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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 94
91
90
90
Games Radar
Every second of this game screams skillful design and the result is a liberating game world that feels open and responsive. Nearly every object in the game reacts to Lara's influence, and this applies to the gamer holding the control pad as well - it's impossible to play this game and not fall under its tempting spell.
90
Play Magazine
Tomb Raider: Legend is about as good as games get right now. [May 2006, p.43]
90
90
88
88
Game Informer
Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
88
87
The New York Times
While it has modernized the gameplay mechanics, Legend feels like a walk down memory lane, recreating the feel of the original games. This is somehow comforting; no matter how many times Lara misses a ledge, is crushed by a boulder or dies in a hail of bullets, you feel she will always be there for you.
86
86
Gaming Target
It might not be the same sort of revitalization that "Resident Evil" got last year, but make no mistake, this is a very good game with plenty of thrills, twists, turns, and thanks to some great stages and tons of personality, Legend doesn't just bring TR back, it will make you forget everything about those old, dusty PlayStation games as well.
86
85
85
85
85
85
84
83
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80
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80
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80
Team Xbox
With a renewed focus on adventure and the inclusion of a less restrictive control scheme, Crystal Dynamics has managed to rekindle the fading flame of the Tomb Raider franchise. Although it is a bit on the short side, a multitude of extras and the tough Time Trial mode will extends the Croft experience.
80
80
80
Gamer 2.0
If anything, Legend succeeds in assuaging frustration. Puzzles never encroach on the aggravation of yester incarnations due to a RAD (“Remote Analysis Device”) that identifies objects of note. It’s reminiscent of "Grim Fandango" in the sense that you’re not left to hunt around wildly for the key elements in a conundrum.
80
80
Official Xbox Magazine UK
At the end of the day, you'll be left feeling warmer and happier than if you were in the heaving bosom of Lara herself. That's got to be worth the asking price. [May 2006, p.70]
80
Official Xbox Magazine
So Legend on the 360 remains an 8.0, just like the Xbox version--there's no other game that gives you quite the rush that Tomb Raider has in the past and does now with Legend. [Jun 2006, p.85]
80
Times Online
Most importantly, the puzzles are back on track. Traps, levers, pulleys, chains, chasms, secret passges, underground lakes, rotating knives — there’s a cunning solution to each, designed to keep you puzzling for just long enough to gain satisfaction in the solving, but not long enough to make you want to hurl your own internal organs at the screen.
80
Edge Magazine
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
80
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70
EuroGamer
It's fairly obvious that Legend game wasn't designed for the 360, but even against the best action adventures of recent times (like "God of War" or the "Prince of Persia" trilogy) it falls some way short of matching the standard we've become accustomed to in recent years - both on a gameplay and on a technical level.
70
70
games(TM)
Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
70
70
X360 Magazine UK
We expected big things from Lara's first next-gen adventure and while Legend doesn't quite live up to expectations it still offers a slick, engaging and thoroughly enjoyable experience. [Issue#6, p.88]
70
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58
chad28 gave it a0: Stevie B. gave it a7: Zack L. gave it a7: Syc gave it a7: J G gave it an8: Bill G. gave it a1: David S. gave it a7: |
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