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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
Go toe-to-toe with greats such as Ali, De La Hoya, Joe Frazier, Bernard Hopkins and Roy Jones. Outside of the ring, gamers can establish intense rivalries through pre-fight events putting purpose and passion behind every hit. Three new Impact Punches a la the EA Sports Haymaker keep gamers at the edge of their seat as players are only one punch away from the entire dynamic of the fight changing. Land a perfectly timed Flash KO or jump into a quick mid-fight mini-game to land a humiliating knockdown punch. Thrown using EA Sports Fight Night's innovative analog punch system, Impact Punches are high risk and high reward - put down your opponent or get knocked on the canvas. Boxing's Greatest Rivalries - Watch ESPN Classic footage of real-life bouts or re-create the greatest fights from past and present including Arturo Gatti vs. Mickey Ward, Marco Antonio Barrera vs. Eric Morales, and Ali vs. Frasier. Establish intense rivalries of your own by intimidating opponents before the big fight with heated press conferences full of hype, trash talkin', and fights at weigh-ins. Relive the best rivalries of your career in ESPN's Instant Classics! Create a style of your own, then see how you match up against the authentic signature styles from the world's best fighters. Licensed boxers use tactics and strategies that match their real life counterparts. Self Determinant AI adapts its style to match user strengths and to exploit weaknesses. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Official Xbox Magazine
To put it simply, Fight Night Round 3 kicks our ass. [Apr 2006, p.74]
94
93
93
90
Pelit (Finland)
A pretty-looking, competent boxing-simulator. Besides graphics, there are not any other major improvements over Round 2. [May 2006]
90
X360 Magazine UK
Graphically sumptuous, deceptively deep and utterly essential. [Issue#5, p.96]
90
360 Gamer Magazine UK
We look forward to the day when mo-cap boxers move like they do in real-life. [Issue #6]
90
90
90
90
90
90
90
90
90
90
Game Informer
Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
90
Play Magazine
Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
90
90
90
90
90
90
89
88
88
88
88
88
88
86
86
86
86
85
85
85
85
85
85
84
84
83
83
83
83
Electronic Gaming Monthly
Round 3 addresses the imbalances of the previous games for a more realistic but still gripping experience. [Apr 2006, p.88]
80
Edge Magazine
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]
80
games(TM)
It may well be beautiful to look at, but the fighting engine, although improved, is so similar to that of Fight Night Round 2 that series veterans may feel somewhat aggrieved when faced with essentially the same videogame. [Apr 2006, p.112]
80
80
80
80
80
80
80
80
76
76
75
75
70
PALGN
A fundamentally good, yet rather disappointing experience. Players looking for the real next generation boxing title are just going to have to wait until next year; while Fight Night: Round 3 looks great, it moves like a set of rusty gears, and has far too many balance issues to be an enjoyable experience online.
67
60
NTSC-uk
Darren D. gave it a9: Lief S. gave it a9: Chris P. gave it a10: Koolio S. gave it a10: Ronnie S. gave it an8: Hector T. gave it a9: Stefan P. gave it a9: |
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