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Stars indicate the most critically-acclaimed games.

Full Auto

EMAILPRINTxbox360

Full Auto
70
7.6 User Score:

Mixed or average reviews

Based on 63 critic reviews
How did we calculate this?

Based on 31 votes
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Game Info

Publisher: Sega

Developer: Pseudo Interactive

Genre(s): Car Combat, Action

Players: 8

ESRB Rating: T (Teen)

Release Date: February 14, 2006

Summary

Full Auto combines fully-automatic, weapon-equipped vehicles with highly detailed urban landscapes, offering the most destructive environments ever featured in the racing genre. In Full Auto, the city of Staunton is held hostage by a mysterious group known only as The Shepherds. As a retired driver, you are coerced by the Shepherds into a series of lethal street races, where the cost of competing is far greater than anyone ever expected. 'Unwreck', a new feature that makes mid-race "restarts" a thing of the past, allows players to rewind short periods of time. Botch a turn? Correct it. Miss a shortcut? Go back and take it. Under heavy fire? Use a second chance to evade the competition. And Xbox Live support ensures significant replay value for gamers itching to take on human opponents in both grand-scale arena modes and full-throttle races. Full Auto allows players to choose from a wide selection of unique vehicle designs and arm them with any combination of machine guns, cannons, and other deadly weapons before taking to the streets. The rules of the road don't apply in this high-octane, no-holds-barred competition. [Sega]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

95

Next Level Gaming

High speed, intense firepower, rewind ability, online racing. Put all these together and you have yourself one top notch title, or as we like to say, a must have game.

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95

Stuff

"Burnout" meets "Twisted Metal" in the very first Xbox 360 game worth owning.

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90

Thunderbolt

Xbox Live is where Full Auto really comes into its own. Without access to Microsoft’s online world this title becomes more like Half or even Quarter Auto, such is the rather uneventful single player mode or the glaringly overlooked multiplayer.

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90

AceGamez

As for the on-screen display, it's top notch - everything you need to know is on the screen - boost and unwreck bar, speed, a handy map showing the road layout and locations of competitors, your weapon availability (complete with an overheat display, which if filled up causes the weapon to jam for a few seconds before you can use it again) and your armour display.

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85

Gamezilla!

It is fun to blow stuff up for a while, but with a bit longer, this game could’ve been much much better.

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83

Kombo

The framerate drops, the maps aren’t varied enough, and the Xbox Live interface is a little clunky, but the core gameplay of Full Auto is truly fun.

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82

Electronic Gaming Monthly

A chaotic, testosterone-filled mess of car wrecks and bulet holes. I love it. [Mar 2006, p.96]

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81

BonusStage

Full Auto may not push the boundaries of in-depth, innovative gameplay, but for all intents and purposes it is a blast of a game to play nonetheless and delivers non-stop explosive thrills from start to finish.

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80

PGNx Media

The game could use a bit more variety, but the included race types, different cars and weapons, and decent replay value somewhat balance it out.

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80

ZTGameDomain

If you are of the old school class that enjoys the simple things in life you will undoubtedly find a lot to like about this game.

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80

Times Online

Graphically, the level of detail in the tracks is simply stunning compared with the scenery on "Burnout," a reflection of the superiority of the new Xbox over the old.

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80

Talk Xbox

This title is incredibly fun in short bursts, but it’s hard to play for hours at a time.

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80

XboxAddict

Serious sim racers may want to rent this first, if you’re in it for the fun and excitement of total destruction, give Full Auto a shot.

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80

Maxim Online

A variety of wheels and weaponry ensures there'll be loads of destruction, while the online option gives this gas-guzzler some extra mileage.

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80

1UP

Full Auto may be viscerally stimulating and strangely soothing, but the real reason to buy this game is the overwhelming amount of content presented in the game's different modes.

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80

WHAM! Gaming

This is pure, unadulterated four-wheeled destruction on an epic scale, and I haven't had this much fun playing a racing game in ages.

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78

DailyGame

With different organization and a free-roam mode, this would've been amazing offline. With luck, the sequel will make some online adjustments, too.

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78

Cheat Code Central

Full Auto is a lot of fun, but it's more style than substance especially if you have no plans of taking it online.

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78

GameBrink

If you can get past the wonky physics and the occasional slow down you’re looking at a fun time that ultimately should probably be limited to a rental.

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77

Game Chronicles

Fun while it lasts but probably best played in short doses.

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77

Worth Playing

If you don't approach it expecting any clever gameplay angles on the combat or the mass destruction, you can squeeze a respectable amount of enjoyable racing out of Full Auto.

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75

XGP Gaming

Surprisingly, Full Auto controls quite well.

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75

Game Informer

There are a lot of cool ideas at play in Full Auto, and the races can be giddily enjoyable, especially online, but overall it doesn't quite reach the heights that a weapons-based racer could. [Mar 2006, p.110]

75

MS Xbox World

Full Auto features one of the coolest game mechanics on the Xbox 360 to date and that is the “Un-Wreck” or rewind time.

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75

Play Magazine

There's nothing that boldly stands out about the progression, presentation or general set up in Full Auto; it's just a kick to get in the car and plow to the finish line for the next event. [Mar 2006, p.42]

74

Jolt Online Gaming UK

Huge-scale destruction is only awesome when used in moderation, not when it’s non-stop for hours on end.

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73

GameZone

Pushes the pedal to the metal but it runs out of speed way too quickly. It’s a game with all the right elements to give "Twisted Metal" a run for its money but as it stands this is really just a simplistic racing game that could have been a lot better considering the power of the Xbox 360.

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72

Game Over Online

Full Auto is a blast to play...at first, but it doesn’t have a lot of staying power. Before long you’ll have raced around every track, fired off every weapon and seen most of the car classes.

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72

Xbox Evolved

Full Auto could have been much more than the measly arcade shooter it is. It doesn’t have a soul like I thought it would have.

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72

Xbox World Australia

It's fun to play through though and the Career mode is quite long and challenging but a few more game modes such as a couple of arena style levels and a few extra weapons to mix things up a bit definitely would not have hurt.

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71

Play.tm

It boasts much originality and despite the unimpressive sound and graphics, there is plenty of fun to be had with the game.

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71

Planet Xbox 360

With a vulnerable frame rate and lack of variety and depth, Full Auto feels like it was rushed out to release before the superior Burnout Revenge. In theory, it’s a good idea and while it does indeed provide cheap thrills, it soon wears thin as you realise it hides it’s insecurities behind a blanket of rubble, debris and gimmicks.

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71

Xbox Solution

Fans of combat and racing will enjoy it and it has some cool features and tough competition. It's just not the type of game that you will play for hours.

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71

IGN

It can be fun to play, but there's nothing refreshingly new or unique about it to compensate for its shallow gameplay. The only way this title is going to survive more than five or six hours in your Xbox 360 is if you play online, but the lag issues could definitely turn you off.

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71

TeamXbox

There’s a slight lack of presentation, continuity, and flow to the entire title, which unfortunately breaks Full Auto down to its core elements- combat and racing. While combat and racing are great together, most of us will be yearning for more from next-gen software.

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70

GamePro

The number of play modes is impressive at first glance, but since most are only slight variations of "drive-fast-shoot-to-kill" scenarios, the typically entertaining action can grow repetitive quickly. The control is also reliable and spot-on, but the wonky, loose arcadey physics are entirely unpredictable and make some driving scenarios tough to predict.

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70

Boomtown

The level of destruction you’re capable of is phenomenal. If you’ve ever played "Burnout" and wished you could do as much damage to the scenery as you can do to cars, then this is the game for you.

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70

games(TM)

As an excuse to consume as many explosions as humanly possible, it’s an extremely wholesome affair. [Mar 2006, p.107]

70

GamerFeed

Full Auto can easily be recommended to those who don't mind a heavy amount of vehicular carnage in a racing game, along with the high speed thrills that come with it.

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70

AtomicGamer

Sure, the graphics in Full Auto are great and lots of stuff goes boom, but so many other games just plain play better.

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70

360 Gamer Magazine UK

A deliciously shallow, easy-to-pick up marriage of arcade racing and wanton destruction. Hampered by occasional confusion, slowdown and questions over its long term appeal, it’s nonetheless – while it lasts – one of the 360’s most enjoyable games.

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70

DarkStation

Full Auto goes from an Xbox 360 technological demo to a full-on game, and one that thrills us with fast-paced racing and truly destructive weapons.

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70

Extreme Gamer

Although fun for a while, Full Auto isn't the type of game which you can spend hours upon hours playing.

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66

Gamer 2.0

The objectives get repetitive after about two hours of play, and that's when tedium starts to set in. The unsteady framerate and soundtrack bug don't help matters much either.

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65

GameSpot

Full Auto is a neat idea, but unfortunately it's just one neat idea, stretched across the entire game. And that wears thin pretty quickly.

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65

GameCritics

This game won't change your life or the way you think about gaming, but for those nights when you just wanna turn off your brain and shoot things, you could do far worse.

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65

Digital Entertainment News

Get this game if you’ve got a 360 and friends to play against, you’ll have a blast.

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65

PALGN

Whilst Full Auto is an enjoyable game, it's still an ultimately limited title that isn't going to hold your interest for nearly as long as you would expect. This is a game you play in short bursts rather than for hours on end.

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60

Computer Games Magazine

It's missing the polish of the games from that era, and it eventually succumbs to a samey sameness. But until it reaches that point, it satisfies the need for speed and shotguns. [May 2006, p.92]

60

Games Radar (in-house)

The shallow, kiddie-pool of content only provides for a brief bit of splashing around when all you want is to dive right in. It's exciting for a while, but gets stale rather quickly.

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60

Yahoo! Games

Full Auto feels like someone came up with a good concept and a few fresh ideas, and just expected the game to design itself. It didn't, and we're left with tons of wasted potential. You need gameplay and modes to tie together the combination of racing and shooting.

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60

GameSpy

The racing isn't as deep as it could have been, and the game's race-first, shoot-second design keeps the player from making full use of all the armaments at your disposal.

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60

Eurogamer

It needed to kick your arse more, and give you something mechanical to lure you back, not just canned explosions. You'll enjoy playing it, but you're not actually being entertained.

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60

Total Video Games

Full Auto desperately wants to be "Burnout" with guns, and the sad fact is that falls well below such an esteemed mark.

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60

G4 TV

The combat is entertaining, but with its poorly balanced racing, Full Auto just ends up feeling rather hollow.

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60

Edge Magazine

Pseudo may have avoided the formlessness that afflicts so much vehicular combat, but it has failed to play to its game’s strengths. The greasy, weightless, unmodulated handling and largely unimaginative course design aren’t remotely as satisfying as the raw, explosive scraps between racers. [Mar 2006, p.84]

58

GameShark

What in the end keeps Full Auto from being worth the steep $60 price of admission is its lack of depth. Honestly, in just a couple of hours you can see most of what this title has to offer.

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58

Gaming Age

Full Auto isn't quite the Xbox 360 showpiece as expected originally, but it has a certain addictive quality to it that sets it apart from your typical arcade racing game.

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55

Official Xbox Magazine

Cars with guns should equal good times, but Full Auto’s skin-deep thrills last only as long as it takes for a quick easy test drive. [Mar 2006, p.77]

50

RewiredMind

As far as racing games go, Full Auto’s arcade handling provides a welcome change to the rigours of the superb "Project Gotham Racing 3," but the slowdown and – in some cases – downright bugginess means that it won’t ever take you to gaming nirvana.

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50

Game Revolution

It might supply tons of carnage, but without a solid game surrounding it, this is little more than a frantic, gorgeous wreck.

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50

Sydney Morning Herald

A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges.

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40

NTSC-uk

There are around ten hours in the single player mode, but it begins to grate after the first. Chances are the remaining time will be spent purely to earn some 360 Achievement Points. Entertainment? Tedium.

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What Our Users Said

The average user rating for this game is 7.6 (out of 10) based on 31 User Votes

Note: User votes are NOT included in the Metascore calculation.

Mr. Review gave it an8:
Beginning with the positives, Full Auto is a respectable entry. Considering the visuals are definitely on par with what has been seen on 360 as of late (atleast for the most part), you can not be too disappointed. Full Auto succeeds with one main aspect of the title; it is simply damn fun. Flaws surround the game, such as confusing controls which take some getting used to, and a physic making the cars appears as if they are floating; hovercrafts of sorts. But no matter the other coatings of a game which expand and improve the solidity of a title; if the gameplay is fun, you have yourself a game worth checking out. I found Full AUto to be enthralling, through its 88 missions you must conquer. I also found no excessive challenge in the game, as I breezed through it in a few short days. The options do vary, but not so much that it will reinvent the wheel at each level. No battle mode is a sting, but I heard it worked less than stellar for the games sequel. On another note, the tracks do get a bit repetitive and very minimal. Ins hort, once Full Auto is completed rather quickly, you will have no further reason to pick it up and play it again. But thats hort experience is definitely worth congradulating and recognizing, no matter how short lived and half-assed the other aspects of the title may be. It fell short of spectacular, but held a spot as best rental one could ever obtain.

Ciaran G. gave it a9:
Quite simply an amazing game. I've played better RACING games but this is a game that provides quite a lot of fun whenever you get bored or get an urge to destroy things or cause damage. No other game I've ever played allows you to unleash this amount of damage upon cars and tracks. Track damage and building damage is stunning and quite realistic. The crash models are probably one of the best ever seen in a racing game. I would rate the crash damage as better than Burnout but for gameplay, Burnout is slightly better and has more tracks and cars. Full Auto has enough tracks and cars. The cars are a thrill to drive and the the ability to shoot things and blow up stuff is quite amazing. The graphics are stunning, and are fantastic to watch in the replay mode when you crash or buildings blow-up. You can put it into slow-motion and watch buildings crumble and fall apart, petrol stations exploding, windows smashing, drivers smashing through windscreens and loads of other cool effects. My only criticism is that there aren't too many different modes or things to do other than racing and blowing up cars. Online, this game is fantastic too. The game is very fast at getting you into online races fast. Local multi-player is pretty good too.

James A. gave it a6:
Boring! There is no story to this game. The grahics are pretty nice but nothing else. There are a lot of "things" blowing up but other wise you better just take a nap. This game would have been better if it was more like Vegilante 8 than PGR3 with machine guns. The racing is pretty hard but easily boring. There is no tune-up on the cars, such as armor or speed, just what weapons you want on your car. Achievements are pretty easy to get; I got 155 in 30 min. Once again I have to say boring. Also shooting and driving can get hard at some points. The dumbest thing I saw in this game was the Price of Persia time replay if you die. HOW DOES THIS WORK IN A RACING/DESTROYING GAME. It doesn't.

Reel World gave it a3:
Great graphics - tedious game with limited tracks.

Lancia gave it a9:
Cracking game, serious fun to be had and just a out and out COOL game. Ridge Racer eat your heart out!

Stephen R. gave it an8:
Overall, a really fun game to simply pick up and play. Fun to watch and loads of races to complete in the career mode.

Merxx gave it an8:
Does it strech the bounds of gaming ? NO ! Does it have the best grapihics on the 360? No ! Is it one of the most enjoyable driving games I've played on the 360? YES. If you have reservations, try renting it first. This game reminds me of the simple yet enjoyable arcade games of the past. I think the review (critics) are looking for the next driving game revolution. This isnt it. It simply is what it is, FUN!

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