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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
Possess the never-before-experienced powers of Black-Suited Spider-Man. Unleash incredible agility, amazing durability and awe-inspiring web abilities. But be warned - the rush your intensified powers bring could overwhelm you. More freedom than ever. More city than ever. For the first time, enjoy unprecedented freedom—choosing what you want to do, when you want to do it. There's no checklist to complete in order to progress. You set your own next goal, roaming anywhere you want - including subterranean areas such as subways, sewers and villains' lairs - in the most massive, detailed New York City ever seen in a Spider-Man game. Experience an all-new combat system, two exciting ways. Redesigned from the ground up, a unique combat system empowers both Spider-Man and Black-Suited Spider-Man to perform suit-specific powers and abilities. State of the art animations, combos and finishers make punch, kick and web attacks more super-heroic than ever. Battle 10 of Spider-Man’s most infamous enemies from the movie and Marvel universe, including Sandman and Venom. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
95
90
GamingTrend
The game is not only bigger, but also better in almost every way. The graphics, the animation, the lighting, and the overall storyline cohesion – the whole package is vastly improved. There are some issues such as repeating voice work, framerate stuttering, and a hyperactive camera while indoors, but the rest of the game more than makes up for these shortcomings.
90
85
85
Games Master UK
Fails to build on the strengths of "Spider-Man 2" and take Spidey on to a whole new level. [June 2007, p.66]
82
Pelit (Finland)
A decent enough action-adventure in the vein of GTA and Crackdown. Spider-Man's web-slinging abilities are depicted very well. Go for the Xbox 360 version, the rest are not worth your time. [June 2007]
80
Play Magazine
Enjoy the missions, the options, the achievements and the story, but you'll always return for the flight, and the size of the world. For once, bigger means better. [June 2007, p.71]
80
Game Informer
Spider-Man 3’s greatest strength isn’t how accurately it captures the essence of this hero; it’s the game’s ability to keep you in a state of wonder. You never really know where Spidey will be headed next, or what challenge you’ll be tasked with upon arrival. Variety really makes this game stand out above the others.
80
78
XboxAddict
Even something as simple as web-slinging provides a thrill, as players can delight in utilizing the speed of a swing to shoot Spidey forward before letting him freefall towards the streets below, only to anchor a nearby object with a web strand via the right trigger mere seconds before he goes splat.
75
75
Xbox World 360 Magazine UK
Spidey 3 certainly has its problems in abundance, but they're far outweighed by its wealth of content. [July 2007, p.86]
73
70
70
70
70
VideoGamer
One frustrating game. While playing you'll more than likely go through spells of loving what Treyarch has done, but you'll want to throw in the towel at numerous points too. The camera and combat system are most to blame, with the two working against you far too regularly for Spidey's next-gen debut to be considered a classic.
70
Total Video Games
69
68
67
GameTrailers
You can get through the main story in a casual weekend of playing, and the extra mission objectives aren't exactly compelling. Tack on some seriously under whelming visuals and a problematic camera, and you're left with a game that has its moments, but is ultimately disappointing, even for true believers.
67
67
66
65
Kombo
Rushed out for release and filled with problems, Spider-Man 3 is – not unlike its cinematic counterpart – a huge disappointment. It’s not a complete loss, and many gamers, particularly Spider-Man fans, will probably enjoy the game enough to merit the $60 asking price. Those without a huge attachment to the character would be better off spending the money on some trade-paper backs of the comic.
65
65
GamerNode
The thing Spider-Man 3 does right is exploring the city and web-swinging. It captures the feel perfectly, and really is a blast to swing around Manhattan as your friendly neighborhood Spider-Man. Unfortunately, everything else is a mixed bag, and often the worst parts rise to the surface of the game.
65
Official Xbox Magazine
If it were a meal, Spider-Man 3 would be a very filling sweet-and-sour dish--often too tough, sometimes uneven, but ultimately very tasty for Spidey fans. [July 2007, p.80]
65
65
63
Electronic Gaming Monthly
Webslingin' remains the selling point, but the combat--although built from the ground up for this game--still consists of random button mashing. [July 2007, p.88]
60
60
60
60
60
60
60
Yahoo! Games
It's disappointing that Spider-Man 3 goes from exhilarating to budget-ware production levels so quickly and dramatically. Part of the problem down at street level is the combat. It's drawn with terrible character models, bad animation, and inconsistent AI that makes it easy to win fights by spamming a few basic attacks or taking advantage of the fact that bad guys can't figure out how to get around a park bench.
60
60
60
60
60
59
Xbox World Australia
"Spider-Man 2" was leaps and bounds ahead of the original, but the third outing tinkers with what made the second so great without improving on any of the things that sucked. This wouldn't be so bad if it didn't add a host of new suck in the form of dodgy camera control, frustrating combat and dull missions.
58
GameShark
A buggy, frustrating, and unpolished game that only at times feels like the wind-rush you expect from an open-ended 360 Spider-Man experience. Toss in the hideous camera, the button mashing fight sequences and sadistic Boss fights and you have a videogame companion that is fits well with the third movie – both are sadly unfulfilling.
57
55
50
Official Xbox Magazine UK
50
1UP
You know that "PS2 game with shiny characters and lots of bloom lighting" look that plagues PS3 and 360 ports of last-gen titles? It's dripping all over Spider-Man 3. Except it's not a port. Which is almost okay, until it throws in some vicious slowdown whenever you make the mistake of breaking environmental objects.
50
50
50
42
40
40
X360 Magazine UK
A few good missions ultimately wrecked by lame and/or pointless missions. [Issue#20, p.90]
30
Edge Magazine
The frequent glitches and pop-up testify to a lack of preparation, and a question has to be asked about what exactly Treyarch has been doing for the past two years. [July 2007, p.89]
David V. gave it a7: Deborah F. gave it a9: Game M. gave it a9: Nic R gave it a9: buba gave it a0: Bill S. gave it a10: jason s. gave it a5: |
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