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Fallout 3: The Pitt

Generally favorable reviews
Based on 30 critic reviews
How did we calculate this?
Based on 13 votes
Read user comments
Rate this game >
Game Info
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Genre(s): Role-Playing Game
Players: 1
ESRB Rating: M (Mature)
Release Date: March 24, 2009
Summary
[Downloadable Content] Pittsburgh was once the industrial center of the pre-war world. The city was spared the horrors of nuclear fire, only to have its people infected by a nightmare plague of disease, infection, and mutation. Travel to the ruins of this industrial city, now called The Pitt, and discover a secret that could send shockwaves through the entire Wasteland. Battle vicious mutated Trogs, employ deadly new weapons like the AutoAxe and Infiltrator silenced assault rifle, and decide the fate of the infected slaves and slavers that call this city home. [Bathesda Softworks]
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GameFocus
One of the more powerful story based quests we have seen out of the Fallout 3 experience it makes me wonder how great the third and potentially final expansion, called Broken Steel, will be for this epic game. Must buy for all Fallout 3 owners (well PC and 360 owners) and is easily worth every penny.
Read Full Review >VideoGamer
I had a great time with The Pitt, and it single-handedly reinvigorated my interest in Bethesda's masterpiece. It's what DLC should be: good value, interesting, exciting and a concentration of what is best about the game it's expanding upon.
Read Full Review >GamePro
Flaws aside, The Pitt is still an enjoyable experience. This more story driven DLC is an enjoyable diversion from the main Fallout 3 plot. And unlike Operation: Anchorage, when you’ve completed your mission your time in The Pitt isn’t over.
Read Full Review >WonderwallWeb
Whilst a bit short, The Pitt has a solid story, plenty of action and will stay with you to return whenever you wish.
Read Full Review >Game Revolution
The Pitt is a much more fleshed-out expansion than Operation: Anchorage could ever hope to be. Still, its four-or-so-hour campaign does not have as many choices as the original game, making it feel limited in some aspects. However, even after considering these issues, your trip to post-apocalyptic Pittsburgh is worth the ten dollars (or 800 Microsoft Points).
Read Full Review >Cheat Code Central
The quality experience in The Pitt makes Operation Anchorage feel like even more of a misstep than it might really have been. Both offer some interesting additions to the main game and definitely provide additional play value in different ways. The Pitt is certainly the superior of the two in most regards. Get over the fact it was initially launched as a broken mess, this is one expansion Fallout 3 fans will truly appreciate.
Read Full Review >Eurogamer
The Pitt undoubtedly provides far more value for money than its predecessor, with around four solid hours of entertainment for the first run-through, and probably at least double that if you feel motivated to explore the quest from all the intriguing angles it throws up.
Read Full Review >GameZone
The Pitt is one of the more impressive Fallout 3 add-on missions that, despite its problems, should not be missed.
Read Full Review >GameSpy
It's a real shame that The Pitt's technical issues tarnished the release of an otherwise entertaining piece of content. In an alternate world where this DLC cruised through quality assurance with flying colors, I'd be giving this five stars.
Read Full Review >Boomtown
If you fully explore the world, and don’t use game guides to find all 100 Ingots, you have more than four hours of game time here. The storyline is much better, and because of all the choices that can be made throughout the game, the replay value alone gives this game extra score. In my honest opinion, any Fallout 3 owner must get this DLC.
Read Full Review >D+PAD Magazine
Whilst not the best instance of DLC we’ve ever seen, The Pitt serves as a faithful expansion and further raises hopes for the final instalment of the series, and for post-release content in general.
Read Full Review >Game Over Online
Whether The Pitt is worth your money sort of depends on how much of a Fallout 3 fan you are. All said, the new quest line will probably only take you a few hours to go through once, a few more for checking out alternate solutions, and that’s about it.
Read Full Review >Gamer 2.0
The Pitt is a worthy addition to the Fallout 3 name, but its enjoyable setting and storyline ends far too quickly for it to have any impact.
Read Full Review >AceGamez
There's little more that can be said without ruining the fantastic story and the events within this latest expansion to the game's ever growing universe, but it stands that The Pitt is an absolute must buy for anyone who enjoyed Fallout 3 and a smashing return to form from Bethesda after their first lukewarm offering in Operation Anchorage.
Read Full Review >Gamer Limit
If you enjoyed all that Fallout 3 has to offer you, then you will not be disappointed with The Pitt. Don’t let the negative stigma regarding the launch bother you. It is a quality content package that is well worth the 800 Microsoft Points.
Read Full Review >Pelit (Finland)
Fallout 3: The Pitt has better pacing, more freedom and more interesting locations than Operation: Anchorage. Still, it's just more content to the extremely content-rich Fallout 3 and still forces the player to track back from the main ending to play, which undermines the meaningfullness of it all. [May 2009]
Games Master UK
Splendid role-playing meets merely adequate blasting, but still trumps Op Anchorage. [June 2009, p.79]
Multiplayer.it
With this expansion, Bethesda partially redeems itself in the face of Fallout 3 fans' so high expectations, pulling out a much better effort than the one provided for Operation Anchorage. The main problem seems to lie in the way these expansions are structured, which doesn't allow them to fully exploit Fallout 3 potential. The ones who devoured the main quest, will probably like The Pitt.
Read Full Review >Gamervision
While The Pitt may be a tad on the short side, there’s certainly enough content here to warrant the price.
Read Full Review >IGN
The download might be a little short for your money, depending on your tastes and how much bang you expect for your buck, but the quests are fun and The Pitt matches that feeling of despair that Fallout 3 does so well. If you can make it through without any glitches, you'll find a lot to like here. Until a patch comes, good luck.
Read Full Review >Gaming Nexus
There are still nagging programming problems but for the most part, the Pitt does a lot better job at continuing the Fallout 3 experience. I enjoyed the DLC a lot more than the first one and it's nice to see a new and different environment in the game.
Read Full Review >GameSpot
Grim cityscapes and an intriguing moral dilemma help this Fallout 3 addition overcome its quirks.
Read Full Review >Xbox360Achievements
If you're a fan of Fallout 3, this is an enjoyable way to return to the game, though the story doesn't quite match up to the caliber of the better quests from the main game. Those who felt they didn't get their money's worth from Operation Anchorage are likely to feel the same way here, as this DLC pack also runs between 3 and 5 hours, depending on how much time you spend ingot hunting.
Read Full Review >Thunderbolt
It’s still not particularly polished, however, as I experienced a couple of crashes and some audio glitches with character speech, but other than that this is a fairly solid expansion that captures what makes Fallout 3 so good.
Read Full Review >GameCritics
The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it.
Read Full Review >games(TM)
The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]
Worth Playing
As much as it pains me to say it, if you buy The Pitt, then you are essentially giving Bethesda money for nothing. Sure, you get a few more hours of play time in a new city, but nothing here is more substantial or worthwhile than any of the dozens of side-quests included in the original game.
Read Full Review >Absolute Games
Unlike Operation: Anchorage, brief, dullish adventures in Pittsburgh are actually worth $10. It seems Bethesda has finally found the right formula for Fallout 3 expansions, although it’s far from being perfect.
Read Full Review >SpazioGames
Operation Anchorage was a good DLC due to an appreciated change in action-games dynamics; The Pitt turns back to the RPG style with great level design, fantastic new weapons and new enemies that should be the stars in any gore-party. Despite of this, this downloadable content hasn’t a solid storyline and it’s full of paradoxical situations due to bad-interactive NPCs... Only for Fallout 3 true fans, willing to forgive tons of glitches.
Read Full Review >Gaming Age
Given the art design alone, The Pitt is an interesting addition to the Fallout 3 universe. Outside of that, it's half-baked and feels more like a leaked alpha than an actual retail game. Hopefully the third DLC, Broken Steel, is delivered with a little more care.
Read Full Review >What Our Users Said
The average user rating for this game is 6.6 (out of 10) based on 13 User Votes
Note: User votes are NOT included in the Metascore calculation.
James S gave it a6:
So very dissapointed with Bethesda on this side quest. I can count the "Walk here and talk to this person" goals needed to complete this 45 minute side story. Aside from having to kill 3 people in arena, the gameplay is almost non-existent. What a waste of time and an embarrassing addition to what I consider one of the best, if not THE best, games I have ever played in 28 years.
Nathan G gave it a6:
Ok, so i am a huge fallout 3 fan - but I really didn't enjoy the pitt that much. There were some cool "holy crap, i have to do what!" moments, but other than that, i found the quest line rather flat. My biggest peeve was definitely the level design: It was very confusing to get around the world, and I had many headaches tracking down quest markers on the blasted mini-map (I never did find my gear...). If I could do it over again, I wouldn't purchase this. If it was 400 Points, then I'd say it's a great deal, but I had way more fun in the Capital Wastland, and can't really justify the 800 points... those would be better spend on some awesome arcade games.
Dom M gave it a5:
Wow this promised so much but failed to really deliver. I'd rate it below Bethesdas previous DLC works Knights of the Nine and Shivering Isles. When (spoiler) confronting Ashur I wanted to go for the good guy option but couldn't believe that I'd got to the end already so didn't choose to kill him. The game is basically colect ten bars of metal and do three arena battles. It looks great and plays well so it gets a five but definitely no more for the very short story. A big shame.
David W gave it a10:
Fallout 3 may be the best game ever made. The DLC can not be judged alone. It must be graded on it's contribution to the game(unlike multi-player, which I think should be graded seperately since it has nothing to do with the game) it is being added to. In this respect The Pitt is another home run in an extra inning.
