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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
The Club is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, lethal weapons and an in-depth story structure. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level. As one of eight fighters, blast your way through five single player game modes including: Standard Mode, Time Attack, Survivor, Siege, and Run the Gauntlet. Earn Respect Online. Shoot your way to the top of the leader boards in over nine cut-throat multiplayer modes. Face-off with 15 real-time opponents online or battle with your friends offline in 4-player split-screen action modes. Battle in eight unique real-world locations from around the globe, including war-torn cities, abandoned factories, steel mills and many more. Extreme Gun Battles in Hazardous Environments: A motion blur camera system intensifies the adrenaline rush in both open range and close quarter firefights. Destroy and manipulate objects in the environment to your advantage. A unique score-based accumulation system creates even more competition among players; the faster, more efficient and accurate that you are, the more points you will earn to unlock weapons, characters and maps. There are 17 high-powered assault weapons to choose from and customize, including Automatic Weapons, Sniper Rifles, High Caliber Pistols, Sub Machine Guns, and Mounted Weapons. Each Character has a Story to Tell. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
90
90
90
90
Jolt Online Gaming UK
What they have done is filled a gap in the current console market we didn’t even know was there. They have made a video game that is an essential purchase for anybody interested in arcade shooters. It’s outstandingly good fun for the first weekend or so that it will take to peek at what it has to offer, and it’ll be outstandingly good fun for the next couple of years when you dip into it from time to time in order to have a breather from "Gears of War 5" or some other interactive movie.
90
GamePro
What might be most impressive about The Club is that despite the many disparate elements that it cherry-picks from genres as diverse as racing, skateboarding, and first-person shooters, the whole never bears the disjointed feel of a Frankenstein creation, instead ebbing and flowing with a satisfying smoothness that's accessible without being overly simplistic, and action-packed without being nerve-deadening.
88
Game Informer
A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
87
86
Games Master UK
A very original take on shooters. An addictive arcade-style blast for score junkies. [Feb 2008, p.66]
84
IGN AU
Smooth controls, great combo mechanics, a variety of modes and decent level design all combine to create a game that’s about rhythm and flow. A little more vivacity in enemies, animations, environments and set-pieces would have been great, but at the end of the day The Club nails its concept and its gameplay.
82
82
81
81
81
Xbox World 360 Magazine UK
You may love it, you may hate it, but for those with the skill and dedication, it's a shooter like no other. [Feb 2008, p.72]
80
80
Pelit (Finland)
A refreshingly old-fashioned shooter that is sure to entertain you for a while with its lightning-fast action and pretty visuals. Regrettably the simplicity of the game also makes it a fairly shallow experience that will not hold your interest for a long time. [Feb 2008]
80
80
Total Video Games
80
80
80
80
360 Gamer Magazine UK
The Club takes a somewhat tired and overused genre and genuinely does something new with it. Don’t let the lack of a full-blown story mode put you off giving it a try, even if it is sadly the one thing you’ll miss the most.
80
80
X360 Magazine UK
An invigorating blast of pure gameplay and an impressive addition to Bizarre Creation's track record. Definitely a fun way to pass the time. [Issue#29, p.80]
80
80
80
80
80
80
Gaming Nexus
80
80
80
80
78
75
75
75
75
Maxi Consolas (Portugal)
It manages to accomplish what it intended: fast paced action, following the same paths in search of the perfect score. But besides its obvious inspiration, this is not a racing game and how many action fans will be willing to repeat the same processes over and over again? [Feb 2008]
73
73
72
72
Cheat Code Central
70
70
games(TM)
It succumbs to a bewilderingly dull selection of environments. This might sound like a minor criticism, but for a title that otherwise basks in its videogame status – never once seeking to be recognised as an immersive piece of storytelling or sophisticated art – the generic locales seem painfully jarring. [Mar 2008, p.114]
70
Gamer.nl
Bizarre Creations delivers a different kind of shooter that will attract a specific kind of gamer. The boring setting and combo-system don't bring this game to the absolute top, but the addicting gameplay makes up a lot. If they put more effort in a possible sequel, it might become a classic in this new subgenre.
70
Edge Magazine
Underneath the mundane masculinity and grimy gun-toting clichés lies a heavily structured and well-considered score-attack game – one that’s worth excavating for all the short-lived interest it holds. [Feb 2008, p.88]
70
Game Positive
70
Destructoid
A flawed, but generally enjoyable slice of hardcore gaming. The fast-paced shooting mechanics and old school ideas make for some really intense, exciting, and just plain fun moments, but the squiffy controls and lack of true online score competition prevent The Club from reaching its true potential.
70
70
70
69
67
67
65
62
Electronic Gaming Monthly
The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
60
58
55
50
Play Magazine
This is one club people might not want to join. [Mar 2008, p.58]
Andy H. gave it a4: Dave B. gave it a0: Johan V. gave it an8: Raiden Raiden gave it a9: Lucas38 gave it a6: M W gave it a3: Ben S. gave it a7: |
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