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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
Not too far in the future, the global natural resources are on the brink of depletion. As our economies and our way of life tumble into chaos, the superpowers clash to gain control. Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition (U.S./E.U.) or the Red Star Alliance (Russia/China). Tomorrow's weapons, today: As depicted in F.O.W., the U.S./E.U. and Russia/China have combined their military research and budgets, and the result is over 60 next-gen vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all of which are player-controllable. Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates. Target acquisition and sharing between vehicle occupants is just one example of F.O.W.'s focus on an advanced team play experience. The customization system allows players to grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specialization (role). As the game progresses each role will upgrade, providing advanced equipment and abilities. The system is a mix of RPG-like depth but with the accessibility of a fast-paced FPS. Frontline combat system: The main game mechanic featured in F.O.W. in both in single player and multiplayer, is the ability to join the forces on the front line. This front expands across large portions of a mission and will require a strategy to achieve the contextual objectives in order to move this front forward. Not only does this system keep the battle centric and players in the midst of the action, it gives a unique sense of advancement as your Division is rewarded with territory for their victories. Choose your path to victory: Within the front, players can take advantage of a sandbox of destructible elements and various weapons of war to create their own unique paths and strategies. Instead of failing and re-playing the same sequence of events, players can 'chip-away' with varied approaches, allowing diverse missions with high replay value. [THQ]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
86
85
Games Master UK
It may not be sophisticated but it does offer carnage on a satisfyingly huge scale. [Mar 2008, p.83]
85
84
Cheat Code Central
84
83
82
81
80
Total Video Games
An engaging entry in the overcrowded shooter genre, Frontlines: Fuel of War does enough sufficiently differently to warrant interest from anybody looking for something a little complimentary to CoD and Halo. Little more than linking the traditional checkpoint structure, the frontline dynamic nonetheless instills a sense of originality throughout the game and certainly something we'd like to see further developed in a sequel - and it only gets better in multiplayer.
80
80
80
80
GameSpy
While the single-player game is worth playing through, you should play Frontlines: Fuel of War because it brings to bear the best of what made the Battlefield series so popular. Big maps, plenty of weaponry, and many different ways to approach combat make this a solid choice for multiplayer enthusiasts.
80
80
80
80
80
G4 TV
Those hoping for a strong single-player campaign should consider Frontlines a rental at best, as the entire experience is over within six hours. Yet if your Xbox Live itch hasn't been scratched by either Call of Duty 4 or Halo 3, consider moving Frontlines to the top of your soldier's shopping list.
80
80
80
80
80
79
77
76
76
76
75
73
72
72
70
70
Edge Magazine
The levels can sometimes feel artificial and depopulated, the game neither recreating sprawling, unrelenting conflict, nor managing to suggest a greater world through the controlled cinema of more linear shooters. [Mar 2008, p.94]
70
games(TM)
The single-player element is distinctly average, so play Frontlines: Fuel Of War for its online mode, as that’s what it will be remembered for. [Mar 2008, p.118]
70
70
70
Gamer.nl
70
67
67
65
64
Electronic Gaming Monthly
If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]
60
60
X360 Magazine UK
Terribly average as a single-player campaign when compared with the high standards set recently by other, better games. [Apr 2008, p.82]
58
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