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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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95
92
Pelit (Finland)
A shoot 'em up action-adventure in a living, breathing city. It looks pretty and is a lot of fun. The loose mission structure is great. [Apr 2007]
92
Games Master UK
The most explosive action game on Xbox 360 yet. "GTA"s suddenly got a lot to live up to. [Mar 2007, p.64]
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87
Ferrago
As much as a sore ass is the sign of a poor movie, sore eyes from a lack of blinking is a sure sign of an excellent videogame. Perhaps the biggest endorsement worth assigning to Crackdown is that hours of enjoyable gameplay will fly by as the player endeavours to rid Pacific City of its criminal contingent - and not much blinking will take place in the process.
87
Xbox World 360 Magazine UK
A wonderful sandbox title that branches off from the "GTA" tree rather than feeding off it; when you set off a huge chain reaction of barrels, you’ll see the game "Saints Row" wished it was. When you climb to the top of the Agency HQ and peer down at the world, you’ll see the game "Just Cause" could never be. And every so often, you’ll see another moment of brilliance; a reminder of the game you want GTA IV to be.
86
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85
Play Magazine
There's something indescribably wonderful about making an epic leap from the top of a huge building, soaring breathlessly across the sky with the hero's arms flailing wildly before crashing down on a rooftop that seems hundreds of feet away. [Mar 2007, p.51]
85
Gamers Europe
If you've ever felt that Mario needed more guns, explosives, and the ability to drive up to a villain in a sports car, then get out and throw the sports car at the villain's head, or that GTA would be vastly improved if the lead character was an indestructible mute on a pogo stick, then this is the game for you. It's just lacking a certain meatiness that (and here's that name again) the GTA games have in spades, even if they don't have quite the same level of originality that's been shown here.
85
85
85
85
85
85
Game Almighty
84
84
83
83
Electronic Gaming Monthly
That the game's multiplayer co-op is integrated perfectly with the single-player campaign, allowing friends to jump right in and join at any point without any fuss, is just gravy. It's something I'd love to see other developers do more of. [Mar 2007, p.90]
83
Firing Squad
83
83
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82
80
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80
X360 Magazine UK
A solid success story for Realtime Worlds. Crackdown initially offers all kinds of wonders, but skim off the top and it becomes a teaser of what could've been or is possible. [Issue 17, p.85]
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Edge Magazine
Compared to so many free-roaming games to date, it so rarely stumbles. It’s the very skeleton of the genre, those bones strengthened to the point where they alone can stand as a game, rather than serving as hangers for threadbare ideas to be dangled from. [Mar 2007, p.76]
80
games(TM)
It works hard to scratch out a patch of ground to call its own, while reconnecting with the breathless sense of fun that made "GTAIII" so special. This is pure, playground satisfaction. [Mar 2007, p.94]
80
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Xboxic
Essentially it's a huge Arcade game that will give you an awful lot of tremendous fun as you blow up half the city and kill everything that moves in the most creative ways possible, and moves to levels beyond fun when playing with a friend, but lasts too short to really stand high above the crowd and be remembered for years to come.
78
75
75
GameTrailers
Crackdown is one of those games that sounds like it’s full of good ideas until they’re actually put to use. The role-playing elements are addictive for a while, and it can be fun to play in this sandbox, setting up massive explosions and stunts, but the actual game is seriously lacking in a number of areas, and compared to the other GTA clones on the market, it falls firmly into the middle.
75
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70
Official Xbox Magazine
The game's gravest offense is its lack of things to do...None of it is deep or varied enough to make the game much more than a "Halo 3" consolation prize. [Mar 2007, p.72]
60
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GameCritics
p m gave it a10: Owen M gave it a9: nikephoros gave it a10: Lycos8 gave it a9: Anthony gave it a7: Matt R. gave it a10: Matt F. gave it a9: |
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