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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
Assume the role of the flamboyant Rico Rodriguez – an undercover CIA operative specializing in regime change - as he tries to overthrow the corrupt government of San Esperito. This rogue South American island is suspected of stockpiling WMDs and it’s your job to negate the threat to world peace. It could be to your advantage that this tropical paradise is about to implode as various factions vie for power – it just needs a gentle nudge in the right direction. Just Cause offers the freedom to tackle your assignment however you want: play the island’s factions off against one another; incite a rebellion among the masses; or build alliances with rebel forces and drug cartels. The game world consists of 1,225 sq. miles of mountains, jungles, beaches, cities and villages which can be explored by land, sea and air. And you will have at your disposal a varied and exciting array of vehicles, planes and watercraft. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
90
Ferrago
The frenetic immediacy of the uprisings and the power of their resulting fire fights is thoroughly entertaining as well as graphically hard hitting - despite the obvious "Far Cry" similarities. The sense of absolute speed when behind the wheel (or controls) of some of the game’s more ‘beefy’ land and sea vehicles is always thrilling.
90
Play Magazine
No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]
90
86
85
85
Official Xbox Magazine
Fuse together "Grand Theft Auto's" open-ended game world, "Mercenaries" militaristic vibe, "Far Cry's" tropical vistas, and the movie "Desperado's" titular hero, and you got Just Cause in a nutshell. [Nov. 2006, p.72]
83
Games Master UK
A laugh-out-loud, gun toting riot of action. [Nov 2006, p.67]
83
80
80
Pelit (Finland)
Has a fun, over-the-top attitude and a great looking world to explore. Unfortunately, the missions repeat a pattern and get boring fast. Still, good entertainment in short doses. [Oct 2006]
80
games(TM)
Avalanche’s greatest achievement is that it has created an open, vehicle-based videogame that does not feel like GTA in any way, shape or form, be it thematically or mechanically. [Nov 2006, p.110]
80
80
Official Xbox Magazine UK
80
X360 Magazine UK
Almost like "GTA" without any of the character. For these short bursts of satisfaction alone this is more than worth getting - however, don't be surprised when you end up switching off halfway through a mission and start praying that "Mercenaries 2" will fill the hole. [Issue # 11, p.80]
79
78
76
76
75
73
Game Informer
It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
72
72
71
71
70
Boomtown
Perhaps it is only the desire to see more of the scope of the world (and hope for more variety) that keeps you going, but when you can count on your fingers the time it takes to finish the story missions, I wonder if my completist attitude will be enough to push me to claim the entire map as my own.
70
VideoGamer
Just Cause's biggest draw is its huge island setting, but it's also what prevents the game world from feeling truly alive. As much as soaring through the sky in a fighter jet, before freefalling hundreds of feet, and then parachuting to your target destination is great fun, that's pretty much what you do, over and over again.
70
70
70
70
Total Video Games
Once you look past the clichéd plot, production and associated oddities (where does that parachute go?), there’s a small amount of intense fun to be had with Just Cause. It is a shame that Avalanche didn’t take the absurdity a little further and develop a deliberate sense of humour to the game and Rico Rodriguez, other then the strong suspension of disbelief you will need to get going with the game.
70
Edge Magazine
For all its quirks, the overriding impression of Just Cause is favourable. There’s an almost childish enthusiasm at work here – and an unparalleled sense of freedom that can be enjoyed just as easily as it can be criticised. [Nov 2006, p.82]
70
70
70
70
Deeko
This game is more a sandbox than any other created, and thus the only people who will really be able to enjoy the game are those who have the imagination to make their own fun in a world. For many, this will cause JC to fall into the shadows of "meh", but for creative gamers, it'll be the best sandbox game you will ever own.
70
eToychest
The stunts, however, steal the show, and really elevate the game beyond its limitations. From skydiving and parachuting onto the top of moving vehicles to jumping out of helicopters or launching tow cables at passing cars, Rico can do some things that games haven’t allowed players to do before, and there’s a lot to be said for enabling new frontiers.
70
68
67
67
65
64
64
60
Thunderbolt
Because of the unrealistic physics, you don’t feel vulnerable. There’s no risk involved running around the jungle wearing only y-fronts with a knife between your teeth, because you’re invulnerable to lengthy drops and those notorious life-enders called bullets. It’s this lack of fear that makes the save system almost neglectable – why bother saving my progress when the missions are all the same? Why bother saving when it’s almost impossible to die?
60
60
60
EuroGamer
With brainless autoaim combat, forgettable missions and little in the way of challenge, the flash stunts and crazy moves can't hide Just Cause's flaws, and ultimately, rather than being some sort of "GTA"-beater, it's more of a poor man's "Mercenaries," ludicrously padded out with hundreds of entirely worthless side missions that sprawl over uninteresting terrain.
60
GameSpy
60
60
60
60
50
50
GameCritics
As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.
Johan A. gave it a7: David N. gave it a7: Darren D. gave it a7: Jace N. gave it a5: Mr. Review gave it an8: Nima G. gave it a9: Eli gave it a6: |
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