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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
[Xbox Live Arcade] Meet Mr. ESC, otherwise known as Mr. Escape. Mr. ESC is an escape artist whose objective is to save people from disastrous situations, clearing each danger-filled stage within a limited amount of time. Save lives in EXIT, a frantic, mind-stretching, action-packed puzzle game! Frantic rescue action: As Mr. ESC, take control and rescue people from dangers like fires and earthquakes. Turn them into Companions and lead them to safety. Puzzle-solving skills required: Use your Companions by commanding them to use items, solve puzzles, and reach the exit within the time limit. Companion abilities: The different Companions you save have different abilities. Young Companions have average abilities, Adults are strong, and Kids can make it through tight passages. Be sure to save the injured Patients as well. Multiple stages: There are over 120 challenging stages to escape, and even more stages will be available for download. Twelve new achievements and leaderboard: Master twelve new achievements, and compete for the best stage times on the leaderboards to prove you are the greatest escape artist in the world. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Official Xbox Magazine UK
The best puzzler on Xbox Live Arcade. [Jan 2008, p.98]
88
Team Xbox
Taito has meticulously crafted each progressive level in Exit to be a mindbender, thus ruling out all possibilities of this title being a pushover. Throw in the fact that there are a staggering 220 levels in Exit, and you can easily see why puzzle freaks like us are clamoring over Mr. ESC and his hip antics.
80
80
80
72
70
Official Xbox Magazine
The protagonist can feel a bit slow to respond to your commands, but between the unique art direction and 120 boards of imaginative confusion, Exit delivers just enough pleasure to sweeten its pain. [Jan 2008, p.69]
70
60
X360 Magazine UK
An initially tidy-looking little puzzler spoilt by the very nature of what it actually depicts. [Issue 27, p.116]
40
Xbox World 360 Magazine UK
Annoying, frustrating; even Mr ESC couldn't rescue this game from complete disaster. [Jan 2008, p.94]
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