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Stars indicate the most critically-acclaimed games.
Command & Conquer 3 Tiberium Wars

Generally favorable reviews
Based on 40 critic reviews
How did we calculate this?
Based on 28 votes
Read user comments
Rate this game >
Game Info
Publisher: Electronic Arts
Developer: EA Los Angeles
Genre(s): Real-Time Strategy
Players: 8
ESRB Rating: T (Teen)
Release Date: May 8, 2007
Summary
It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world’s most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane’s secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance. Experience a revolution in RTS gaming with a single player campaign that rewards you for your gameplay style. Add layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customizing your armies by combining units. Battle it out online with native voice-over IP, integrated clan support, and new spectator modes that let you play RTS games like a sport. [Electronic Arts]
Cheat Codes & Hints: Cheat Code Central GameFAQs
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
PGNx Media
Very little was lost in the transition to the Xbox 360, which is an encouraging sign for future RTS games on consoles.
Read Full Review >Game Almighty
Any gamer casually interested in RTS games should pick this one up, as it provides a unique look back at the genre's roots in an entertaining and polished manner.
Read Full Review >Thunderbolt
With Tiberium Wars finally correcting so many of the problems that have beset the genre since its console inception, it would be hard not to recommend this as a purchase to any 360-owning strategy fan.
Read Full Review >Boomtown
The controls are intuitive, proving there’s life in console RTS games yet, and the game itself is as diverse, challenging and enjoyable as the series ought to be.
Read Full Review >ZTGameDomain
The only sore spot in the game is the controls, I commend EA for doing a wonderful job, but because of how fast paced C&C can be you will have to wrestle with them for a little while until you can get them all down.
Read Full Review >GamePro
The PC version of Tiberium Wars certainly retains an edge, thanks to its mouse support, but chances are you'll be pleasantly surprised how quickly that advantage comes to seem moot when doing battle from your couch instead of an office chair.
Read Full Review >GameDaily
Electronic Arts applies the control scheme from its previous PC to console real time strategy game, "The Lord of the Rings: The Battle of Middle-earth II" with excellent results, offering gamers a user-friendly scheme that makes controlling units and building structures simple.
Read Full Review >Armchair Empire
Even with that raised expectation, C&C 3: Tiberium Wars more than meets my stringent standards for the franchise, and Electronic Arts’ EA Los Angeles team proves once again their skill at designing an excellent RTS title for the Xbox 360.
Read Full Review >MS Xbox World
Command & Conquer 3: Tiberium Wars is confident enough to stick out its chest on PC and indeed the console for its impressive control setups.
Read Full Review >Talk Xbox
Command & Conquer 3 is proof that the 360 is just as able to deliver a solid RTS experience.
Read Full Review >Worth Playing
If you still have a sneaking suspicion that the Xbox 360 version suffers from the inferior control scheme of a controller, think again. After a few minutes of adjusting, you'll find that it's just as easy to perform at your peak on the Xbox 360's controller as it is on a keyboard and mouse setup on a PC.
Read Full Review >Gamer 2.0
Tiberium Wars is just an excellent example of how a strategy game off of its native platform should be.
Read Full Review >GameSpot
By using an intuitive control scheme similar to Electronic Arts' own "Battle for Middle-earth 2," Command & Conquer 3 Tiberium Wars proves that strategy has a big role to play on consoles. If you have an Xbox 360 and even the remotest interest in earth-shattering explosions or campy science fiction, you owe it to yourself to pick up a copy.
Read Full Review >GameZone
A great port of the PC game, offering robust online play and an intuitive control scheme.
Read Full Review >Play.tm
The main achievement of Command & Conquer 3: Tiberium Wars - which rises above all other minor concerns - is that it represents the first genuinely appealing real-time strategy success on a home videogames console.
Read Full Review >Planet Xbox 360
Despite the limitations the Xbox 360 controller presents to a game of this type, EA has done an exceptional job porting this game from the PC.
Read Full Review >Cheat Code Central
Though not perfect, this is the best RTS title you're going to find on a console, bar-none. Even fans of the genre on the PC should give the title's 360 outing a go. You may even find that it's worth losing your keyboard and mouse controls for the comfort of the couch.
Read Full Review >Game Informer
Part of this game’s success rests on its simplistic design. RTS fans can rant all they want about how it doesn’t come close to offering the same level of micro-management found in Starcraft, or the genre-bending innovations that made Company of Heroes such a hit, but in its simplicity, Command & Conquer 3: Tiberium Wars delivers one of the greatest single player campaigns in all of RTS.
Read Full Review >Game Over Online
The beautiful graphics, relative ease of control and immersive gameplay round out the “expectedly cheesy” storyline to provide an intense gameplay experience that no fan of the genre should miss.
Read Full Review >Team Xbox
In C&C 3’s world of the future, you expect the units to be faster-moving craft that crackle, zoom and jet from spot to spot—they are and they do. That speed is part of what makes the game look great, but which causes headaches in the gameplay, because the AI foe doesn’t seem to have any problem throwing units at you. Meanwhile, you’ll be pulling triggers, moving sticks and pushing buttons at a much less-efficient rate...and therefore need to scramble more to keep up.
Read Full Review >IGN
The online play has a great feature set and with a level playing field is great fun. When you put it all together, you’ve got one impressive little game.
Read Full Review >Games Master UK
Oozes class. [July 2007, p.67]
G4 TV
With the Xbox 360 version, you can gawk at Jennifer Morrison on your TV instead of on your computer monitor. And that’ll make you look slightly less loserish. Right?
Read Full Review >X360 Magazine UK
Tactic fiends may fiend it slightly lacking; everyone else will go bonkers. [Issue#20, p.86]
DailyGame
While not a perfect PC to console translation, C&C3 is a great evolution of the control scheme for RTS gamers who've migrated to the home console world.
Read Full Review >Games Radar (in-house)
Once you get into the rhythm of the game, though, you remember why this series is so popular. It's not the mythology or the unit design or the videos as much as it is the kill-or-be-killed simplicity of it all.
Read Full Review >VideoGamer
It delivers on every front, with great action, deceptive strategic depth, stunning visuals and incredible multiplayer support.
Read Full Review >Official Xbox Magazine
It may not be the most elegant or thoughtful of strategy games, but C&C 3 can't be beat when it comes to super-slick, visceral mayhem. Pledge you allegiance to Kane if you've been craving sizzling RTS action - he won't disappoint you. [June 2007, p.68]
Official Xbox Magazine UK
It’s strategically strong, with custom setups, objectives and teams available. The ten or so maps are, as always, well balanced though uninspired, and the AI can be a beast – humans even tougher.
Read Full Review >Total Video Games
All of the Xbox Live gametypes offer support for the oft forgotten Xbox Live Vision Camera, where players can see their opponents in a small Picture-in-Picture screen in the corner of the TV. A nice detail that's more about bragging/flaming rights than an in-depth addition to the gameplay, perhaps it's an option for developers to make use of the peripheral.
Read Full Review >GameShark
All things being equal if you have a PC that is capable of playing its version of the C&C 3 you are probably better off doing so, as the Xbox 360 does have significant flaws in its graphics handling and to some extent its control scheme.
Read Full Review >Electronic Gaming Monthly
Command and Conquer 3: Tiberium Wars does all that rather well, and even streamlines the fine BFME2 controls, letting you construct units and buildings without having to scroll back to click on the proper source structure. [June 2007, p.86]
GamerNode
A shiny port of a PC game marred by balance issues and a control scheme that is fun to use in the smaller battles, but becomes an obstacle in the larger ones.
Read Full Review >GameSpy
Command & Conquer 3 isn't a brilliant reinvention of the RTS game. It's dirt-farming and mediocre live-action cutscenes and tank rushes and screaming that the Mammoth Tank is unbalanced (it is), and that's where the fun lies.
Read Full Review >1UP
Because of all the extra micromanagement you need to worry about in C&C3 -- the aforementioned problems were never issues in "BFME2" -- some campaign missions become aggravatingly difficult. The A.I. opponent doesn't let up on the accelerator even though you can't manage everything as quickly as you can on a PC.
Read Full Review >Yahoo! Games
It doesn't quite work. Although it's hard to see how the controls could be improved, at the same it's not hard to see that improvements are necessary if console real-time strategy games are ever going to be an easy alternative to those on the PC.
Read Full Review >Xbox World 360 Magazine UK
It's certainly a good game, but we want to wage war against Sawyer from Lost, not our 360 controller.
Read Full Review >Gamestyle
The bottom line with Command and Conquer 3 is if you're a huge strategy nut who doesn't own a decent PC then you'll absolutely love this. If you're not or are hoping for this to break you into the world of RTS' then it's best to look elsewhere for your thrills because before you know it the game will absolutely hammer you into the ground before you have time to blink.
Read Full Review >DarkStation
If you have a computer that is capable enough to handle C&C 3 at, at least medium settings then there is really no reason to get the 360 version as the PC version is hands down the better package deal. However for those who are not blessed with such machines the Xbox 360 version is still a capable RTS that just suffers from lackluster controls.
Read Full Review >What Our Users Said
The average user rating for this game is 7.6 (out of 10) based on 28 User Votes
Note: User votes are NOT included in the Metascore calculation.
Nickole P. gave it a10:
It's one of the best games I've ever played!
Jaydin D. gave it a9:
I think this was a great addition to the C&C series and has stunning graphics.
Andrew gave it a6:
Well, it's no Company of Heroes. That's for sure. Or HomeWorld. Or StarCraft. Or even C&C: Red Alert. Seems like a reasonable iteration on the franchise, but it's nothing great.
J G gave it an8:
C&C3 is a great RTS for the 360, easier to maneuver than LOTR.
Glynne F. gave it an8:
Ok, this game is better on pc for 2 reasons 1. controls (mouse is better) 2. graphics (not by much tho) the xbox 360 version tho has my favourite feature EXCELLENT MULTIPLAYER! the graphics may be sucky and the control scheme not as good as the pc''s but when does that matter when you are having a good time on xbox live with your mates defininetly worth a purchase if you don't have a amazing pc.
McBain 17 gave it a9:
This game is great. From the full motion video to the game play itself its everything any C&C fan has grown to love. There seems to be a lot of complaing about controls, I own a PC and don't see the complaint at all. You can smoothly control everything on the battlefield. I was surprised at that like most just because this type of game is meant for the PC. The graphics are solid (you can zoom in and out and rotate 360) and the campaigns and skirmishes a blast. There are several ways to set up your AI oppenents who are no push over. It took me 5 trys before I beat 3 medium AI oppenents in a single skirmish. That alone gives it huge replay value as no one single skirmish is the same. I only have two complaints. The first is that you can't control the teck level as in previous games. It was fun if you felt like it to limit the level of technology so you could have a massive infrantry war with pill boxes (now gun towers/lasers) or a low level of apc or the like. That feature is missing, and along with my next complaint kept this game from a ten. The second issue is the frame rate. When games gets to MASSIVE with hundreds of units on your side and the AI's or human the game bogs down. This is a must play for a novice or experienced RTS player who owns a 360.
P. gave it a10:
I'm impressed. I picked up C&C for 360 and was very surprised to find that the controller is actually usable. While some key functions are missing (move/control using minimap, path waypoints, and map hotkeys), the important ones are pretty intuitive and easy to use. The gameplay itself is great. It retains all of the solid C&C gameplay fundamentals while making improvements wherever possible. While I haven't played the PC version yet, I must admit that I didn't miss the mouse and keyboard all that much.
