and hit or miss multiplayer experience may deep six most of the fun.
70
70
games(TM)
Some will label it contrived, others experimental. We’d call it flawed but engaging and ultimately entertaining irrespective of that. [Mar 2007, p.104]
68
68
67
65
65
65
Electronic Gaming Monthly
Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]
60
60
50
X360 Magazine UK
While it can be commended for a bold mix of strategy and action, Midway doesn't really pull of either with much conviction, leaving a somewhat unsatisfying experienice. [Issue 17, p.90]
50
Edge Magazine
It’s sure to be a more compelling experience online, albeit one that relies heavily on the honour of your opponents, and its rough-edged charm is compulsive. [Mar 2007, p.87]
Charlie A. gave it a9: Clive G. gave it an8: Anhkhoa N. gave it a9: Macavity gave it a9: McBain 17 gave it an8: Scott W. gave it a10: William L. gave it a9: |
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