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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
F.E.A.R. (First Encounter Assault and Recon), is an intense first person close-quarters combat experience with rich atmosphere and an engaging storyline. The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control. [Vivendi]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
94
93
91
91
91
90
90
90
90
EuroGamer
F.E.A.R. is the 360's first shooter to score a [90] on Eurogamer for the simple reason that it's such a consistently exciting game that gets the core of the experience so absolutely spot-on that most of the niggles are swiftly swept aside. Slow-mo gunplay and cunning AI don't sound like next generation ideas, but somehow Monolith combines the two so expertly that it feels more alive and more exciting than could ever seem possible.
89
Pelit (Finland)
Just as frighteningly good on 360 as it was on PC. The combat works extremely well and so does the atmospheric storyline. The repetitive levels are still there, though. [Dec 2006]
87
Team Xbox
If you're looking for an intense shooter that will occasionally scare the living crap out of you, F.E.A.R. is exactly what the doctor ordered. Thanks to some excellent visuals and sound design, this is one game that will have you peeking around corners and stopping in your tracks every time your flashlight's battery dies.
86
86
85
Play Magazine
But the engaging paranormal angle to the story and the violent imagery rising from it breathe a creepy chill into F.E.A.R.'s soul that never lets the game lost its powerful grip. [Dec. 2006, p.64]
85
85
85
Official Xbox Magazine
F.E.A.R.'s downsides mean it's thrilling at first and much less absorbing later on, but its magnificent combat sequences still make it irresistible for serious FPS fans. [Dec. 2006, p.62]
85
85
84
83
83
82
Games Master UK
A technically superb conversion of a superlative shooter, if a bit creaky. [Christmas 2006, p.96]
80
X360 Magazine UK
An adrenaline-soaked blend of terror and action. If it wasn't for the fact that there's little between the PC and 360 versions, F.E.A.R. would no doubt have scored higher. [Issue 13, p.94]
80
80
games(TM)
Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114]
80
80
80
80
80
80
79
75
70
Total Video Games
70
Mark W. gave it a4: Lionel E. gave it an8: Rick D. gave it a0: Jay R. gave it a1: Jonathan gave it a1: Marshall S. gave it a3: RichardS gave it a4: |
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