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Stars indicate the most critically-acclaimed games.
TMNT

Mixed or average reviews
Based on 31 critic reviews
How did we calculate this?
Based on 17 votes
Read user comments
Rate this game >
Game Info
Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre(s): Action, Platform
Players: 1
ESRB Rating: E10+ (Everyone 10 and Older)
Release Date: March 20, 2007
Summary
Based on the all-new CGI TMNT movie, Ubisoft's TMNT video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever but they face their most trying time both as heroes and as brothers. With the fate of the City and their family at stake, it's up to Leonardo with Zen Master Splinter to restore unity and ninja discipline to the Turtles. In this highly immersive experience, join the Ninja Turtles team and experience intense acrobatic navigation, collaborative combat and powerful fighting moves. Engage in over-the-top Ninja action to reunite the Turtles and save New York City. Leonardo, Raphael, Donatello and Michelangelo are playable, each with unique acrobatic moves, weapons and combat skills, such as Michelangelo’s fast nunchuk face slap and Raphael’s powerful Sai throw. [Ubisoft]
Also On Metacritic
FILM: TMNT
Cheat Codes & Hints: GameSpot Hints & Cheats
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Play Magazine
TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
Extreme Gamer
TMNT is perfect for what it is, but it definitely could have been a lot more. Its unfortunate Ubisoft didn’t go with a four player game, or any Xbox Live features. Games without Multiplayer have to be strong in substance in the single player aspects, and even though TMNT is fun, it’s not good enough to fill the void of no multiplayer, or co-operative play.
Read Full Review >Game Informer
The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
Read Full Review >GameSpy
If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
Read Full Review >MS Xbox World
Teenage Mutant Ninja Turtles is not a terrible game but it’s obviously aimed more towards children which would explain its lack of difficulty, there isn’t even any difficulty setting to choose from should veteran gamers desire a challenge.
Read Full Review >GameSpot
TMNT has some legitimately neat platforming sequences, but it's more frustrating than a kid-oriented game ought to be, and the combat is completely brain-dead.
Read Full Review >Worth Playing
No matter how frustrating things get, the next comic sequence — which is often comic in more than one sense — makes you feel better.
Read Full Review >X360 Magazine UK
With some engaging platforming and strong gameplay, TMNT could have been Surprise Of The Year had it been...oh, quadruple the length or so. [Issue 19, p.88]
Xbox World Australia
It's repetitive, the controls are simple, the graphics aren't that great, even for an Xbox 1 game but TMNT should be a hit with the under 10's that love a nice simple action game aimed at them.
Read Full Review >Xboxic
It looks awful, it’s incredibly linear, all the characters are basically the same and the game just isn’t a real challenge for the competent gamer. Yet you’ll play this game and realise that it’s pretty fun.
Read Full Review >VideoGamer
It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
Read Full Review >360 Gamer Magazine UK
It's too short, missing a multiplayer and plays too much to a market alienated by its 12+ rating. [Issue 25, p.60]
IGN
Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
Read Full Review >Game Over Online
The combat in the game is underdeveloped, unimaginative, repetitive, and simply not fun.
Read Full Review >GameDaily
TMNT comes with a turtle shell full of problems, yet the game still has appeal buried beneath them.
Read Full Review >Yahoo! Games
It's an easy bump for 360 owner's GamerScore, but otherwise the full experience is not very satisfying.
Read Full Review >Game Almighty
Now, this game does have a saving grace – the achievements. They come early, they come often, and they come easy. If you need to boost your ego a little, play this game for a day or two and you’ll have an easy 1000 gamerscore stacked onto your overall total.
Read Full Review >Console Gameworld
All of those annoying elements that we thought were gone in the next generation rear their ugly heads. It's too easy for adults, too frustrating for kids.
Read Full Review >Team Xbox
The platforming action is pretty solid, but the combat quickly becomes mind-numbingly repetitive.
Read Full Review >ZTGameDomain
This game is not meant for true TMNT fans. If you have kids, or maybe a little cousin this would be a great gift for them, but not you. It’s really only saving grace for us true fans is that you can get all 1000 gamer score points in about 4 hours or so.
Read Full Review >Kombo
A platforming-heavy Teenage Mutant Ninja Turtles game on par with the likes of "Prince of Persia" would have been an amazing rebirth for the franchise, but as it stands the game just feels like a mish-mash of under-developed ideas.
Read Full Review >PALGN
TMNT's pitiful difficulty and technical shortcomings overshadow some solid platforming action.
Read Full Review >Games Radar (in-house)
A multiplayer game that required the turtles to co-ordinate their efforts and powers could have rocked so much harder. For that matter, so could a camera that chose better angles and thus caused to fewer missed jumps due to misjudged distances.
Read Full Review >Gamestyle
Distinctly average. The concept and structure have potential, but it was largely unrealised in this game.
Read Full Review >WHAM! Gaming
The somewhat fun jumping and climbing segments are occasionally hampered by a bad camera, and the combat gets more and more mindlessly repetitive as the game goes on. Definitely not cowabunga-worthy.
Read Full Review >Official Xbox Magazine UK
A glaring oversight. The turtles all differ, but there's no multiplayer option in the game, either in the main adventure or a separate mode. [May 2007, p.92]
G4 TV
TMNT's uninspired brand of ninjitsu-fueled platforming won't be blowing any minds.
Read Full Review >Eurogamer
If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
Read Full Review >Official Xbox Magazine
TMNT's sold redeeming quality is that it lets young fans cut their teeth on a rudimentary platformer. [June 2007, p.76]
Sydney Morning Herald
It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
Read Full Review >Thunderbolt
TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
Read Full Review >What Our Users Said
The average user rating for this game is 6.8 (out of 10) based on 17 User Votes
Note: User votes are NOT included in the Metascore calculation.
Andy H. gave it a4:
Bit dissappointing. Annoying camera angles and over with in about 5 hours.
aj jay gave it a2:
If not for Fuzion Frenzy 2, it would be the worst game I've played on the 360. The controls are terribly aggravating, the voice acting forces you to mute the TV, and it's just not fun. I knew it wasn't supposed to be very good when I rented it, but I didn't expect it to be quite this bad.
Hurtis B. gave it a4:
You get a fo'. beacuse of I had two more hands, I'd give you fo' thumbs down for that perturbance of a game.
Ben S. gave it a3:
I gave this game a 3 because it has brutal camera angles,i beat the game in a week,and the fighting moves are the same you just keep clicking B and Y nothing else in fights......and theres no co-op me and my friend were gonna rent this game but it wasnt co-op so mehh and my cousin got this game for easter so i borrowed it for a week and beat it......oh and crap gameplay and 4/10 graphics....cmon boys you can do better if ur making a second one and in new moves and more buttons.
Miguel G. gave it an8:
Stylish, cartton graphics. Nice "cinematic" soundtrack. True to Turtles "way-of-life" with the over-bragging one-lines poping every so often. Average scale world - after all it's a pre-teen game, it is supposed to be short. Own 360 version and played with PS2's version also, and there's a huge, huge difference in quality. All in all a quality title, not for old-geezers though.
Chris P. gave it a3:
It's rare that I link to somebody else's review instead of writing my own but sometimes it feels right. It's even more rare that I agree with Eurogamer. However, their review of TMNT is very close to what I would say (except they're a little bit too generous with their score) and I really can't be bothered to spend any time writing about this game. I really can't understand how this has had any half-way decent reviews. I doubt whether even the kids this is clearly aimed at would get much enjoyment out of it. Apparently kids tend to blame themselves when they fail in a game but this is one game where they really ought not to. I regularly died due to the shortcomings of the game rather than myself. The game provides infinite lives as a means of balancing the random, unforeseen deaths. It's clearly a game that has been developed for every hardware platform in the world on an incredibly short timescale. The Xbox 360 version is a joke, with mostly terrible graphics and a new low bar for achievements. I'm sure that making any sort of game in the time they were given would be an impressive achievement but this barely qualifies as a game. I feel sorry for the team because I can imagine the pressure they were under. However, the truth of the matter is that I'm wondering if even 3 out of 10 is generous.
