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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
After Oceanic Air flight 815 tore apart in mid-air and crashed on a seemingly deserted Pacific island, its survivors were forced to find inner strength they never knew they had in order to survive. The band of friends, family, enemies and strangers has become reluctant heroes who must work together against the cruel weather and harsh terrain if they want to stay alive. Danger and mystery loom behind every corner on the island, and those they thought could be trusted may turn against them. Even heroes have secrets. As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home. Confront your dark past, seek your redemption, and ultimately find a way home. Explore familiar locations, unravel mysteries, and interact with the main characters from the show. Survive the challenges that the island throws at you: Solve puzzles, outsmart enemies, battle the smoke monster, and overcome many other challenges to survive the island and come out alive. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 84
80
76
75
72
70
EuroGamer
It had the incredibly difficult job of creating a new character in the Lost world with an interesting enough side-story, able to exist without disrupting the timeline or feeling like an aberration, and able to expose fans to at least a handful of things with which they would be satisfied, even eager, to tinker. There's no question it achieves that.
70
68
68
65
65
65
65
65
ZTGameDomain
The real draw to Via Domus is the sheer amount of fan service poured into this disc. From the subtle nuances to the show to the proverbial flashback in each episode the game does a lot to appease its fanbase. Unfortunately that won't be enough to warrant a sixty dollar price tag for a game that can be completed in roughly 5-6 hours.
60
X360 Magazine UK
It conveys the atmosphere and mystery of the show and gives you plenty to think about. [Issue#31, p.91]
60
60
60
Gamervision
60
60
60
60
59
Planet Xbox 360
58
Games Master UK
This tip-toes around the TV series rather than turning out a quality gaming experience. [Apr 2008, p.56]
58
55
55
55
Maxi Consolas (Portugal)
There’s a lot of detail on the scenery and the characters really look like the actors. And it follows the same structure as the show, mixing sections from the island with some flashbacks. But the gameplay is comprised of out of date mechanics and it doesn’t have what is basically the essence of Lost – a plot that really catches your attention. It doesn’t even tie well with the events of the show. [Apr 2008]
52
GameTrailers
Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
50
50
42
42
42
41
40
40
Official Xbox Magazine UK
While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84]
40
40
40
GameTap
A disappointment. As a Lost fan, I’m annoyed by the inconsistencies in character actions; if I were not a Lost fan, I’d be confused about who all these people are and what they’re up to. As a game player, I’m frustrated by clunky mechanics, and if I were a non-game player, I’d probably feel justified in thinking that videogames were still the realm of nerds and their ilk.
40
33
Xbox World 360 Magazine UK
Expensive at half the price, this is boring for Lost fans and baffling for the rest. [May 2008, p.72]
30
Edge Magazine
Lost feels truncated to the extreme, a grand tutorial to island living violently cut off when the credits roll after four hours. [Apr 2008, p.93]
30
360 Gamer Magazine UK
Unoriginal, unexciting and uninspired: a cheap collection of poorly conceived mini-games and show references, held together by a script resembling bad fan fiction. If a good use of a license appeals to fans while spinning its successful elements into a game, then Lost: Via Domus is the opposite of this.
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