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Stars indicate the most critically-acclaimed games.
Just Cause

Mixed or average reviews
Based on 57 critic reviews
How did we calculate this?
Based on 28 votes
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Game Info
Publisher: Eidos Interactive
Developer: Avalanche Studios
Genre(s): Action
Players: 1
ESRB Rating: M (Mature)
Release Date: September 26, 2006
Summary
Assume the role of the flamboyant Rico Rodriguez – an undercover CIA operative specializing in regime change - as he tries to overthrow the corrupt government of San Esperito. This rogue South American island is suspected of stockpiling WMDs and it’s your job to negate the threat to world peace. It could be to your advantage that this tropical paradise is about to implode as various factions vie for power – it just needs a gentle nudge in the right direction. Just Cause offers the freedom to tackle your assignment however you want: play the island’s factions off against one another; incite a rebellion among the masses; or build alliances with rebel forces and drug cartels. The game world consists of 1,225 sq. miles of mountains, jungles, beaches, cities and villages which can be explored by land, sea and air. And you will have at your disposal a varied and exciting array of vehicles, planes and watercraft. [Eidos Interactive]
Cheat Codes & Hints: GameSpot Hints & Cheats
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Times Online
Fans of the Nintendo SNES classic "Pilotwings" will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good.
Read Full Review >AceGamez
A gaming triumph and a truly next-generational offering - indeed, it's offering next generation gameplay for PS2 and Xbox owners too, and anyone wanting a taste of where gaming is heading really needs to pick this up now.
Read Full Review >Play.tm
The frenetic immediacy of the uprisings and the power of their resulting fire fights is thoroughly entertaining as well as graphically hard hitting - despite the obvious "Far Cry" similarities. The sense of absolute speed when behind the wheel (or controls) of some of the game’s more ‘beefy’ land and sea vehicles is always thrilling.
Read Full Review >Play Magazine
No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]
360 Gamer Magazine UK
Just Cause is brilliant because every player has the chance to carve their own personality into how they play. Most games have a create-a-character mode – Just Cause has a create-a-video game mode!
Read Full Review >PGNx Media
One of those amazingly fun, carefree games and doesn’t take itself too seriously. The action is hectic and breaks every law of physic and though the gameplay isn’t that varied, it’s still quite fun.
Read Full Review >ZTGameDomain
With plenty to see and do and a large variety of ways to cause chaos and mayhem Just Cause will satisfy any gamers appetite for destruction.
Read Full Review >GamePro
The sheer capacity of things to do in San Esperito is enormous and usually overwhelming.
Read Full Review >Official Xbox Magazine
Fuse together "Grand Theft Auto's" open-ended game world, "Mercenaries" militaristic vibe, "Far Cry's" tropical vistas, and the movie "Desperado's" titular hero, and you got Just Cause in a nutshell. [Nov. 2006, p.72]
Games Master UK
A laugh-out-loud, gun toting riot of action. [Nov 2006, p.67]
VGPub
A damn good sandbox game that is filled with all types of crazy action, and will provide many hours of satisfaction.
Read Full Review >Gaming Target
Stealing cars, shooting bad guys – it’s all pretty familiar stuff at this point, but Just Cause takes the formula and adds in amazing stunts and the freedom to take to the air in a variety of ways. That alone makes this title well worth a look for action fans.
Read Full Review >Pelit (Finland)
Has a fun, over-the-top attitude and a great looking world to explore. Unfortunately, the missions repeat a pattern and get boring fast. Still, good entertainment in short doses. [Oct 2006]
games(TM)
Avalanche’s greatest achievement is that it has created an open, vehicle-based videogame that does not feel like GTA in any way, shape or form, be it thematically or mechanically. [Nov 2006, p.110]
Cheat Code Central
After you liberate the island and eliminate the dictator, there is simply no other reason to put the disk back in your system. The island looks pretty and there are plenty of attractions to see, but once you spend a little time there, you are ready to leave.
Read Full Review >Official Xbox Magazine UK
A delicious experience, containing some of the sweetest moments in any console game. The astonishing environment alone is enough reason to give it a shot. However, it's not quite compelling enough as an adventure to make you want to see the set missions through. [Oct 2006, p.82]
Read Full Review >X360 Magazine UK
Almost like "GTA" without any of the character. For these short bursts of satisfaction alone this is more than worth getting - however, don't be surprised when you end up switching off halfway through a mission and start praying that "Mercenaries 2" will fill the hole. [Issue # 11, p.80]
GameZone
Side missions are extremely repetitive, and with the main quest being kind of short, replay value isn’t as high as you’d expect from such an enormous set of islands.
Read Full Review >Digital Entertainment News
Just Cause had potential to be a GTA-style game on par with the GTA series itself. Unfortunately, a short story mode and a lack of much else to do robs this game of its staying power.
Read Full Review >GamingTrend
A game that delivers on some promises while completely losing sight of others. The overall gameplay is fun, but a few bugs tend to frustrate the experience.
Read Full Review >GameTrailers
It’s often a glitchy and shallow experience, yet you’ll have an absolute blast playing it.
Read Full Review >Gaming Age
For the most part, though, Just Cause pulls players along with a promise of bigger and badder weaponry.
Read Full Review >Game Informer
It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
GameSpot
Just Cause is able to justify its relative brevity and disrespect for physical law with some extremely visceral and often satisfying action.
Read Full Review >IC-Games
The looks, story line and huge amount of missions and freedom that gave this game so much potential are greatly let down because of the glitches, bugs and terrible AI.
Read Full Review >TeamXbox
It’s one of those situations where I felt the potential wasn’t close to being met—what looked like it was going to be a big sandbox of exciting jungle warfare quickly revealed itself as a fairly small rubber stamp. Too bad.
Read Full Review >Jolt Online Gaming UK
Just Cause does have the qualities of an addictive game, but there isn’t enough substance to keep you interested for very long. And for all its fancy stunts and gun battles, the nannying controls take away the element of skill, making the whole experience feel a bit shallow.
Read Full Review >Boomtown
Perhaps it is only the desire to see more of the scope of the world (and hope for more variety) that keeps you going, but when you can count on your fingers the time it takes to finish the story missions, I wonder if my completist attitude will be enough to push me to claim the entire map as my own.
Read Full Review >VideoGamer
Just Cause's biggest draw is its huge island setting, but it's also what prevents the game world from feeling truly alive. As much as soaring through the sky in a fighter jet, before freefalling hundreds of feet, and then parachuting to your target destination is great fun, that's pretty much what you do, over and over again.
Read Full Review >MS Xbox World
Just Cause simply has too little substance to propel it to great status and I think most gamers will find the flaws adding up to make a tiring gaming experience rather than the fun one it should be. That’s not to say the game isn’t fun, because it is, just not all the time.
Read Full Review >RewiredMind
A terrible shame and no mistake. Just a little variation in the missions would have been enough to send the game into the upper echelons of greatness. As it stands, you’re looking at a massive amount of style over not a great deal of substance.
Read Full Review >1UP
It doesn't possess the solid competence of a game like Saints Row, but a different setting, new toys, and a gameplay experience that's actually a bit fresh have more than made up the difference.
Read Full Review >Total Video Games
Once you look past the clichéd plot, production and associated oddities (where does that parachute go?), there’s a small amount of intense fun to be had with Just Cause. It is a shame that Avalanche didn’t take the absurdity a little further and develop a deliberate sense of humour to the game and Rico Rodriguez, other then the strong suspension of disbelief you will need to get going with the game.
Read Full Review >Edge Magazine
For all its quirks, the overriding impression of Just Cause is favourable. There’s an almost childish enthusiasm at work here – and an unparalleled sense of freedom that can be enjoyed just as easily as it can be criticised. [Nov 2006, p.82]
GamingExcellence
A fun, over-the-top, don’t-think-too-much-about-it kinda game that offers quick flashes of surreal mayhem between moments of quiet exasperation. The main problem is simply that Just Cause doesn’t offer enough diverse content to keep its incredibly large world fun.
Read Full Review >Gamezilla!
What really keeps this game from being a success is the issue of length. The main story isn’t particularly long, and though there are side missions to do for either faction, these aren’t nearly as engaging as the story missions.
Read Full Review >Gamestyle
If you can look past the bugs, brevity and repetitive nature of Just Cause, there is a lot to enjoy for the action enthusiast: abseiling behind speeding cars, insane parachute drops, massive amounts of gunplay and beautiful graphics to name just a few features.
Read Full Review >Deeko
This game is more a sandbox than any other created, and thus the only people who will really be able to enjoy the game are those who have the imagination to make their own fun in a world. For many, this will cause JC to fall into the shadows of "meh", but for creative gamers, it'll be the best sandbox game you will ever own.
Read Full Review >eToychest
The stunts, however, steal the show, and really elevate the game beyond its limitations. From skydiving and parachuting onto the top of moving vehicles to jumping out of helicopters or launching tow cables at passing cars, Rico can do some things that games haven’t allowed players to do before, and there’s a lot to be said for enabling new frontiers.
Read Full Review >Armchair Empire
Just Cause offer’s some interesting gameplay elements and is definitely worth checking out if you’re into sandbox style gameplay. The only real complaint that can be levied against Just Cause is its lack of depth and polish, which makes it better suited for a rental.
Read Full Review >IGN
The lack of depth really comes through once you get more than about 10 hours into the game and the monotony of doing the same side quests over and over takes its toll. After that, it comes down to how much fun you can create by yourself.
Read Full Review >Electronic Gaming Monthly
A spectacularly unrealistic collision of "Grand Theft Auto's" swipe-anything-that-moves sensibilities and "Mercenaries'" revolutionary warfare.
Read Full Review >GamerNode
Just Cause was filled with a lot of great ideas. It had the potential to be an awesome game, but what comes across as unsurety on the part of the development team really hampers it.
Read Full Review >PALGN
On the one hand it provides some unique experiences and some great moments, with a superior sense of speed and exhilaration. On the other, there are too many instances of uninspired design and rushed completion.
Read Full Review >Xbox World Australia
It's obvious the game could've used another couple of months in development, and with a more engaging protagonist, perhaps some branching narratives and a vastly overhauled driving experience, Just Cause could have been a real show-stopper.
Read Full Review >Kombo
Clipping issues are everywhere, and not comical ones like GTA or Saint's Row. While playing, I've been shot through buildings, implanted in the ground, and stepped through cars.
Read Full Review >Thunderbolt
Because of the unrealistic physics, you don’t feel vulnerable. There’s no risk involved running around the jungle wearing only y-fronts with a knife between your teeth, because you’re invulnerable to lengthy drops and those notorious life-enders called bullets. It’s this lack of fear that makes the save system almost neglectable – why bother saving my progress when the missions are all the same? Why bother saving when it’s almost impossible to die?
Read Full Review >Sydney Morning Herald
Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
Read Full Review >Games Radar (in-house)
And the world is huge. If it was more packed with opportunities for us to use those tools and stunts, this could have been a GTA-killer.
Read Full Review >Eurogamer
With brainless autoaim combat, forgettable missions and little in the way of challenge, the flash stunts and crazy moves can't hide Just Cause's flaws, and ultimately, rather than being some sort of "GTA"-beater, it's more of a poor man's "Mercenaries," ludicrously padded out with hundreds of entirely worthless side missions that sprawl over uninteresting terrain.
Read Full Review >GameSpy
Offers too little, too late to make an impact on Xbox 360. The stunt aspects may be worth a rental to check out, but "Saints Row" bullies this game around on all fronts -- giving it a wedgie in graphics, a wet willie in physics, and the ol' lead pipe to the kneecaps in terms of side missions.
Read Full Review >Planet Xbox 360
Perhaps with a little more time spent on the combat and a longer story, Just Cause could have been a much better title.
Read Full Review >Worth Playing
It doesn't come close to living up to the concept. Unexpectedly glitchy, terribly repetitive and incredibly easy, Just Cause might be fun for a rental, but even the most die-hard fans of sandbox games will want to look elsewhere for their fill.
Read Full Review >DarkStation
This high-octane actioner perfectly showcases the 360's graphical power, but is sadly hampered by its lack of depth and repetitive missions.
Read Full Review >XboxAddict
For a game that tries hard to create a flamboyant image for itself, Just Cause simply lacks the punch and the personality to truly deliver on that front.
Read Full Review >NTSC-uk
Fun, then, in moderate doses and more a tantalising promise of things to come rather than an essential early entry in the 360 canon.
Read Full Review >GameCritics
As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.
Read Full Review >What Our Users Said
The average user rating for this game is 7.7 (out of 10) based on 28 User Votes
Note: User votes are NOT included in the Metascore calculation.
Johan A. gave it a7:
The best part about this game is the way stunts work. Allowing me to drive off a cliff in a burning car, narrowly escape the explosion by jumping to and commandeer a nearby military helicopter all the while the chasing police cars fly by, both plays and looks great. It really makes you feel like a super secret agent. Unfortunately it's not all good, the main story is somewhat dull, and the side missions get repetitive real quick. Some side missions you can't even complete because of bugs.
David N. gave it a7:
This game is really fun, but it could have been much better. The main missions seem like just somewhat random missions. The side missions are tedious. There could have stores to buy different clothing and hair styles, etc.
Darren D. gave it a7:
Would have scored an 8 if it wasn't so repetetive and the car handling didn't suck.
Jace N. gave it a5:
I'd say this game is more like the XBOX/PS2 game "Mercenaries"...with ten times the explorable land...half the terrain detail...and a quarter the things to do! The fact that its a multi-platform title also breaks it legs in the graphics department!
Mr. Review gave it an8:
After just completing every achievement offered in this title, I have become completely satisfied with my "Just Cause" experience. To begin, the graphics are simply stunning, in the brush, in the character (Rico) himself, and in the sheer size of what Just Cause allows you to explore. It can take one a half hour in plane to transcend the map in this game! Which can also hurt, for a map so large can keep a player overwhelmed and often frustrated. I have promised to make no grand Theft Auto references here, for Just Cause undoubtedly remains in that genre. But it does enough new things and daring escapades to remain memorable and sequel-worthy. Just Cause allows you to do stunts impossible in any other titles, and gives the player a sandbox so reminiscent of a fantastic island journey. I cannot emphasize enough how amazing this world is to explore. When approaching Just Cause, you must realize its flaws. We have an entirely frantic targeting system, which for some apparent reason is a constant problem in current games. The music is appropiate, but boring for large periods of exploration. The story, indefinitely, is so shallow its almost incomprehendable and just repetitive. Even Rico himself is a drone in this open world where he has failed to be exploited by any developers. Rico is a dork and a shame of a main character, as is this story, as is a large portion of this title. What makes Just Cause oddly exceptional, is its unique take on what this genre can accomplish. Just Cause is simply fun, with a host of tasks to complete. I am sure a sequel, indirect or not, can expand on what was lacking in Just Cause due strongly to what I can only assume was a time crunch.
Nima G. gave it a9:
This game is amazing. It's better than Grand Theft Auto.
Eli gave it a6:
I must give Just Cause some credit it has some really cool ideas. The grappling hook and parachute are awesome and just all the crazy stuntst you pull off this game are a ton of fun and the game is very nice looking as well. Alas the game fails in every other area. The shooting is downright awful and the missions are nothing but a series of constant repetition. Everything about the gameplay, besides the grappling/parachute, is crap which is a damn shame. If there is a sequel there have to be some major changes. Overall it's worth trying but the flaws in Just Cause make it a rental at best.
