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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
The Darkness features a distinct blend of dark modern crime drama and supernatural horror with intense first person non-linear gameplay. The game is a dynamic first person shooter that allows players to call upon the forces of the evil underworld as they fight in gritty, urban environments. Armed with an arsenal of guns, gamers battle an array of demonic creatures and supernatural powers. In the game, players assume the role of mafia hitman Jackie Estacado. On the night of his 21st birthday, Jackie is possessed by "The Darkness," an ancient demonic entity that gives Jackie spectacular powers. The story, written by Eisner Award winner Paul Jenkins, follows Jackie and his fight with the fictional Francetti mafia. As the story unfolds, the player will learn to utilize traditional weapons and the extraordinary powers of The Darkness. [2K Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
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Gaming Nexus
The Darkness baptizes you in its unholy immersive waters, lingering in your memory well after you've shut down the console -- and well after you've shut off the lights. Its psychological horror, plus its polished performances, minus any mind-numbing pace of pre-packaged FPS meals-ready-to-eat, equals a nuanced and pendulous journey down one man's dark, downward spiral.
90
Play Magazine
I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
90
Hardcore Gamer Magazine
It's rare to play an FPS with gameplay this creative and exciting. [Vol 3, Issue 2, p.54]
90
90
Official Xbox Magazine UK
90
Planet Xbox 360
A violent and satisfying piece of visual poetry. The storytelling is one of the more impressive in recent memory and the abilities presented bring something fresh to console shooters. It’s just too bad the multiplayer is a disappointment. It’s the only thing holding me back from dubbing this stunner a classic.
90
90
90
90
Ferrago
It pushes the stilted FPS genre in a direction not often associated with mindless run and gun action. The seamless integration of brilliant performances, staggering character animation and near photo-realistic presentation only serve to enhance impressive white-knuckle action gameplay and a truly creepy yet compelling pseudo RPG storyline.
90
1UP
But it also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have Riddick's pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
90
X360 Magazine UK
The Darkness delivers on every level. A great FPS with a captivating atmosphere, it boasts intriguing characters, an intense plot and has a heap of depth to boot. It's undeniably impressive. [Issue 21, p.76]
90
Games Radar
While we loathe its draconian just-one-save system, it's a stunning achievement that'll keep you riveted from its startlingly realistic opening car chase to its final, epic massacre. It's enthralling, darkly comic, shockingly visceral and able to bring you close to its characters in a way that few games do.
90
88
Game Informer
Interactive storytelling is rarely this good, and there are few game endings that make you sit back and think, “Man, what if I did this instead?” like this one does. For its amazing narrative and believability of characters, and the twisted joys that come from being a slave of a demon, The Darkness will keep you enthralled, even when the gameplay lags a little behind.
86
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85
Jolt Online Gaming UK
The ability to travel back and forth between the mission zones is a nice idea, but a little wasted because they aren’t really big or numerous enough to warrant repeated exploration, and the darkness powers, while adding genuine playability and interest, take much of the challenge out of the game. But those missteps can be forgiven because the true game – the story-driven shooter that lies underneath – is fun, engaging and superbly atmospheric, and has been created with the kind of care and attention to detail that more developers ought to take note of.
85
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84
Team Xbox
The development team may have been a little too ambitious, as the game tries some new things, succeeding in some areas and falling just short in others. The presentation and visuals are absolutely top-notch, but the gameplay ultimately becomes a bit too repetitive and the multiplayer feels tacked-on.
84
Pelit (Finland)
More of an experience than a game. Great storytelling and an almost paranoid attention to detail and characters work so well that you can overlook the obvious shortcomings of the action that contains no challenge whatsoever. [Sept 2007]
82
82
My Gamer
Much more than your basic first person shooter. The game of course does have its flaws, mostly with how confusing the story gets towards the end, but what really hurts the game is that it seems to always be building towards something, only to let you down. Fortunately everything the game does well makes up for it by giving you one of the best mixtures of action and plot with the end result of a truly immersive adventure that really is worth your time and effort.
82
82
GameTrailers
It’s like a great amusement park ride: fun while it lasts. But peel off that shiny paint and pause the adrenaline rush and you see there are some core problems hiding in the shadows, like underlying structure and play that just don’t completely congeal. Even so, it’s a hell of a ride, and it’s hard not to be forgiving and embrace this darkness.
82
81
Xbox World 360 Magazine UK
No forced ending that reeks of a hastily finished game: just a full stop at the end of a seriously good story. [Sept 2007, p.82]
80
Official Xbox Magazine
Oodles of action that feels like "Riddick" in all the right ways. [Sept 2007, p.72]
80
80
games(TM)
Those who play games for their mechanics and nothing more will be disappointed, but if you, like us, are the type of gamer who longs for escapism, for originality, for style and for panache, then you simply must play this game. Every component part has been meticulously and diligently placed for the purposes of immersion. [Aug 2007, p.100]
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Electronic Gaming Monthly
Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
80
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EuroGamer
The thing that really marks The Darkness out, we'll repeat, is its "minute-to-minute gameplay". You can't argue with that. It's a game which offers thrills arguably as intense as anything the genre has to offer. It is, for the most part, an extraordinarily entertaining game with precious little fat around the edges,and often technically stunning.
80
80
80
360 Gamer Magazine UK
It’s beautifully haunting with top-quality visuals providing a unique style that shows a welcome originality, rarely seen in a time where destructible environments, squad commands and multiplayer options often draw preference from many a games developer.
78
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Yahoo! Games
The game's biggest problem is all the filler between the reasonably exciting combat sequences. This New York City consists of two subway stations and about eight neighborhoods separated by long loading screens. You'll get sent back and forth across them all. Get this key. Visit that character. Trigger this sequence. Kill that guy. Along the way, we counted exactly two (2!) optional missions.
50
Andy P. gave it a9: Jeff A. gave it an8: Robert N. gave it a9: Daz gave it a9: [Anonymous] gave it a4: Patrick S. gave it a9: Alexander L. gave it an8: |
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