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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
Samurai Warriors 2 Empires, the follow-up to the Tactical Action game Samurai Warriors 2, combines aspects of Action, Fighting and Strategy games. Japan is divided into 25 warring states and it is up to you to resurrect a nation using equal amounts of strategy and strength. Before each battle, you meet with their war council to discuss military and political affairs; then it's time for combat. Samurai Warriors 2 Empires is a unique blend of strategy and true warrior action. An account of Japan's Warring States era. A must-have for anyone fascinated by Samurai culture. Vicious multi-Musou attacks with up to four officers. 6 Regional scenarios, plus 5 Unification scenarios. 50 new policy cards based on Japanese history. 30 different tactics cards allow you to hire wind ninjas, set an ambush or form a blockade. – 90 policies in all. Create your own warrior in New Officer mode or choose from among 400 playable characters. 2-player co-op play. Forge alliances with rival clans and hire captured officers. Includes Empire mode, Free mode, and an extensive Archive section with rare art and information on Samurai history and tactics. [Koei]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
70
360 Gamer Magazine UK
Though very much an acquired taste, Samurai Warriors 2 Empires is more or less a godsend for anyone wanting a strategy fix out of their 360. [Issue #23, p.62]
70
70
70
67
60
Official Xbox Magazine
Until Koei takes the time to enliven the painfully monotonous action, this is one samurai best left an honorless ronin--especially since Empires inexplicably abandoned the two-player Live action of its predecessor. [Mar 2007, p.79]
60
60
60
60
58
58
55
Team Xbox
55
55
50
50
50
50
48
43
Jolt Online Gaming UK
If this was on a PS2 (which it is) it would look dated. On an Xbox 360 it’s a travesty. If the game was actually any good, the flaws might be just about forgivable, but with gameplay that’s so loose it’s practically dangling off the screen, and a main mechanic that becomes so deeply tedious you almost want to use surrender as your main strategy so you don’t have to go through yet another button mashing hack-and-slash session, this really has very little to offer.
40
Official Xbox Magazine UK
This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89]
30
30
RewiredMind
Despite the slight visual upgrades, the engine is essentially the same as it was five or six years ago, as is the gameplay, as is the general plot, as is the method of reaching your goal. The tactical advancements are welcome and really do add to the game, but when the game is so bland, that isn’t saying much.
20
AceGamez
Given that "Samurai Warriors 3" is inevitable, it would be nice to think that the series could develop into something better but, since Koei have refused to even have their hair ruffled by the winds of change, this is about as likely as, well, discovering time travel. There are worse things than Samurai Warriors 2: Empires out there to spend your cold-and-hard on, like chemical weapons or a ticket to watch David Blunkett: the Musical, but truth be told, it would be hard to find as big a waste of money as this on the Xbox 360.
20
X360 Magazine UK
It's bad...Even the Achievements suck. [Issue 18, p.85]
Zach F. gave it a9: Adam B. gave it a9: |
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