|
How Metascores Are Calculated
xx
Altered Beast
Stars indicate the most critically-acclaimed games. |
This squad-based action title puts gamers in control of giant mechanized military weapons of war. Chromehounds offers an intense, photorealistic look at war from the cockpits of colossal metal vehicles. These heavily-armed weapons of war, called HOUNDSs, dominate ground battles during warfare in the near-future. Squads of HOUNDs take to the field in international factions, cooperating with and complementing each other in terms of firepower, range of movement, and abilities. Domination of the world is the prize for the mightiest army on the field. Strategic planning, snap reflexes and communication are key to winning the day in this battle-hardened action title. Players take the role of either a Squad Member or a Tactics Commander, who is responsible for strategically guiding the team to victory with verbal commands on Xbox Live. In addition to supporting both cooperative and competitive online modes, the game offers thousands of upgrade options, which effect both the look and performance of player mechs. Strategic gameplay puts the player in the role of 'tactics commander'; manage your squad while testing your reflexes on the battlefield. Xbox LIVE support offers cooperative and competitive campaigns for up to 12 players at once. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Computer Games Magazine
Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
92
90
87
87
85
85
84
83
83
Pelit (Finland)
A lot of fun when played online, but the single player mode feels lacking. The impressive multiplayer Neroimus War could still use some play balancing, and the game is needlessly trying to please both the sim and the arcade crowds at the same time. [Sept 2006]
82
82
81
GamingExcellence
Chromehounds is truly built as a multiplayer game where team strategy, roles, responsibilities and cooperation will prevail at the end of the day. Played in this fashion, the depth and longevity of Chromehounds, not to mention its customization aspect, will last any gamer with Xbox Live a long time.
80
80
80
80
80
80
80
80
79
79
Game Chronicles
Chromehounds is probably one of the more inventive games of its time. It’s the first persistent online game on the 360 and it’s FREE to play (Live fees not withstanding). It has good graphics, challenging gameplay, and enough parts and upgrades to keep even the most diehard armchair mechanic glued to their TV for weeks and months to come.
78
77
75
75
74
74
71
70
70
Games Radar (in-house)
70
70
Game Informer
Chromehounds wields tons of fire-power online, but its gameplay gears are rusty. [Aug 2006, p.87]
70
Play Magazine
The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]
70
70
70
69
67
GameShark
66
65
Official Xbox Magazine
Like the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
63
Electronic Gaming Monthly
A well-made, technically solid shooter, but its dedication to realism kills the fun. [Aug 2006, p.88]
63
62
60
60
60
60
360 Gamer Magazine UK
The single-player isn't very good, it lacks pace, excitement, variety and feels like one giant training mission. [Issue #11]
56
51
Games Master UK
Too simple to be strategic, too slow to be a shooter, too basic to be next-generation. [Sept 2006, p.70]
50
50
games(TM)
Even if Xbox Live does prove Chromehounds’ saviour, there’s no denying that the single-player mode will be relegated to little more than a tactical playground to warm up for the online battle because it’s just a little too one-note, a little too slow, a little too lifeless to truly engage. [Aug 2006, p.112]
50
50
50
50
X360 Magazine UK
Much slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80]
40
CoffinSandman gave it an8: Max gave it a7: Jacob B. gave it a9: Ricky C. gave it a10: James A. gave it a9: Jacob V. gave it a7: Mike gave it a9: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: iPhone 3G | Fantasy Football | Moneywatch | Antivirus Software | Recipes | E3 2009
About CBS Interactive | Jobs | Advertise
© 2009 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use