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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
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83
Planet Xbox 360
It was a bit surprising when we completed the game and found ourselves wanting more, lucky for us the multiplayer delivers just that. LucasArts really created something special with the “terrain deformation” aspects of Fracture and the way it is implemented into so much of the gameplay mechanics was inspiring.
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Team Xbox
It offers a unique and entertaining feature (terrain deformation), but doesn’t utilize it in enough creative ways to keep it enjoyable. It’s run-and-gun gameplay with too much run and not enough gun. It’s a title that relies too much on brute force in its opposition, when it could have tested to see if the player could come up with creative solutions when completing objectives and having adversaries cross their paths.
75
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GamePro
But despite its faults, the terrain deformation and unique online twist is distinctive enough that it's worth playing, even if won't exactly alter the foundations of gaming forever. [Nov 2008, p.90]
70
games(TM)
All too often you'll find yourself thinking about what might have been and how another game - more than likely to be the sequel - is bound to do all of this better in the years immediately ahead. [Issue#75, p.104]
70
70
Ferrago
If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.
69
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Game Revolution
If you’re the type who typically sits around playing video games as a solo endeavor, expect about eight or ten hours of arguably novel gameplay… and not a lot more. If you’re willing and able to drag friends into the online hostilities that are Fracture, you’ll get considerably more reward out of running up that hill.
67
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Xbox World 360 Magazine UK
Its well made and has some clever ideas...but still a very average shooter. [Christmas 2008, p.82]
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Console Monster
It’s a shame that LucasArts and developers Day 1 Studios did not nail the blend of terrain deforming and first-person combat. The moments out of combat when the terrain is used for puzzles works fantastic and the developers certainly deserve a pat on the back for developing such a complex game mechanic.
65
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Games Master UK
Fracture by name, fractured by nature. A competent, complacent shooter. [Dec 2008, p.78]
62
3DJuegos
It is surprising how the latest game from LucasArts turns so quickly into something generic in spite of the fascinating proposal that it had as starting point. Repetitive, lacking in charismatic elements and surprisingly superficial, Fracture is a lost opportunity to give an innovative twist to the genre.
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Level7.nu
The big blockbuster feature of Fracture is the ability to alter the terrain, creating new ways to traverse levels and approach combat. At least that's what Lucasarts aimed for, but the truth is that the result is merely the same old formula we're used to coupled with a new tool that doesn't really change things for the better. Add to this a horrendously stupid AI, a lackluster online mode and an extremely linear story and what you end up with is a title that's decent at best.
60
Official Xbox Magazine UK
A clever idea marred by a dull, dull world. [Nov 2008, p.72]
60
G4 TV
Fracture is an aptly titled game, since many of its components don't fit well together. The single-player campaign seems unfinished, boss battles lack ingenuity, an awkward controlling vehicle sequence seems to have been tossed at random, and the automatic augmentation system offers few meaningful enhancements. The game's high production values aren't enough to make you want to revisit the campaign, leaving Fracture's long-term appeal in the hands of the multiplayer community.
60
360 Gamer Magazine UK
The physics that enable you to make the earth move certainly work and will provide laughs in abundance for the first hour or so. However, when everything else about Fracture is a retread of shooters past, it’s hard to feel anything else but disappointment that the brilliant gimmick has been squandered on a brief, just above average shooter.
60
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Variety
Fracture is a feature in search of a videogame. LucasFilm division LucasArts’ latest attempt to establish a new intellectual property beyond Star Wars and Indiana Jones takes one compelling innovation -- weapons that can raise or lower the terrain -- and plugs it into a standard "Halo-esque" sci-fi shooter with no other original ideas.
42
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40
Giant Bomb
While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
40
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D+PAD Magazine
The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.
40
Edge Magazine
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]
Apocalypse Brown gave it a5: James M. gave it a6: |
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