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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Our story begins in a typical house on a Friday night, one seemingly like any other within the quiet, safe streets of Suburbia. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills. While Zack is preparing to proclaim his eternal devotion, his friend Andy busts in, pestering Zack to finish the design for a new rocket-powered skateboard. Before Zack can order him and others to leave, some unexpected guests suddenly arrive and these guys are hungry...FOR BRAINS! Zombies break through the front door, and Zack's house is soon swarming with the Undead. The four intrepid teenagers manage to contain their fright, and using all sorts of household weaponry they actually fend off this zombie assault. However now they must contend with a full-scale suburban invasion, and everything from Werewolves to Witches are on the rampage - Oh My! And where has everyone else gone? Together, Zack, Carrie, Andy, and Jennifer resolve to wage a Battle for Suburbia, rescue their missing neighbors, and discover the ultimate source of this monster onslaught. The secrets they'll uncover throughout this adventure will explain the shocking truth behind their little town. [SouthPeak Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Play Magazine
But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
75
72
70
70
ZTGameDomain
67
Games Master UK
Simple and effective hack-and-slasher that will entertain rather than amaze. [June 2007, p.84]
65
64
60
VideoGamer
It has a delightful old school feel about it that is reminiscent of The Chaos Engine or the aforementioned LucasArts gem, Zombies Ate My Neighbours, but if you're interested in gameplay over middling next-gen visuals, you'd be better off browsing eBay than dipping your toe in the very American world of Monster Madness.
60
Official Xbox Magazine UK
Another failed idea is the ability to pick up items littering the different districts and use them as weapons. [June 2007, p.93]
60
60
X360 Magazine UK
That price tag is the modern-day equivalent of hari-kiri, minus the blood and honour. Which is a real shame because, given how much fun Monster Madness proves to be when four of you are carving up critters, it deserves so much better. An extra mark when the price drops. [Issue 19, p.84]
60
Hardcore Gamer Magazine
This would have been a great game for $39.99, but is very hard to recommend at $60. [July 2007, p.59]
55
55
50
360 Gamer Magazine UK
While it was never going to be a contender for Game of the Year, Monster Madness has failed to deliver in nearly every sense. It could have been worse, but by the same token it could have been a whole lot better.
50
50
GameSpot
A counterintuitive control scheme, oddly balanced difficulty, obnoxiously repetitive combat, and a nearly useless camera in co-op mode. Eventually such problems become too numerous and too annoying to tolerate, turning what could have been a simple monster-killing romp into a scattered, clumsy mess.
50
games(TM)
Only through a scarcity of decent alternatives could we ever truly recommend this, and that’s just about as backhanded as compliments get. [June 2007, p.113]
50
50
GameZone
50
Edge Magazine
While Monster Madness does much to scratch the co-op itch, and offers some titillating online modes, it sullies it with patchy execution and a series of poor design choices. [Sept 2007, p.93]
48
45
42
42
Electronic Gaming Monthly
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]
42
40
Official Xbox Magazine
The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]
Zanto gave it a9: [Anonymous] gave it a0: Ignatius C. gave it a7: E. A. gave it a0: [Anonymous] gave it a10: |
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