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Silent Hill: Homecoming

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Silent Hill: Homecoming
70
7.6 User Score:

Mixed or average reviews

Based on 54 critic reviews
How did we calculate this?

Based on 76 votes
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Game Info

Publisher: Konami

Developer: Double Helix Games

Genre(s): Third-Person Adventure, Survival Horror

Players: 1

ESRB Rating: M (Mature)

Release Date: September 30, 2008

Summary

The game thrusts players into a shadowy world of chaos and terror with atmospheric graphics and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill. Silent Hill: Homecoming follows Alex Shepherd, a war veteran returning home from an overseas tour of duty to investigate the mysterious disappearance of his younger brother, Joshua. His travels lead him through the small, insular community of Shepherd's Glen and eventually through the hauntingly empty streets of Silent Hill. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, Silent Hill: Homecoming introduces players to a frightening new experience. When confronted by the perverse incarnations of evil that roam Silent Hill and Shepherd's Glen, players are able to utilize an enhanced combat system and execute a number of offensive and defensive maneuvers as they experience every terrifying encounter with the game’s numerous nightmarish creatures. Players also have to solve a variety of puzzles as they progress through the highly atmospheric game world, using cues from the environment to unlock Silent Hill's darkest secrets. Continuing the series’ tradition of standout music and sound design, Silent Hill: Homecoming features an original soundtrack by famed composer Akira Yamaoka. [Konami]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

95

Variety

A true heir, lovingly crafted with the same psychological intensity as its predescessors while improving on their weak combat controls. All but the most closed-minded afficionados are sure to embrace it and savvy marketing by Konami could expand the fan base.

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84

Cheat Code Central

The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season. Any fan of Silent Hill should be checking this out, and anyone just needing a good scare can join in the Homecoming.

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84

TeamXbox

Fans of the series are sure to be pleased, as well as spooked, by the expected, yet unexpected twists the plot takes as Alex searches for his missing brother and father. Newcomers will also appreciate the ability to pick up the game without needing to know the full history of the franchise, but some may feel a bit overwhelmed if they aren’t prepared for what the Silent Hill experience has to offer.

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82

AtomicGamer

Homecoming shows a significant improvement over the franchise’s last console outing, but there’s still work to be done.

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82

Talk Xbox

All in all, Silent Hill: Homecoming is a successful entry to the series. Even though it doesn’t do anything spectacularly new in terms of the franchise or the genre, it does do the old ways justice.

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80

Da Gameboyz

If you are a fan of the Silent Hill franchise then Silent Hill: Homecoming is a must buy title.

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80

G4 TV

Thankfully, the game manages to be worth more than the sum of its parts. The controls are the best they've ever been, and combat is actually tolerable this time. That said, you're still better off avoiding fights whenever possible, especially during the few annoying sections that continually respawn creatures.

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80

Gamers' Temple

Silent Hill Homecoming brings more action to the Silent Hill series and does a good job at blending it together with what we have come to expect

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80

GameDaily

Unless you've got nerves of steel, this game will at least send chills up your spine and at most scare the crap out of you. Sure, it feels similar to its predecessors, but the familiar mechanics and scares still give us hours of monster bashing fun.

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80

AceGamez

Silent Hill: Homecoming is no queen, then, but there's more than enough about Double Helix's first go-around with the series that I can heartily recommend it to any gamer with an appetite for a genuinely creepy hybrid of survival horror old and new.

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80

MS Xbox World

Silent Hill: Homecoming will not disappoint in quality, whether you’re returning traditionalists or even a curious newcomer, Silent Hill: Homecoming is an honorable addition to a defining franchise.

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79

Games Master UK

Solid but over familiar, Silent Hill is a town in need of some redevelopment. [Feb 2009, p.74]

79

Xbox360Achievements

There are definitely some faults to this game, but it is overall an enjoyable experience. Double Helix Games is a mish-mash of multiple companies and is overall very new to the video game industry so the faults are no surprise.

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78

Planet Xbox 360

Silent Hill Homecoming delivers one of the few solid survival horror experiences on the system. The genre used to see a release a month, and gamers are lucky now to get two a year. Homecoming’s great story calls for a rebirth of the genre, even if the gameplay occasionally does not.

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78

Pelit (Finland)

A mediocre take on survival horror genre, and sadly not very impressive debut for the series on new console generation. We've seen these puzzles and these fighting mechanics already in dozen different games of the same genre. The hellish visions of Otherworld evoke good horror feelings, but they're soon dragged to ground by far too frequent fights which become more or less routine after few first encounters. [Mar 2009]

77

3DJuegos

Silent Hill: Homecoming is just an enjoyable horror game but, at this time, its also the best Survival Horror of the present generation of consoles. Easy combat, classic puzzles and extraordinary atmosphere for a game that obviously needed a deeper, not so simple, gameplay.

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77

GameTrailers

The development team has played it safe, delivering a game that maintains the status quo. It will make fans giddy, but those without preconceived notions will find it to be a bit clunky and growing long in the tooth.

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75

GamerNode

Homecoming doesn't recapture the essence of the Konami-developed games. The action-oriented approach leaves players with an awkward camera and less impressive plot, but the game is still enjoyable in its own way.

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75

Game Revolution

American developer Double Helix has managed to stick its landing—right in the uneasy, dark parts of the mind that define the Silent Hill experience.

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75

1UP

Double Helix has stayed true to the series' foundation while also taking steps in a brave new direction; they've crafted a tale that stands well within franchise lore, and they've produced horrifically beautiful environments, occasional framerate drops aside. If Double Helix learns from their mistakes here -- combat balance being the most glaring issue -- their future work could rival the series' best.

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75

GameShark

Imagine the L.A. skyline during rush hour, condensed into the perimeter of a city block, and you have a good idea of how thick the trademark fog has become.

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75

NZGamer

Viewed as a standalone title, Silent Hill: Homecoming is extremely competent, but as a sequel, it falls short of progressing the series in any meaningful way.

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75

Vandal Online

Despite its flaws, we have to say we have a more than decent title here, heir to a legacy of classic survival horror elements and an example of what Silent Hill should be in this generation. Although the final result is not so awesome, this is a good opportunity to return to that silent village.

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70

IGN UK

Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way.

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70

VideoGamer

Despite these impressive production values, Homecoming ultimately fails to achieve greatness.

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70

Official Xbox Magazine UK

Workable horror, but missing some charm. [Mar 2009, p.86]

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70

Totally360

Silent Hill: Homecoming is without doubt a good game, but it is let down by little problems here and there. The plot twists are generally quite easy to see coming but at least keep you interested, although the deviation from the original Silent Hill games will annoy a lot of people.

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70

Telegraph

For pure chilling atmosphere, Silent Hill still succeeds with strong plotting and disturbing art direction. Few games can creep you out and leave you thinking about their story after the credits have rolled as much as Silent Hill can and the latest title is no exception. It’s a good game, there’s no doubt, but you just feel this Homecoming is perhaps a few years too late.

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70

360 Gamer Magazine UK

Yeah, it’s alright, especially if you’re new to the series or just want to play something that spreads on your bread like ‘I-Can’t Believe-It’s-Not-Silent-Hill-2.’ The monsters are great, the combat is workable and the mystery is intriguing. But if you’ve ever played a survival horror game then chances are you’ve already played this, down to the last ‘put strange object in bizarre vaginal slot’ puzzle. As with Hollywood’s trend for remaking J-horror movies, fans may well prefer to fondly remember the original instead.

70

GameFocus

If you are a survival horror fan or just a Silent Hill fan you will enjoy this game and it would be worth the buy, but it is not a scary game, at least for me. If you are new to the Silent Hill franchise, just rent this one as it is not a good starter for the series. If you want to be scared, Dead Space is your best bet or Siren on the PS3.

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70

Game Over Online

It never hits its stride, never find that sweet spot that makes for that great edge-of-your-seat survival horror experience.

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70

ZTGameDomain

While it does change a lot as far as combat is concerned it feels more like a traditional Silent Hill title than the last few efforts.

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70

X360 Magazine UK

Guaranteed to make you jump at least once. [Issue#40, p.78]

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70

GameSpy

Silent Hill: Homecoming is a very strange game, as its dual nature and oddly unsatisfying gameplay could likely turn both fans and newcomers away.

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69

Console Monster

The lack of horror in the game does not technically make it bad; it just makes it not what is typically expected from a game marked with the Survival horror genre tag.

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68

MondoXbox

A good compromise between modern survival-horror trends and the genre's classical elements, with consequent pros and cons. We mainly recommend it to Silent Hill fans, but it's also enjoyable as a stand-alone good psycho-thriller story, granted that you are willing to close an eye on the visual aspect and the tricky shooting.

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68

Xbox World 360 Magazine UK

An okay-looking action game. [Apr 2009, p.90]

67

Gaming Age

It was the game's storyline and characters that captured me versus the suspense this time around, but that didn't make the game any less enjoyable for me.

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67

IGN

The game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack.

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67

Electronic Gaming Monthly

While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]

65

GameSpot

Eye-catching visuals and creepy atmosphere aren't enough to make up for this game's poor pacing, cheap tricks, and muddled story.

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65

Official Xbox Magazine

From its leaden, cheap-shots-aplenty combat to its wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess. [Nov 2008, p.73]

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65

Game Informer

Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.

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65

Play.tm

Ultimately, I enjoyed Silent Hill: Homecoming a great deal. Probably more than the game itself deserved. Its main problems are not related to any initial suspicions that the series would be weaker due to its westernization, and whilst its approach is clearly more striking and shocking than the tense subtleties of its forebears, its engaging storyline and well thought out settings help allay any frustrations towards games shortcomings.

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65

WonderwallWeb

In the end Silent Hill Homecoming is as mad as a bag of spiders, the look and feel alone will chill you, but just like most scary games and films the story falls flat.

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62

Computer and Video Games

Sticks to the Silent Hill formula like glue. But Homecoming feels clunky and looks old compared to today's horror games.

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60

Kikizo

Not so much Silent Hill returning home as Silent Hill rooting through its own garbage. A polished but utterly complacent slab of survival horror.

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60

D+PAD Magazine

Homecoming is an assured and welcome entry into the series that will be appreciated by fans of survival horror, though to gamers unfamiliar with the ways of Silent Hill, it may come across as slightly anachronistic in the face of such efficiently tooled thrill-rides as Dead Space.

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60

Hardcore Gamer Magazine

It’s decent survival horror, but Silent Hill fans will be disappointed.

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60

Eurogamer

The resolutely linear nature of the gameplay, as well, is a throwback. There are so many possibilities for a Silent Hill game set in a more expansive environment with multiple threads running concurrently, with a more fleshed-out cast, but that's never the case here.

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60

GamePro

If survival horror is your bread and butter, then Homecoming is right up your alley; otherwise, you might be better served waiting for Resident Evil 5.

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50

games(TM)

Most devotees openly proclaim they like the game because they wanted to, not because it actually deserves it. [Feb 2009, p.108]

50

Thunderbolt

It’s a game whose flaws consistently work against its plusses. The atmosphere is brilliant as always, the scoring and sound effects magnificent (better than ever, perhaps) – but with this latest effort, which definitely falls short, I wonder if it isn’t time for Konami to consider an overhaul of Resident Evil 4 proportions.

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40

Teletext GameCentral

A shadow of one of the former masters of survival horror, that is better equipped to bore than scare.

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What Our Users Said

The average user rating for this game is 7.6 (out of 10) based on 76 User Votes

Note: User votes are NOT included in the Metascore calculation.

GaryMac gave it an8:
This game is a must for horror lovers. If I were to say this game had faults it would be the terrible torch alex has through the whole story, i had to check a couple of times to actually see if it was on in some dark places. Secondly would be the lack of ammo which is kinda annoying but more realistic and challenging to the gamer. Thirdly would be the lack of achievements, I havent finished the game yet but I got around 20 something from 39. but getting the moaning out of the way, I think this game deserves much more from some of the critics reviews. I HATE resident Evil 4 and now resident 5 style of play. Action /adventure?? it's ment to be a bloody horror game where the hells horror. There is enough shoot em ups out there. Please Silent hill makers dont change.

Caleb H gave it a6:
Silent Hill Homecoming is the 6th installment in the world-renowned horror series Silent Hill. The simple mission of SHH is to take you back to where it all began. Does it bring back beautiful memories or disturbing images of the past or both? My venture into the world of Silent Hill began in 2003 at my grandmother’s house. I was 12 years old and my cousins and I had to find something to do. My eldest cousin was out for the week and left his Playstation behind with several games included, and one being Silent Hill. This peeked our interest the most because we thought it would be fun to curl up around the television at midnight and get the pants scared off of us. That is indeed what happened and it was one of the best moments of my life. I remember getting stuck on that ungodly annoying piano puzzle, so I woke up at 6 A.M. to beat it so when everyone else woke up, we would be past it. My cousin, Chelsea, sent me a copy of Silent Hill 4: The Room for my birthday the next year with a strategy guide included. I had heard about the game and watched some videos. I was literally terrified. The original Silent Hill didn’t affect me much, but this one was disturbing on a whole new level. Well, since my cousin spent the money and put the thought into getting me this game there was no way I couldn’t play it. That was probably one of the most freakish rides I’ve ever been through. The combat was a bit stiff and the camera was slightly malfunctioned, but it never took away from the haunting experience. So as you can tell from my long story, the Silent Hill series is near and dear to my heart. Silent Hill: Homecoming lived up to my expectations, but that’s about it. Silent Hill: Homecoming starts you off chained to a bed, in a hospital, covered in blood, in the middle of the Vietnam War. After freakish hell demons suddenly attack the doctors around you, you’re protagonist, Alex Shepard, (A middle aged soldier in the war) decides it’s time to break the chains he’s bound to. As soon as he steps out of the Emergency room, all hell breaks loose, and I mean ALL hell. Alex is on a mission to find his brother, Joshua, who ran away from home because of reason that would ruin the story if I told you. After running through hell hospital and fighting several creepy creatures for a while, you run into Joshua drawing a picture of his favorite toy, Robbie the Rabbit. You walk to say something to him and…turns out that the whole Hospital thing was just a dream! Alex wakes up in an eighteen-wheeler where he fell asleep after being picked up by a kind trucker. After getting dropped off, Alex returns to his hometown of Shepard’s Glenn to find out that something has gone terribly wrong. This game takes you through the troubling past of Silent Hill and some unsettling locations that have been a staple in the series since the beginning. This leads me to my first observation. The levels in Silent Hill: Homecoming are expertly crafted. The only problem is that most of the development team’s inspiration for the levels comes from the Silent Hill movie and not so much the past games; however, that doesn’t take away from how amazingly thorough and spine-chilling they are. On another note, this series has always had a love affair with locked doors. I’ve just about had it with all the bolted rooms I can’t enter! This game doesn’t skimp on extras and easter eggs even though there are so many places you can’t enter. On the issue of easter eggs, I only found a few my first play through and none of them included Silent Hill 4. It would have been so easy to throw an easter egg about that game in this one because of how many room 302’s you visit. Never mind my personal grievances, these maps are grotesquely gorgeous. The best and worst part about the game is the story that falls flat at the end and shine’s brightly in the beginning. As every fan of Silent Hill knows, there are alternate endings to every edition of Silent Hill and this one is no exception. Even though those endings are different, the overall conclusion to the story isn’t. It feels like a big giant slap in the face. My first time around I got the #4 ending which wasn’t a good ending. There are several moments in the game where you have to make crucial choices that will effect the outcome of the story; basically, the ending. As for everything else, you get a good look into the past of Silent Hill and how hell was brought upon the town. Not only that, but we actually have a protagonist that we can relate to and care for! It’s about time, because Henry wasn’t doing it for me. The dialogue suffered sometimes and it seemed like not much thought was put into the words they spoke. One thing that drove me crazy were Alex’s reaction to the monsters. Upon first sighting of these monsters, Alex looked un-phased and following that battle, his conversation with a patron in town didn’t even relate to the monsters. The first time you have a boss battle is the first time you see him genuinely react to the nightmarish beings that have been around him since he arrived back in his hometown. I’m sorry, if it were me in his shoes you probably would want to turn down the voice volume, because I wouldn’t stop screaming, ever. Sound production on this game will drive you loony, in a good way. This was the first game I played on our brand new surround sound system. Keep in mind that we’ve never had surround sound at our household so this was new to me. I think I made a great choice on the game to try it out with. I haven’t felt that claustrophobic since the time I was on the last level of Condemned: Criminal Origins. Everything you do makes a sound. If you bump into a chair, that chair will fall over; if you slow your run down to a walk, you steps are quiet; if monster falls from the ceiling out of nowhere, it sounds like it’s coming down on top of you. The music in the game is very memorable and as always perfectly timed with the game. It’s not as bone chilling as Silent Hill 4’s, but it gets the job done. Gameplay has finally improved and completely out does Silent Hill 4 on all levels. Combat is the second best part of the game. The static camera angles the series has been known for has been thrown out the window. It has been replaced with a more traditional and effective free moving camera which you control using the right analog stick. The weapons of choice include a crowbar, sledgehammer, butterfly knife, baseball bat, and of course your limited arsenal of firepower. Speaking of limited, this series has always had an issue with giving you ammunition for your firing weapons. Not only are the quantities given in very small doses, but these doses are also awkwardly spaced apart. This makes beating the game a chore, especially when most of the enemies don’t die easy and some can even block bullets. The games countering system, when using hand-to-hand weapons, works well for the most part. Its only issue is that enemies are a bit to smart. Sometimes the enemies will beat you to the punch and still land an attack even if you’re in the middle of dodging. Is it a glitch? It very well could be. The worst part about the game are the puzzles. Oh dear lord the puzzles. Only one is actually clever and well thought out. The others are nothing more than time wasters and involve nothing more than trial and error. We like to call these little nuisances experimental puzzles. These should have never been included and are a shame to the brilliant puzzles of past Silent Hill games (not including that freaking piano puzzle!) The only thing holding this game back from a purchase recommendation is how short it is. The game ends so abruptly and it felt like it needed one more level to give it that extra juice. It seems like the developers just said, we’ve done enough, when the sad truth is they were so close. Silent Hill: Homecoming tries to bring Silent Hill back to its roots, and it accomplishes that goal to some degree. You have your creepy locals and disturbing monsters, but at the very core of this game is a story that never truly fleshes out and leaves you wanting more. That being said, for the first time around for new developer Double Helix, I think it’s worth a trip back to Silent Hill.

Patrick R gave it a9:
First let me just say that i love me some silent hill. the atmosphere, the creature design, the sound effects and scares that dont simply rely on "pop-out" scenes. Double Helix should be proud of themselves for capturing all of this, but most of all for capturing the real star (for me) of the silent hill games: the story. Silent hill is all about the troubled past of the protagonists either through personal pennance for forgotten sins or simply finding out what dark connection they share with silent hill. The story and endings are just what a silent hill fan would want. It's right up there with silent hill 2 (the best plot twist in a video game ever in my opinion). Just like in the sixth sense playing this game a second time through you'll notice the nice hints towards the ending you thought you may have peiced together. If you love silent hill games, dont fret, because this is certainly a silent hill game, more so than "the room".

Anthony A. gave it an8:
As a huge fan of Silent Hill, I was expecting a lot from this game. The tone, music and horror elements live up to what Silent Hill is supposed to be. The game holds your hand through the story and the enemies this time around are crazy unforgiving. My one gripe about the game is the distances between save points. If you are a fan of the series, don't pass it up. It's better than "The Room" and "Origins", because it feels like a real Silent Hill game.

Josh S gave it a10:
This is the first Silent Hill I actually enjoyed playing rather than watching! The camera is an improvment and I only seen it mess up once. The health drinks and save points are far away but can you really complain about that? Challenge is what the Silent Hill games need. 2,3, & 4 were WAY too easy.

Aramis G gave it a5:
I made it all the way to the sewers when a "glitch" forced me to restart the game from scratch. This wouldn't have been the end of the world if Homecoming wasn't such a blah Silent Hill. Even worse than encountering a game ending glitch is the combat system. Every enemy becomes a drag to encounter. Instead of being scary enemies become more an issue of chore management and timed ducking. What were the developers thinking? It is really a shame too because some of the boss fights later in the game (asphyxia and end boss) are truly some of the scariest looking things in any Silent Hill game. Strike one (The Room), Strike two (Homecoming).

Randy M. gave it a7:
Silent Hill, being one of my favorite game series, I came into Silent Hill: Homecoming hungry for a great horror experience and expecting improvement over the previous titles. What I got was a mixed experience. The controls, while innovative, make the game seem more like an action title rather than a horror game. The graphics were outstanding, but it got a little buggy while squaring off with some of the monsters. (Particularly the Smog creature) The story was ok, but I was hugely disappointed in the endings and it seemed all too similiar to Silent Hill 2. My final verdict? As a Silent Hill fan, you'll most likely enjoy it, much as I did. If you can look past the unoriginal storyline and buggy gameplay.

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