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How Metascores Are Calculated
68
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Brought to life in high definition, Perfect Dark: Zero challenges players to guide Joanna Dark on her journey to become the perfect agent. Years before the original "Perfect Dark," players assume the role of Perfect Agent Joanna Dark in a gripping story, with the action in this sci-fi thriller centered on espionage, conspiracy, and a mysterious global conflict. The game delivers unprecedented online action and flexibility, supporting upwards of 50 players online. Perfect Dark: Zero includes fully scalable environments, and complete online support with tournaments, rankings, and more. Players can choose between a story-driven single-player campaign and various multiplayer options, including four-player splitscreen and cooperative action, for infinite replayability. Combat enabled vehicles including jetpacks, hovercrafts, and motorcycles are also available. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
AceGamez
Its triumphant visuals, amazing sound and music, tense and engaging storyline, gripping and varied gameplay, fabulous array of weapons and gadgets, lengthy single player campaign (complete with full online Co-Op for every level) and array of brilliantly crafted multiplayer modes and maps, all combine to make this arguably Rare's best ever game and certainly the Xbox 360's best launch game.
97
95
95
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90
Computer and Video Games
Easily the most graphically gorgeous first-person game ever seen on a console. But it's the exceptional replay value both offline and on, the multitude of weapons you'll entertain yourself with for weeks, and the balls-to-the-wall, last-second way this game came together without imploding that makes you glad to be a gamer. [Official UK XBox Magazine]
90
90
90
90
90
90
90
90
89
89
Pelit (Finland)
Comes surprisingly close to being perfect. When the game flows, the action is really sweet. The stealthy parts are much less enjoyable. [Dec 2005]
89
88
88
88
85
85
85
Game Over Online
The singleplayer campaign lacks polish and as a result, some of the objectives are confusing and ultimately meaningless, and the levels feel disjointed. Where Perfect Dark Zero excels is multiplayer, co-operatively and competitively, with a vast selection of cool weapons, a number of clever game types and a seemlingly endless number of options.
84
Planet Xbox 360
Perfect Dark Zero is a game you can pick up and play, you are put straight into the action from the beginning, and the action doesn’t stop until the last minute. While the single player can be considered a bit of a let down the multiplayer mode makes up for it. The game is a good comeback for Rare, and provides the perfect introduction to a new console.
84
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82
Ferrago
A solid, sometimes great game. Its single-player mode is good fun and online it's a complete blast; PDZ is a superbly social multiplayer game to enjoy in the company of friends. However, the game was more than a little 'over hyped' and doesn't quite boast the production levels, replay value or storyline to live up to the now legendary "Halo 2."
82
81
81
80
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80
Play Magazine
As a first-gen next-gen FPS it succeeds where it needs to most, dazzling us with heretofore unimaginable worlds, deep online components, and one spectacular franchise player. [Jan 2006, p.44]
80
80
80
80
Official Xbox Magazine
Why are some levels so awesome, and others feel like they were bought off a guy on a street corner? [Jan 2006, p.78]
80
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70
Game Informer
Perhaps due to its years in development, PDZ just feels antiquated and familiar. [Jan 2006, p.141]
70
70
70
70
360 Gamer Magazine UK
Crippled by an unforgivably bad story, terrible implementation and atrocious AI. [Issue #2]
70
Edge Magazine
Given the game’s marketing as one woman’s war against the corporations, the irony of Perfect Dark Zero is that the quality of the game experience it offers degrades in parallel with the number of people playing it. [Jan 2005, p.80]
70
65
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50
Computer Games Magazine
The only thing separating it from, say, another dystopian gadget-heavy sci-fi shooter like "Project: Snowblind" is the marketing budget. [Feb 2006, p.85]
Lurchibles gave it an8: Wyatt G. gave it a7: Levi N. gave it a9: Mr. Review gave it a7: Alex C. gave it a9: Exos1st W. gave it a9: R gave it a6: |
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