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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations; Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment; All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
88
Game Informer
In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
87
85
85
84
82
82
Cheat Code Central
Tomb Raider Underworld was far more enjoyable than I ever thought it would be. The expansive environments, solid platforming sequences, challenging puzzles, and adventure-filled storyline should appeal to anyone who loved the Prince of Persia games and Uncharted: Drake's Fortune. Disappointingly, combat is fairly mediocre, and a lot of technical inconsistencies are troublesome. Nevertheless, Underworld is a very good game.
81
Xbox World 360 Magazine UK
A stunning adventure for gaming's first lady...which is still far more flawed than it should be. [Jan 2009, p.60]
80
Electronic Gaming Monthly
Underworld is an excursion worth taking for fans of low-impact, low-commitment adventuring; I just wanted more. [Jan 2009, p.71]
80
Eurogamer Portugal
Tomb Raider Underworld is specially made for the fans because the game’s minor problems will not bother them. Still, is a different experience from the other games we can find right now and, nevertheless, it can be considered like one of the bests in the series. Unfortunately, this isn’t what we really expected. Despite, anyone who loved Legend and Anniversary can be happy with this one, because the fun is still assured.
80
Play.tm
Underworld is impossible to actually dislike, as at its core you know this is what games should be about, pure escapism, discovery, immersion. This doesn't stop Lara's latest failing to be greater than the sum of its parts, however, and while this is unquestionably a step forward for the series, Crystal Dynamics could perhaps have gone a few inches further still.
80
80
80
80
80
Meristation
Tomb Raider Underworld is one of the best entries in this long-running series. Lara Croft is back with her best abilities in a game that combines the spirit of the first adventures and the innovation of later iterations. As a result, Underworld is a great game that, unfortunately, has a bad camera system and is not very long.
80
80
80
80
Edge Magazine
While it’s occasionally fiddly, it has pace and spectacle and style to spare. Underworld is that rare game that manages to provide a real adventure to go along with its action. [Christmas 2008, p.95]
79
79
78
Xbox360Achievements
77
GameFocus
After seeing what Uncharted: Drake’s Fortune brought to the table and the way Tomb Raider Legend was introduced to the next-gen world back in 2006, I was expecting Crystal Dynamics to deliver one heck of a Tomb Raider. Unfortunately, even if the game offers some novelties, Underworld doesn’t make any huge splashes and won’t wow most of the gamers as the same frustrating gameplay elements from past iterations are putting a dark cloud over it.
76
76
75
75
InsideGamer.nl
Long time Tomb Raider players will definitely enjoy Underworld, but it has both its minor and major flaws. The frustrating camera, the sometimes outdated gameplay, and the short main storyline make for a less-then-perfect experience. Thus, Underworld doesn’t live up to its expectations, but is absolutely worth a try.
75
75
75
1UP
Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
74
HellBored
I think there is still life left in the Tomb Raider franchise, but rather than working on the unimportant storyline, Eidos would do well to work on the controls and camera angles if this series is going to survive. In a day when everything is about co-operative and multiplayer gaming, you can't just rehash out the same old game over and over and hope the fanbase won't dwindle.
73
ActionTrip
73
73
Team Xbox
For every moment that Tomb Raider: Underworld shined, there were two or three where I was extremely disappointed. The fact that it feels at spots like a big movie broken up by interactive segments, rather than a deep game with cutscenes to give you a brief respite from the action, was one of the biggest offenses.
71
71
Jolt Online Gaming UK
A game that falls short of expectations. You can see from the early levels and even a few of the later rooms that a lot of really creative ambition and skill was employed in its making, but for whatever reason it’s as though that particular tap of talent was turned to a trickle towards the end. Combined with some control issues that weren’t in the previous two games, Tomb Raider Underworld represents a bit of a downturn for the series.
70
70
Level7.nu
Underworld is yet another solid title from Crystal Dynamics featuring the adventurous dame Lara Croft. Levels are as grand as they are beautiful and they certainly feed the urge to go o an adventure. The puzzles are well designed, and Miss Croft gets around well thanks to well implemented controls. There are some issues though, the game is a bit on the easy side, something badly balanced by less than stellar camera angles that will put you in a pickle from time to time. Despite this, Underworld is still a fantastic adventure.
70
Gamer.nl
Despite a stubborn camera and repeating battles this is still a Tomb Raider in top shape. The game is far from perfect, but it still offers something better than Tomb Raider: Legend or Anniversary. Too bad that Crystal Dynamics, even after all those years, still hasn't found a solution for the same
old flaws. But, in all fairness, Tomb Raider: Underworld is an epic Lara Croft adventure where you can puzzle, discover and look at a well shaped Lara.
70
Official Xbox Magazine
You’ll want it because, despite your having to turn its sometimes musty gameplay pages, or begrudgingly burn rubber in inessential motorcycle sequences (they’re back!), or do the usual hokey-jump-slide-swing-pokey with wellworn mechanics, Tomb Raider continues to feel like an old, comfy pair of jeans. Maybe they’re not as high-fashion as they used to be — and sure, they might not fit like they used to — but damn if slippin’ into them doesn’t feel like coming home.
70
Eurogamer
At its worst, Tomb Raider: Underworld is everything that's wrong with videogames - clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series' return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn't...At its best, however, Tomb Raider: Underworld is everything that's great about videogames. It's beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so's Lara.
70
70
70
60
GameSpy
While it's likely worth it for fans to get closure from Underworld, expect to trudge through a large amount of frustrating gameplay to get it. Suffering from a distinct lack of polish, Tomb Raider Underworld seems like it could have benefited greatly from a little more attention. If it didn't have so many technical issues, Underworld could have been a brilliant conclusion to Lara's latest trilogy.
60
60
DarkZero
I still don’t understand how Lara can use her guns underwater or why she insists on kicking priceless vase’s, but niggles aside Tomb Raider Underworld is actually pretty fun in places. It’s just a shame that this so called update was is so horrendously out of date in comparison to something like Uncharted which trounces Underworld at every turn.
60
50
David D. gave it a9: Elise P gave it a9: Sam H gave it a9: Andrew P gave it a5: the dude gave it an8: Gary W. gave it a3: G gave it a5: |
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