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How Metascores Are Calculated
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1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
(Known is Japan as "[eM] -eNCHANT arM-") In Enchanted Arms, players embark on an epic adventure filled with unique characters and more than 75 special controllable creatures that players can unlock as they progress. Players take on the role of Atsuma, an Enchanter-in-training who will transform from a naïve student to the most powerful savior in a war 1,000 years in the making. As the story develops, players face increasingly difficult challenges and learn to master Atsuma's special fighting and magical abilities. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
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80
Play Magazine
[eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]
80
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Xbox World Australia
78
76
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75
75
75
GameBrink
[EM]-eNCHANT aRM- has a predictable, yet entertaining, plot featuring a small cast of likeable characters, a moderate sized world that will take about 40 hours to explore, and a good battle system. Sure the graphics are a mixed bag, music is strangely absent, and the encounter rate is high, yet it's still a nice start for next-gen rpgs. [JPN Import]
75
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74
Games Master UK
Camp as Christmas and surprisingly fun, this quirky RPG is a decent enough romp. [Nov 2006, p.71]
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70
65
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65
Electronic Gaming Monthly
For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]
65
Official Xbox Magazine
But ultimately, it's hard to whole-heartedly recommend this game to anyone but the most diehard turn-based--RPG fanatics. [Oct. 2006, p.73]
62
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Edge Magazine
It’s a unique offering for 360 owners – as it would have been for Xbox – certainly, but one who’s highlights can’t match those of the RPGs currently burning brightly on PS2. [Apr 2006, p.87]
60
60
games(TM)
As it stands, it’s only eye candy that distinguishes Enchanted Arms from the wealth of tactical RPGs on PS2. [Oct 2006, p.130]
60
Game Informer
While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]
58
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X360 Magazine UK
A fundamentally flawed and boring RPG, Enchanted Arms might be steeped in Japanese charm but without any sense of fun or involvement, there's no reason to buy this. [Issue # 11, p.84]
Alex K. gave it a10: Qian X. gave it a9: Greg J. gave it a9: Carl B. gave it a5: anonymous awesomeness gave it a0: Rosie L. gave it a4: [Anonymous] gave it a9: |
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