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How Metascores Are Calculated
75
Age of Booty
Stars indicate the most critically-acclaimed games. |
Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players can experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they always gain experience points. Based on a player’s experience rank and rank of the player's friends, Call of Duty: World at War scales dynamically to provide a deeper level of challenge. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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92
Cheat Code Central
Treyarch did a remarkable job of breathing new life into the WWII shooter. They followed the conventions outlined by Infinity Ward to a tee and, as a result, created a shooter that is every bit as good as last year's entry. Of course, there isn't a whole lot of innovation this time around, but the increased Multiplayer options, new settings, and great enemy A.I. should more than satisfy all but the most jaded Infinity Ward fanboys.
90
GameSpy
Although the campaign storyline isn't nearly as engaging as the one seen in "CoD4," there should be enough memorable set pieces and intense sequences to keep you riveted throughout. The addition of a co-op mode brings a great deal of replay value to the proceedings, especially once you start throwing the death cards into the mix. Ultimately, it's the multiplayer and co-op action that will keep us coming back for more.
90
Gameplayer
Call of Duty: World at War has had a lot of time spent on it, it takes full advantage of (and in some places improves upon) one of the best FPS engines there is, and its unflinching approach to the mature subject matter gives the immersion-factor a kick up the guts. Does all of this make Codwaw worthy of a purchase? Hell yes.
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Total Video Games
World at War also sees the implementation of four-player co-operative gameplay online, and two-player split-screen, with options for a meta-game or just regular co-op. Despite its smooth running, the co-op isn't the most effective we've seen - getting further in the game on co-op won't unlock those missions on Solo - which seems a bit backward compared to other titles.
90
Level7.nu
Sticking with the premise of previous titles, the meat of this title is in the online mode. If this isn't your cup of tea the longevity of this title is limited to say the least. Treyarch were handed the best console fps-controls and online mode and all they've really done with it is to set it in a new era. If you're up for a great fps experience set in the WWII-era, this is a great title to buy.
89
Jolt Online Gaming UK
Even though Call of Duty 4 took the series out of World War II, developer Infinity Ward raised the bar significantly, and that has left stand-in Treyarch with a lot of work to do. In the end World at War hasn’t topped that effort, but it has at least benefited from the attempt, with the result being another really good, very comprehensive WW2 shooter.
88
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GameTrailers
Call of Duty: World at War is a great game that feels all too familiar, yet it's undoubtedly the best shooter based on the conflict. Comparisons between it and Call of Duty 4 are inevitable, but even on its own merits, it's a paint-by-numbers affair. The single-player campaign is intense and the cooperative play is engaging, but the competitive multiplayer, despite some added perks and tweaks, is subdued by the era it so accurately replicates.
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EuroGamer
The addition of a robust and varied co-op option helps to mitigate the disappointment of the by-the-numbers traditional multiplayer modes. However, looking back to Kristan's review review of Call of Duty 3 you'll find the exact same complaints being raised two years ago. Corridor gameplay. Outdated features. Flaky AI. They're all still here, albeit masked by even more whiz-bang effects than ever before.
80
80
GameDaily
Call of Duty: World At War needs better character development and more "oh my God" moments. However, it's still a terrific first-person shooter. The combat is tight, the presentation shines and the multiplayer, particularly Nazi Zombie mode and co-op campaign, will keep you blasting enemy soldiers for weeks.
80
80
Meristation
Following the work of Infinity Ward with "Modern Warfare", Treyarch has made a good work following those steps as close as possible, while adding elements of their own. The grim scenario of the Russian campaign is a clear highlight and a triumph for the studio, and the same could be said of the four player cooperative mode. However, we miss more evolution on the graphics engine, and some elements added to the multiplayer experience don't convince us.
80
360 Gamer Magazine UK
You know what to expect, so just take that expectation and make it a little prettier, a little glitchier and quite a bit shorter. And add more burning Japanese men. It’s Modern Warfare in period costume with the crusts cut off, which will probably work more in its favour online but results in a slight single-player downgrade from last year. World at War is a nearly-there title with some surprising gameplay niggles. But it’s still a step up from "Call of Duty 3."
75
Official Xbox Magazine
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70
DarkZero
In contrast to last year’s effort, none of the game’s high points are as memorable, and in addition, quite few gunfights start to border on routine as you get further into the game. For that reason, combined with the selection of other erratic blemishes named above, World at War is a notably less appealing game.
70
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Boomtown
World At War puts on a great show, but it's the last time I'm going to be able to watch this same show without getting bored. Activision will most likely continue to make a lot of money selling us the same magic tricks even though we've been able to see the wires for some time. Where's the ambition in that though? Don't excellent games sell more than okay games?
60
Destructoid
Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
60
Edge Magazine
Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow. [Christmas 2008, p.90]
60
Variety
The impressive graphics, compelling mutiplayer and even the basic gunplay in World at War are all iterations of "CoD 4," minus that game's character, urgency and relevance. The result is a forgettable, mostly middling shooter that will sell decently, but fall far short of "Modern Warfare's" boffo 10 million-plus units.
Christian G. gave it a1: Matt M gave it a3: JD L. gave it a7: Brennan C. gave it a10: Manny D. gave it a10: Dan B. gave it a10: Spencer H. gave it a9: |
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