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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
F.E.A.R. Files uses combat adaptable AI to provide an intense "action movie" experience while keeping players engrossed in it's spine-chilling storylines. Gamers will assume the roles of an elite soldier trained in combating unusual and unimaginable situations. Called in to confront a mysterious force, the player must escape from a crisis spiraling out of control. F.E.A.R. Files contains two F.E.A.R. missions which provide the player with a unique fusion of stylized first-person shooter and supernatural suspense that will keep gamers at the edge of their seats. Includes the brand new Perseus Mandate campaign as well as the award-winning expansion pack Extraction Point. New multipayer and instant action maps, and new F.E.A.R. missions never before available on console. Engage in unpredictable encounters with combat adaptable A.I. Battle new and even more terrifying of enemies with 6 new weapons. Enhanced destructible environments. Frenetic multiplayer support for up to 16 players. [Sierra]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 81
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79
79
76
Pelit (Finland)
Extraction Point and Perseus Mandate are both decent expansions to F.E.A.R. despite that fact the graphics looks a bit outdated. Suspense works well, but the new plot only messes the great ending of the original game. [Jan 2008]
75
75
74
70
360 Gamer Magazine UK
We made the mistake of playing Mandate first and were really shocked by how average it looks in comparison to any other FPS game currently available - character animation is excellent but the environments are dire. Thankfully Extraction Point, though still not top-notch graphically, looks more like a 360 game and plays sweetly.
70
70
70
70
70
Cheat Code Central
Even with its familiar feel and lack of innovation, it was moderately fun to revisit the shadowy, blood-stained corridors, experience the nightmarish hallucinations, and be creeped out again by Alma. But in a season offering bar-raising FPS experiences like Call of Duty 4, it's difficult to justify sinking your valuable game time--and money--into an experience that'll provide more nostalgic de ja vu than fresh fun.
70
70
70
70
70
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68
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67
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65
Game Informer
65
64
63
60
GameDaily
Although the action's decent and the games have a somewhat scary edge (thanks to Alma, a homicidal, ghostly little girl), neither held our interests for very long. Despite a handful of new enemies and weapons, you repeatedly slaughter the same foes, and the 2005 quality visuals can't compete with the 360's recent shooters, namely Halo 3 and Call of Duty 4.
60
60
60
1UP
The environments lack the rich visuals 360 owners have grown accustomed to since seeing Gears of War. Surfaces all appear to be flat, with muddy textures and stark lighting that only heighten the effect. By comparison to current standards, the thought that it could be an original Xbox game may even cross your mind.
60
60
60
Maxi Consolas (Portugal)
A very linear FPS that doesn’t add anything new, even for those who enjoyed the first game. It still uses the same old trick to provoke tension and easy scares on the player, but it doesn’t seem to have the same effect as before. [Dec 2007]
60
games(TM)
With Extraction Point, TimeGate has lost sight of what its predecessor did so well, creating something truly average. Which is why it’s so surprising that Perseus Mandate is so great. [Jan 2008, p.124]
55
55
50
Official Xbox Magazine UK
Its predecessor had better scares, pace and atmosphere. In short, it was better. [Jan 2008, p.96]
50
X360 Magazine UK
You'd have to love F.E.A.R. in a way that blinds you to the cynical but no doubt cost-effective repetition on offer here. Not worthy of a full release. [Issue 27, p.94]
TARGET1058 gave it an8: Tom F. gave it a10: |
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