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Stars indicate the most critically-acclaimed games.
Infinite Undiscovery

Mixed or average reviews
Based on 60 critic reviews
How did we calculate this?
Based on 115 votes
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Game Info
Publisher: Square Enix
Developer: tri-Ace Inc.
Genre(s): Role-Playing Game
Players: 1
ESRB Rating: T (Teen)
Release Date: September 2, 2008
Summary
In Infinite Undiscovery, players are drawn into a real-time world woven of countless threads where their choices spin untold discoveries. The actions taken by the player with each discovery have a real-time impact on the world. Situational Battles: Players are confronted with a variety of dramatic “situational battles” such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. The dynamic environments change and respond in real-time to player commands, creating an entirely new experience never before seen in the genre. A Seamless World and Real-time Action: Combat, exploration, and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing the vibrant fighting sequences of the STAR OCEAN series out of the traditional battle screen into a beautiful and lush environment. [Square Enix]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website Predict this Metascore
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Totally360
Overall Infinite Undiscovery is a very enjoyable experience and I would definitely recommend it to anyone who is either a Square Enix, Tri-Ace or just an role playing game fan in general.
Read Full Review >GameFocus
This is a great action role playing game which will appeal to fans of Japanese RPG gamers and Western RPG Gamers and for a title like this from a traditional Japanese RPG company that is a rare thing. So buy this game if you like action RPG’s, RPG’s or action games.
Read Full Review >Deeko
While it isn't in the same league as something like Final Fantasy, Infinite Undiscovery offers an enchanting adventure that will keep JRPG's fans more than happy till Final Fantasy XIII or Star-Ocean 4 arrive next year.
Read Full Review >RPG Fan
Infinite Undiscovery isn't the epic JRPG for the X360 we have been waiting for, but it's a great stop gap for the expected ones (Final Fantasy XIII and Star Ocean: The Last Hope) and certainly the most fun I have had in a JRPG on the X360 yet.
Read Full Review >G4 TV
The RPG elements, especially item creation and character development, are as deep as fans of the genre have come to expect and the team-play elements are excellent. Despite the numerous short-comings and ridiculous name, Infinite Undiscovery ends up being well worth playing.
Read Full Review >Game Informer
Despite the formulaic plot, some of the characters are endearing (a giant bear!), and several dungeons make excellent use of a multi-party mechanic that lets you put all of your accumulated warriors to good use.
Read Full Review >Official Xbox Magazine
This whole setup would fall apart completely if the red-headed Capell weren’t so freakin’ likeable. It helps that despite the fumbling voice-acting, each character’s lines — as well as the story itself — are well-written. Every new discovery pulls you deeper into the mysteries and personalities that keep Infinite Undiscovery so involving.
Read Full Review >360 Gamer Magazine UK
Appealing to a wider audience, Infinite Undiscovery replaces methodical, inventory management and turn-based pondering with action – and is all the better for it. There’s no time to explore, what with all the running and slashing, but there’s endless depth in the game once you’ve got to grips with it.
TeamXbox
Infinite Undiscovery is more of a gateway RPG than an all-out epic; real-time combat, less story-driven side activities/exploring and a shorter overall play time allow easy access for the JRPG n00bs. There are a few technical hiccups to get over, but Infinite Undiscovery is still a worthwhile romp for those looking for a JRPG-lite in 2008.
Read Full Review >GameTrailers
Infinite Undiscovery is a capable console action-RPG with an interesting story and some unique ideas, but other than its excellent battle system, the game just isn’t on the same level as the best games in the genre.
Read Full Review >HellBored
Square Enix’s 360 exclusive RPG is a colourful jaunt that should appeal to an audience beyond its Final Fantasy following.
Read Full Review >Gamers' Temple
Even by trying to differentiate itself with a few gameplay extras, Infinite Undiscovery still falls into the average RPG category, but some gamers will still find a great adventure in this one if you're hungry enough for an action RPG.
Read Full Review >Play.tm
If a few niggles had been corrected such as the slightly dull fighting and vague directions, or the off/on voice acting that makes you wonder if the sound has suddenly cut out (it hasn't, for some reason, only bits of conversations have voice acting), this game really could have been something a bit special.
Read Full Review >Gaming Age
I ended up enjoying Infinite Undiscovery quite a bit. It's not the best that Tri-Ace has created, but it's a pretty solid outing for these guys.
Read Full Review >Armchair Empire
It’s a good game – not a great one, but it will definitely keep you entertained for a good amount of time.
Read Full Review >MS Xbox World
Infinite Undiscovery isn’t the greatest RPG out there, but with charming characters and an interesting story (despite being dipped in rather an abundance of cliché) it certainly is well worth looking into if you like RPGs.
Read Full Review >Gameplanet
Some great concepts and even an original feature or two. This is a solid RPG, but ultimately not one you'll remember six months down the track.
Read Full Review >1UP
Despite the badly botched opening segments and frustrating menu and navigational issues, it really won me over with its rewarding combat, kooky charm, and goofy humor.
Read Full Review >Planet Xbox 360
In the end, Infinite Undiscovery is in the minority when it comes to providing real-time battles in an RPG setting, but that stand-out feature does not cure the game's far too many mistakes.
Read Full Review >Games Master UK
Get used to its quirks and it'll make for a perfectly playable distraction until FF13. [Nov 2008, p.75]
Worth Playing
Outside of its polished action formula, sharpened AI, and crafting system, the only thing that dungeon crawlers might discover is how finite the experience can unexpectedly feel in so many other ways.
Read Full Review >GameZone
Infinite Undiscovery is a decent game that has the potential to be more than what it is. This is a great weekend rental game, but nothing more than that.
Read Full Review >IGN
This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided.
Read Full Review >Games Radar (in-house)
Taken as a whole, Infinite Undiscovery’s a game with a bit of an identity crisis. When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted.
Read Full Review >X360 Magazine UK
Reasonably deep and enjoyable for fans, but it’s no looker. Not as accomplished as Lost Odyssey. Or Eternal Sonata. But fun... if you like that sort of thing.
Read Full Review >Cheat Code Central
It’s complex, yet boring. There is a lot here for JRPG hardcore fans to gush over, but the rest of you will likely tire of the game.
Read Full Review >WonderwallWeb
Infinite Undiscovery is your typically average JRPG and even if the flaws were fixed it would still remain average.
Read Full Review >GameSpy
Infinite Undiscovery's greatest weakness is that it feels too much like other, better JRPGs, many of which were also developed by tri-Ace. However, in a strange way, that's also its greatest strength.
Read Full Review >Jolt Online Gaming UK
There’s nothing really outstanding or recommendable about the game. Just like the protagonist Capell, the game itself is nice and well intentioned, but a bit dull and hesitant at following things through.
Read Full Review >GamerNode
Good for junkies, but for the less fanatical RPG players out there, or anyone who seeks a more complete and refined gameplay experience, there are most certainly better ways to spend your time and money.
Read Full Review >Gamervision
It might be a little on the short end when compared to Square’s other JRPGs, but there is more than enough content to extend the game significantly. That said, anyone who isn’t already a fan of the genre will likely grow tired of the cliché locales and repetitive gameplay, as well as not being as forgiving of the game’s many other missteps either.
Read Full Review >NZGamer
Yes, it looks wonderful and, yes, it sounds pretty good too. But that’s about as far as the praise can be stretched.
Read Full Review >Gamer 2.0
Infinite Undiscovery is a great addition to the slowly-rising stock of Xbox 360 RPG titles, and a worthy inclusion to the library of Square Enix titles as well.
Read Full Review >Meristation
A new JRPG for the Xbox 360, developed by Tri-Ace, nonetheless. You play as Capel, a musician that will end up fighting for the sake of the world, freeing the moon from those chains that bond it to the world. IU has fast real-time combats, a huge roster of characters, easy to play system, and a compelling story; but it can’t avoid the feeling that it’s just a test, a bit hurried and not completely finished.
Read Full Review >Level7.nu
Infinite Undiscovery treats us to an unusual title but a familiar concept. The world is bound to the moon which unleashed a torrent of monsters onto the world. You set out to save the world in the usual fashion but the story does get interesting after a while and the real time combat system works really well. Some technical issues mar this experience, and overall it's nothing spectacular, but it's a good adventure none the less.
Read Full Review >MEGamers
Just about average overall but could have been so much better. The franchise overall is certainly worth another shot in the future however.
Read Full Review >Electronic Gaming Monthly
It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
3DJuegos
Square Enix brings us a long and epic RPG-Action videogame specially designed for pleasing Japanese gamers. Tri-Ace entitles their game as Infinite Undiscovery but it's really a finite discovery as a result of a lack of innovation. It makes an excellent approach but it's only a correct-finished product.
Read Full Review >Xbox World 360 Magazine UK
Kudos to them for trying, but the action/RPG mix doesn't quite convince. [Dec 2008, p.84]
GamingExcellence
Infinite Undiscovery is a flawed, frustrating but still strong game experience.
Read Full Review >Kombo
It is hard to place the exact point that Undiscovery got lost. You'll be wondering at times what went wrong to keep this good game be great.
Read Full Review >Gameplayer
We really wanted to like Infinite Undiscovery, but it was too much of a case of been there, done that (or more the case of been there, done that, and done it better). It has some cool concepts, yet they never really felt fully hashed out.
Read Full Review >GameSpot
Infinite Undiscovery feeds your need for narrative, but it's ultimately a shallow, flawed experience.
Read Full Review >GamePro
Then there's the slowdown: yes, in this age of high-powered processors and graphics hardware, Infinite Undiscovery suffers from slowdown. The game itself is gorgeous, with detailed character models to neat-o combat animations, but the action tends to slow to a crawl when too many enemies clutter the screen.
Read Full Review >GameDaily
It's not every day that Square Enix releases a game for Xbox 360, so we expected Infinite Undiscovery to be an original and exciting action RPG. What we received is a boring, by-the-numbers adventure that once again casts us as a weak and at times clueless young boy that must destroy evil.
Read Full Review >Official Xbox Magazine UK
Untangling this new world's intrigues, both political and personally for characters, is unreasonably complex. New terminologies and faces are thrown at you at such rapid pace in the first few hours that you find yourself not caring.
Read Full Review >Edge Magazine
The game’s ambition reaches further than perhaps its budget could reach, thus failing to either deliver or explore its ideas as they were no doubt envisioned. [Nov 2008, p.95]
VideoGamer
It's got an unforgivable opening, it looks worse than Final Fantasy XII, and that was released a year and a half ago on the PS2 and 70 per cent of the characters may as well not exist. But it does get better.
Read Full Review >LEVEL (Czech Republic)
So complicated is the combat system and character management, one may overlook the excellent story in this unusual JRPG. [Nov 2008]
PALGN
While a serviceable action RPG, Infinite Undiscovery seems like a developer experiment before their main project is due to hit.
Read Full Review >AceGamez
Although not quite stuck in the shallow depths of mediocrity, Infinite Undiscovery barely surpasses the mark of decent.
Read Full Review >games(TM)
Hopefully tri-Ace will revive these characters for a second game, which can fix the niggling flaws of this imperfect but enjoyable adventure. [Nov 2008, p.106]
Xbox World Australia
It really is a crying shame that Infinite Undiscovery turned out to be exactly the sum of so many disparate parts that don't even work on an individual level.
Read Full Review >Eurogamer
At its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it's an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player.
Read Full Review >Gamer.nl
For a Square Enix title Infinite Undiscovery is almost an embarrassment. The action sequences between chapters is to straightforward an it lacks RPG depth and drive. Fortunatly the game offers just enough to stay on its two feet.
Read Full Review >Console Monster
Personally, I think Generic Japanese Role Playing Game # 23 would be more suitable for it. It's average at best and one that should be avoided. Let's hope some of the future Square Enix produced titles turn out much better.
Read Full Review >GameShark
What we’re left with is a reminder that no matter who you are, the most important aspect of a game being successful and enjoyable is what goes into the product, not the names that are on the display case.
Read Full Review >Thunderbolt
Infinite Undiscovery is never particularly awful or broken. The music is excellent, and overall the presentation is pretty solid. It’s just that this is one of those games that seem to drag on even though it’s a relatively short game.
Read Full Review >Destructoid
Managing the flaws might not have been a chore had the story been compelling, but this is where the game commits one of the worst sins an RPG can in my eyes: it’s just average, and often it feels forced.
Read Full Review >Game Revolution
Take away all the mind-numbingly painful design choices and there may be a game deserving of the Square Enix name here, but all the extraneous material makes that nearly impossible. A game that you will soon undiscover… infinitely.
Read Full Review >What Our Users Said
The average user rating for this game is 7.0 (out of 10) based on 115 User Votes
Note: User votes are NOT included in the Metascore calculation.
j h gave it an8:
I gotta say, I was genuinely surprised by how DECENT (emphasis added) IU was. I was expecting something completely awful, like Star Ocean Till the End of Time. I really liked the characterizations, and while the plot was kinda typical, the former made up for it. The battle system is extremely satisfying as well: seeing multiple parties out on the field is really neat. Graphics are above average in some areas and merely average in others. Infinite Undiscovery definitely has the Tri-Ace charm. It's not really worth more than $30 though, so I can see why the critics might have been a bit..critical of it. A solid 8 at <=$30, but a 7 if you're paying the full $60 price tag. 7.5 average, rounded to an 8.
Zack S gave it a10:
This is one of the best rpg's i have ever played. I really like RPG's but they tend to drag out and i lose interest in them. But IF kept me hooked with the amazing story and maybe the best combat mechanics i have ever seen and not just in the RPG catagory. I can not recommend this game enough it is simply amazing on ever level. Look the game has a low score (even though i don't care for revews) If you are still iffy about getting this give it a rent. The game is worth a try and in my opinion deffinitly worth a buy.
John H gave it an8:
This is a game that is flawed by poor lip syncing as well as shoddy acting, but that is about all I have found wrong with the game. I was playing about 2 hours in and really started getting a feel for the main character. This is a must have for any die hard RPG gamer and I am honored to say it will remain a part of my collection.
Simon W. gave it an8:
I haven't seen many RPGs with such a divided opinion, usually a good or a bad RPG is clear cut. I'm on the side of the fence that believes Infinite Undiscovery is a great addition to the 360's growing library of JRPGs, and another feather in Tri-Ace's cap. I play more RPGs than anything else and have been doing so since the SNES, yet still I've found myself enjoying this one a whole lot more than many other contemporary RPGs that have had much better reviews. The premise of a maniacal order chaining the moon to the Earth is inspired, the characters (while varying in screen time) are, by and large, great, with Capell and Aya standing out as two of the most likeable RPG leads I've seen in a long time. The graphics are pleasant, the soundtrack is fantastic and the combat system is hugely satisfying, especially on the few occasions you have three groups fighting. Great fun from start to finish, and definitely replayable. If you've liked previous Tri-Ace RPGs, I'd thoroughly recommend you try this game out
Troy P. gave it a10:
This game is fantastic! I do not understand the bad reviews. I will admit that the voice acting is pretty bad at times, but at other times it is good. And the mouths are not in sync with the words, which is annoying. Also, the dialofue is pretty poorly written at times. And it is also true that the plot is generic, but it has kept my attention. Lastly the graphics are not as good as Lost Odyssey. But the gameplay is great!!!!!!!!!!!!!! And there is SOOOO much depth to this game. And it is so fun! It is very rewarding to advance the plot and accomplish the many, many sidequest available along the way. But I recommend that you buy the strategy guide! It is a MUST if you do not want to miss LOTS and LOTS of items, situation bonuses, achievements, events, and other secrets. This game is freaking awesome!
Jack D. gave it a3:
I am truly mystified by the mostly good reviews for this game. It's easily the worst RPG I've played since Two Worlds, and I've played them all. It violates most of the cliches of bad gaming: invisible walls, repetitive levels, repetitive mobs and bosses, difficult to use menu with pointless options, confusing controls, marching the player back through the same environment over and over, you name it. The voice over and cut scenes are shockingly bad and even outright aggravating at times. (The excess of long overly-dramatic pauses JRPG's are known for is taken to the point of parody, unintentionally.) The 3 points in my score are for the fact that I actually forced myself to finish it, and nothing else. Playing this after the extremely polished (if unimaginative,) Tales of Vesperia probably helped my brain to notice all the flaws even more than usual, but they are all there. Wait until it's cheap, and only if you really love the genre.
Blandy B. gave it a4:
Between the retarded time limits on some missions, menu system that leaves you open to getting slaughtered, and being forced to go through the forest maze multiple times (and later on running the risk of party members turning into enemies), I've decided that it's not worth my time and frustration to finish this badly designed game.
