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Prince of Persia

Generally favorable reviews
Based on 73 critic reviews
How did we calculate this?
Based on 78 votes
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Game Info
Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre(s): Action, Adventure, Platform
Players: 1
ESRB Rating: T (Teen)
Release Date: December 2, 2008
Summary
Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. [Ubisoft]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GamePro
All told, this is a great debut for the Prince of Persia series on the PS3 and Xbox 360. [Jan 2009, p.74]
Read Full Review >Cheat Code Central
A wonderful and nearly magical game. It's not very long but it's long enough, as it will entail around 10-14 hours of continuous platforming and fighting, even if you don't try to pick up the 1001 Seeds of Light. The flow and excitement of the gameplay as well as the dramatic visual style will get you hooked for hours to come. I doubt there will be many people who don't like it, as it's equally engaging for players and viewers sitting next to you.
Read Full Review >IGN UK
Ubisoft has delivered an incredibly polished, tremendously enjoyable and utterly lovable experience here. It takes all the best elements of previous franchise entries then expands and refines them to create an absolutely unforgettable adventure. It’s magical in every sense of the word.
Read Full Review >IGN
It has its shortcomings, but I already sense that Prince of Persia will be one of the few games from this generation that I carry with me for the next decade.
Read Full Review >Planet Xbox 360
Prince of Persia is a game that tends to the casual audience while keeping the masochistic at bay. There are some hiccups that could have been fixed, but with a beautifully unique art direction that is unparalleled to anything previously done, dynamic and perpetually new environments with seamless acrobatic platforming, much can easily be forgiven.
Read Full Review >Extreme Gamer
Prince of Persia has pulled away from its previous trappings to become its own true game.
Read Full Review >Vandal Online
Its innovative visuals and its daring and well-made gameplay features make it not only a great action-adventure game but also a genre refreshing title. Only certain moments which cut the pace, and some problems in the fights which can become frustrating, blur one of the masterpieces of the year.
Read Full Review >Team Xbox
A really pure gaming experience that will undoubtedly split gamers on the issue. Some will hate the controls, others will love them. Some will be bored with the game’s repetition, others will be enthralled by it. Some will love the voice acting, others will be on the right side of that issue. No matter. Prince of Persia is a gorgeous piece of work that may just pull more people into gaming by being as fun and easy as it is beautiful.
Read Full Review >GameShark
If you are looking for a challenging platformer that will test your gamepad skill to its fullest – Prince of Persia isn’t that game. Still, despite its lack of overt difficulty, this game remains special, and while it didn’t take terribly long to finish, and replay value isn’t too high unless you get obsessed with seed collecting, it was definitely nine to ten hours well spent and is an adventure you should not miss.
Read Full Review >GameSpy
The new title combines strong platforming fundamentals, Assassin's Creed's open-world structure, and some of Okami's wonderful aesthetic flourishes. What it introduces to action games is something truly wonderful. Since the Prince can't die, the pace and rhythm of gameplay is never lost, yet it still offers a challenge even for hardcore gamers.
Read Full Review >GameDaily
The adventure ends sooner than expected (10-12 hours), but it's worth every breathtaking moment. This is one of 2008's best.
Read Full Review >3DJuegos
Prince of Persia is an odyssey that manages to transmit the undeniable magic of its proposal. Ubisoft achieves the best adventure game of the year.
Read Full Review >VideoGamer
Prince of Persia does away with one of the most fundamental game design rules and is all the better for it.
Read Full Review >GameZone
Featuring the most seamless climbing, swinging and platform-hopping controls of any game, Prince of Persia is an outstanding sequel.
Read Full Review >Xbox360Achievements
With a fantastic soundtrack and a unique and superb look, Prince of Persia is a platformer that you shouldn't miss. Granted, it's not the hardcore platformer that fans of the series yearned for, but if you're looking for a rich story in an even richer setting, then Prince of Persia is for you.
Read Full Review >Kombo
However, so much of my enjoyment was based on admittedly subjective design choices that I can't give it an unconditional endorsement. As such, this is probably the highest score I will ever give alongside a strong recommendation to rent first.
Read Full Review >NZGamer
Elika is awesome, as you may have picked up by now in this review. Sadly though, the same cannot be said for the hero of the story.
Read Full Review >Gamervision
While it may not be the game of the year, it arrives just in time to at least contend for it. Who would’ve thought a fresh start on a new console was what this series needed?
Read Full Review >AtomicGamer
While this one doesn't quite reach some of the stylistic and gameplay-oriented heights of Sands of Time a few years back, this re-imagined Prince of Persia delivers great thrills and plenty of accessibility inside a very pretty package.
Read Full Review >Talk Xbox
However, if you’re not a fan of video game storylines or don’t really care about video games as a medium, Prince of Persia is still a great game. There’s plenty of fun to be had with the platforming.
Read Full Review >ZTGameDomain
It isn't full of guns, aliens or even tons of gore and it certainly doesn't have the marketing muscle of some of the other games currently occupying store shelves, but it does have one thing most of them lack: character. The relationship between Elika and the Prince is easily the best duo found in a game yet and the developers have done an outstanding job of forcing you to care for Elika more than even yourself.
Read Full Review >Game Informer
While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
Read Full Review >IGN AU
As much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
Read Full Review >WonderwallWeb
Prince of Persia may not be for everyone due to it’s repetitive nature, however anyone who does buy it will certainly not be disappointed.
Read Full Review >GamingExcellence
It’s a really fun game to play, with good characters, controls, locations, and objectives, and is truly an evolution of the series.
Read Full Review >PALGN
Prince of Persia makes some bold design decisions that manage to come off well and they provide a great new start for the evergreen franchise.
Read Full Review >InsideGamer.nl
The Prince returns, and does so with a fresh new style, a phenomenal game world, and in stunning visual detail. The addition of Elika is a nice touch, but takes away some of the initial challenge in the game. The fact that you can’t die is a real shame, but the choreographical fighting mechanics keep the gameplay interesting and fun, and turn Prince of Persia into a small masterpiece.
Read Full Review >XboxAddict
I’m afraid that Prince of Persia fits right in that group of games like Mirror’s Edge and Dead Space where they’re really good games whose only shortcomings are that they’re moderate length single player games.
Read Full Review >Pelit (Finland)
Prince of Persia looks simply amazing and plays almost as good. Prince’s compation Elika gets sometimes annoyingly in the way of free jumping and the combat relies too much on heavy God of War style button smashing. Otherwise it’s great fun. [Jan 2009]
Armchair Empire
It’s a short game, clocking in at 14 hours tops for most gamers the first time through, with at least a quarter of that time padded with “light seed” collection tasks that require you to re-explore levels after defeating bosses.
Read Full Review >GameFocus
Ubisoft Montréal took an enormous risk by taking a whole new direction with this new Prince of Persia. Although the final product could have included greater difficulty and more emphasis on combat for the non-casual crowd; we can safely say that the risk was indeed worth it.
Read Full Review >Worth Playing
Prince of Persia is fun. It isn't really challenging, and it isn't really lengthy, but when you play it, you're going to have fun.
Read Full Review >MS Xbox World
It’s got all the right ingredients to make it well worth playing and remembering once the game disc is placed fondly back into its case after completion.
Read Full Review >Kikizo
As quick on its feet as you'd expect and glorious to behold, but not quite the earth-shaking return to form we were hoping for after the disappointments of Warrior Within and Two Thrones.
Read Full Review >1UP
Prince of Persia delivers well-crafted gameplay that borrows elements from its predecessors (and plenty of other titles) but makes great strides in developing a new identity for a series -- and a character that isn't as completely annoying as you might think from the first few lines of dialogue -- that seemingly lost its focus over the past few years. Of course, some issues here and there disrupt its goal in surpassing The Sands of Time, but it's an incredibly enjoyable journey nonetheless.
Read Full Review >Gamer 2.0
Unless you’re a hardcore fan of the Prince of Persia games, you can beat the game in about 14 hours or so in a rental to get all you need out of it during the holiday season.
HellBored
The Prince’s debut on the PS3 and 360 may be impressive, but changes in the formula mean that it’s not going to appeal to everyone.
Read Full Review >NTSC-uk
Prince of Persia turns out to be a worthy justification for once again restarting the franchise. It brings the series back to its essential roots, stripping away the superfluous muck that had gathered during the last few outings and at the same time having enough new appeal, charm and content to make it worth trying.
Read Full Review >Cynamite
Elika and the Persian prince are like Lady Di and Prince Charles – the love dies abruptly. About a year ago we criticized Ubisoft Montreal for a lack of diversity. Back then it was about Assassin’s Creed, but the criticism is all the same.
Read Full Review >Game Positive
While Prince of Persia is definitely flawed and can even become tedious at points, it creates a dreamlike world that keeps you interested. It is an interactive extension of what good fiction tries to be, and while it's not for everyone, it can often leave you with a desire to come back for more.
Read Full Review >Electronic Gaming Monthly
It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
games(TM)
Our dissatisfaction comes in the finding that the Princes adventurous new gameplay elements simply don’t play to his strengths, resulting in an experience that often wavers between intense highs and irritating lows. [Jan 2009, p.94]
Meristation
Once Again, Ubisoft Montreal takes us to Persia, this time an arid desert where we will face great dangers. With its cell-shading graphics and the incredible platforming areas, the Prince is better than ever; also, this time he has a great companion, Elika. A huge adventure, beautiful and great, but with some technical issues, extremely easy and very straightforward.
Read Full Review >Yahoo! Games
Prince of Persia's stunning delivery yields quite a few breathtaking moments. Flaws aside, credit this prince for breaking many of the rules his ancestor set forth some two decades ago. He's just not quite ready to wear the crown.
Read Full Review >Games Radar (in-house)
Once you understand enemy attack patterns and the game’s slightly slower than you’d expect timing, the level of challenge decreases dramatically. This, combined with the fact that Elika literally won’t let you die, could make things feel too easy and auto-piloted for some die-hard hardcore players.
Read Full Review >Official Xbox Magazine
It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. And despite its overly repetitive structure, we found ourselves compelled to fight our way through to see how it all ends — donkey or not.
Read Full Review >Official Xbox Magazine UK
Prince of Persia may not be a world-changing nine, but it is a fantastic eight. The look, the feel of the game, is one one that turns back time and makes what was once the waning memory of an ailing genre fresh once more. [Christmas 2008, p.58]
Read Full Review >GameSpot
While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.
Read Full Review >GamerNode
Marred by some inconsistent pacing and less-than-engaging action, PoP still manages to deliver a wondrous and open world through which players fight and fly to the game's exciting conclusion.
Read Full Review >X360 Magazine UK
Big, dumb, and loads of fun. Enjoyable throughout, but even though it’s never quite intelligent enough to push the genre very far forward, it’s still worth your money.
Read Full Review >DailyGame
All in all, the next-gen version of Prince of Persia is fun and even relaxing at times, but overall it's a little disappointing. And that statement is coming from one of the development team's biggest fans.
Read Full Review >ActionTrip
In the end, Prince of Persia is nothing more than a beautifully animated and brilliantly directed ride through impressively designed environments. The problem strictly resides in its watered down gameplay mechanics, which, although well-executed, did not exactly meet our expectations, let alone provide a decent challenge.
Read Full Review >Game Revolution
Even if there’s no particular reason for it, Prince of Persia is a fun romp through a desert temple. The parkour-heavy gameplay looks impressive and is satisfying without being too frustrating. So head on over to your local store and pick up a copy of Princess Elika and That Nameless Drifter Guy Looking For His Donkey.
Read Full Review >Console Monster
If you’re looking for a charming, fun and relaxing title to sink some hours into after a hard day, then Prince of Persia is the one for you. This is not a title that’s going to challenge or compel you to replay over and over.
Read Full Review >Da Gameboyz
Prince of Persia for the Xbox 360 is a pretty game and features many enjoyable and death defying moments. However, the combat controls suffer, the story is uninspiring, and the game is far too repetitive for my liking.
Read Full Review >Play.tm
Despite cynically poking Prince of Persia in the ribs for a significant chunk of this review, there's little doubting that Ubisoft's latest offering is one of the year's most staggeringly beautiful releases.
Read Full Review >GameCritics
The game's core mechanics are all still there, neatly created and presented stunningly. But underneath this evident beauty, Prince of Persia fails to deliver on any sort of a challenge, and instead of carrying on the proud tradition of the series, deviates to a considerable and damaging extent because of its simple gameplay and excessive accessibility.
Read Full Review >Gamestyle
If you want a truly great 3D Prince of Persia experience, however, we’d recommend tracking down a copy of The Sands of Time instead.
Read Full Review >Gamer.nl
Prince of Persia is a beautiful game that looks so good that you almost want to date your tv. Almost. Because the downside of the game is a total lack of intelligence. In an attempt to offer the gamer a incredible looking game with minor obstacles Ubisoft has made a game that reduced the roll of the player to an absolute minimum. If you have a weak spot for beautiful games than Prince of Persia will be your cup of tea. If you're looking for a challenge be sure not to buy this game.
Read Full Review >Total Video Games
Continuing the theme of simplification that was prevalent throughout Assassin's Creed, Ubisoft's attempt to reinvent the Prince of Persia series is considerably disappointing.
Read Full Review >The Onion (A.V. Club)
Like listening to an old hippie telling lazy, stoned stories. He may remember some moving moments, but you'll probably already have fallen into a stupor.
Read Full Review >Gaming Nexus
While admirably confident in its new direction, the Prince relies too heavily on the lifesaving Elika and the endgame story to carry the entire tale.
Read Full Review >Computer and Video Games
Newcomers will get a kick out of it, but old fans will find the new Prince unchallenging and slightly shallow compared to the rest of the series.
Read Full Review >Gameplanet
The amazing artwork struggles to conceal repetitive combat and a game that, at its heart, is incredibly easy. Kids will probably rate it highly, but those who have grown up with the series may tire of it quickly.
Read Full Review >Xbox World 360 Magazine UK
Newcomers are likely to get more out of this new trilogy's opening than veterans, who know much better. [Feb 2009, p.74]
Thunderbolt
Never does it come close to touching Sands of Time in terms of majesty, and what you’re left with is a beautiful looking piece of art, masking a depressingly above average adventure.
Read Full Review >DarkZero
Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time.
Read Full Review >Eurogamer
The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
Read Full Review >Totally360
As with Assassin’s Creed before it, Prince of Persia suffers from being one of the best looking but worst playing titles on the 360.
Read Full Review >G4 TV
PoP is a group of interesting ideas searching for a stronger game to hold them all together.
Read Full Review >Edge Magazine
Prince Of Persia’s overalls structure never quite compels, it offers too few distractions to qualify as a sandbox, nor does it possess the quick narrative impetus of more linear games, ultimately feeling a little shallow and repetitious. [Jan 2009, p.84]
Impulsegamer
Prince of Persia has flashes of greatness. Its production values are absolutely stunning – but the game designers need to take a long hard look at themselves.
Read Full Review >What Our Users Said
The average user rating for this game is 7.1 (out of 10) based on 78 User Votes
Note: User votes are NOT included in the Metascore calculation.
j t gave it a5:
Do you like collecting orbs? If you said no, then don't bother with this game. Do you like challenge? If you said yes, then don't bother with this game. If i had to sum up the PoP experience in one word, it would be "shallow". As beautiful as the game is (and it is gorgeous), it just doesn't have enough substance to feel satisfying. It absolutely baffles me to think that respected reviewers gave this game a better than mediocre review. Let me explain the problems systematically. 1. There is no challenge. At all. The main character can not under any circumstance die or fail. Ever. If you fall off a cliff, miss a quick-time event, or just suck at combat, the game will literally hold your hand until you get it right. Each time you do something that would have caused your death, Elika saves you. This would not be such a problem if not for my next point. 2. You're not playing a game. You are "interacting" with a game. What does that mean? In a real platformer, getting from point a to point b involves skill as you time your jumps and movements just right. This is not the case in PoP. I literally moved from one side of a level to the other by touching my analog stick once then just pressing buttons. In fact, moving around a level is honestly just a cleverly engineered quick time even where you are trained to notice certain objects as specfiic button presses. If you see a ring, you press B, if you see a plate, you press Y, if you see a gap, you press A, the game does the rest. I moved across an entire level by pressing A, B, and Y when the game told me to. And remember that hand-holding i mentioned earlier, it's in the movement too. The window of opportunity is so large that it's almost insulting. 3. The levels are very, very small. From the time you enter a level to the time you get to a boss is generally about ten minutes. I'm not exaggerating. This is a good deal if you're renting the game, a horrible deal if you bought it. 4. Bosses? Hah! The game has four "stages". Each stage has one boss that you fight a total of five times. I could deal with this if the boss fights varied substantially or increased in difficulty as you went, but they don't. Two reasons they don't: one, the game is non-linear, so the bosses weren't designed to be harder than each other, two, it holds your hand remember, you CAN NOT DIE. 5. Orb collecting. Remember when i asked if you enjoyed collecting orbs. I was serious, you better love it or you are going to hate this game. Getting to, and defeating a boss takes about ten to fifteen minutes per level, after that you're expected to spend a good twenty to thirty minutes scrounging around the level picking up orbs so you can unlock magic for elika. not you, elika. 6. There are no character upgrades. There's a game called metroid, it came out in the 80's for the original nintendo, it included upgrades for the main character. Why, twenty years later, can this not be accomplished. You start with a sword and a gauntlet, you end with the same thing. You don't learn to double jump. You don't find a better sword, nothing. 7. I'm done, i've put too much energy talking about how mediocre this game is already, when there are GOOD games out there waiting to be played. in short, rent or borrow this, but DO NOT BUY IT.
Rob H gave it a6:
As a big fan of the newer Prince of Persia: Sands of Time games, this game is a huge disappointment. It feels like a "kiddie" version in every way: the cartoony art, the corny accent-free dialog, the simplified battles, not to mention the fact that you can never die. It doesn't feel anywhere near as rich or detailed as the earlier games, and so I'm very surprised by the high review scores. All this is not to say that it's a bad game; it just doesn't meet expectations and is a step backwards for the franchise. A renter.
Kevin F gave it a2:
"On the other hand, before (the new)Prince of Persia I'd never played a game that so strongly resented my presence." That kind of sums it up nicely. Prince of Persia has always been in my top ten favorites games of all time. Rarely do i feel the intense emotion I have felt in the first three. Emotions like achievement, fear, fright, success, validation, satisfaction, amusement, entertainment, and more. Rarely have my knees got weak or have I tilted my head to try and look around a corner that was not yet displayed as I had in the first three PoP. Never had a game challenged me so much. Never had a game felt so much like a GAME. Many fond memories of solving a single puzzle after half an hour of trying at two in the morning. Outstanding, absurdly clever puzzles. And an equal sense of satisfaction solving them. And the primal thrill of defeating enemy after enemy, even the hordes of simple ones. The newest PoP isn't Prince of Persia at all. Mario World was more challenging. After looking forward to a new release in the PoP title, words cannot express my disappointment. Unless I write 15 more paragraphs here. Although the new title had a few, very few, nice touches, I can't imagine the amount of favorable comments written here. "The emperor has no clothes". And to see these comments written by fans of the PoP series!? My theory is that they so badly wanted this to be as good as the previous titles that they are simply in denial. How sad. Something needs to be said. I still hope and wait for the day that the new PoP (#4) is released. I have seen it happen twice since the Sands of Time. It must be possible to do it a fourth time. Someone stated that this new version is Assasins Creed Two, but I have to say that is close but wrong again. It is not even as good as Assasins Creed which doesn't even compare to PoP. Very different games altogether. I have a sinking feeling this is the direction this series will develop. In my experience with sequels this seems to be the case. Maybe it is a matter of money or just a new generation of game players that are satisfied pushing a button now and then to "direct" a scenic movie. Finally, I bought this new title when it first came out without hesitation and don't regret it as it may cast a vote in favor of the production of the real 4th title in this series. Which I will again buy without hesitation. Well, maybe a little next time. But not if it is truly PRINCE OF PERSIA. Oddly enough, I would not be nearly as disappointed if they had just named this "new title" Assasins Creed Two. I wouldn't have bought it, so I wouldn't have been disappointed. Although I must say that my ten year old really enjoys Assasins Creed.
Tjark K gave it a6:
In the visual department, Prince of Persia is simply brilliant. I applaud the choice of using an artificial instead of realistical look. It is nice to see that developers start using the graphics power available to them for more innovation, e. g. the way the "corruption" is drawn. The other aspects of this game, however, are deeply lacking. It's not a bad game as such, but it plays way too easy, except for the end, when the difficulty is suddenly raised. Platforming is unchallenging, there's only a handful of situations where you really need to find out a tricky jump sequence or the like - and that only if you want to collect all light seeds. Level design is repetitive in terms of gameplay and looks. The game contains concept art galleries which show what could have been - unfortunately you won't find most of the ideas and looks in the actual game. The fights suck. First of all, you cannot move freely, instead you are connected to your opponent via an "invisible rubber band". In theory, you should try to master the various fight combos, but in reality many opponents have blocking moves that will interrupt your chained combo. It's easier to just keep hammering away on the buttons. Elika can be used in combat only when you are standing near enough to your target, which is hardly believable for a game character that flies around between "power plates" in the rest of the game. Stopping the enemies' special attacks requires you to quickly press a button displayed on the screen. This type of "challenge" has never been one of my favourites. PoP screws it up even more by not consistently matching recognizable attack patterns and required button presses - meaning that it becomes a test of reaction, not skill. The most annoying and disappointing things about PoP are the dialogue and the characters. The Prince and Elika both change their mood all the time during dialogue, and their lines sound like they've been ripped from either a crappy buddy movie or romantic comedy - yet romance is the least that comes across in the dialogue, which makes a significant aspect of the game unbelievable. Why couldn't Ubisoft keep with the mystical, oriental fairy-tale approach that they used for the graphics? The dialogue is plastered with stereotypical patterns which seem to cater very much to US-centric culture - and in a very unimaginative way, too. The stereotype used for the prince seems to have been "cool, careless surfer guy", which is totally unbelievable in the given setting. Some examples for cringe-worthy dialogue: When Elika saves the prince from a drop etc., she says things like "Try to be more careful". She constantly repeats lines like "We have to keep moving" or "We have to reach the top" over and over. It's hard to believe that an independent rogue character would follow this bossy, even condescending girl, however pretty she may be. Conversely, I don't see why Elika would put so much trust into a dumb, sometimes whiny "Prince". It's really a shame how much Ubisoft failed with the characters. Had the stunning visuals been paired with characters true to the fairy-tale background, more interesting platforming and less annoying fights, this game could have been brilliant. It's still some fun to play through, but only once.
Hagen M gave it an8:
What a great job Ubisoft Montreal has done with the Prince of Persia series with this installment. They have taken out the emphasis on combat which started to turn the Prince of Persia series into a mediocre franchise. What they have done is returned the game to it's platforming roots, with a little bit of combat in between. What we're left with is a great game with loads brainmelting platforming, jaw dropping scenery, amazing graphical art styles, and a genius musical score. The story has sucked me in and I have to speak with Elika every chance I get. The new Prince is a cocky and arrogant smartaleck, and that's why he's so awesome. I'm really looking forward to the next installment.
Saxon U gave it a10:
This game was fantastic. I played it over Christmas at my parents house on their 52" LCD TV and could not have been more breath-taken. I tried to take my Xbox into another room to play while Dad was watching football, but playing it on a CRT just doesn't do it justice. The character development was top notch, the game play mechanics were challenging but forgiving, and what's more is that the ending ACTUALLY left me satisfied that I had actually earned it and sad that the game ended since I have to say bye to the characters for a year or two.
Mika H gave it a4:
This 'game' is truly beatiful piece of art, except I wish they would have made a movie instead of these plain quick-time event massacre. There isn't much "gaming" included in at all. It is also totally too easy: I left for shopping in middle of a boss fight and let the game show it's fighting sequences to my furniture till I came back. You just can't die in the game, but lack of game play can really make you cry. Skip this if you have played the earlier PoP games.
