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How Metascores Are Calculated
77
Aces of the Galaxy
Stars indicate the most critically-acclaimed games. |
Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time. Discover the tension of being a double agent: Use actual tactics employed by today’s real-life double agents to sabotage the terrorists' plans. Explore a branching storyline with multiple endings: Your choices have an impact on how the story and game play unfolds. Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke – and even skydiving. Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
94
93
92
GameZone
The movement and animation are as smooth as ever with only a few hiccups on the framerate. Swimming, running, and sneaking around never felt so natural as you are going through all of the various missions. The computer AI on in this game is much sharper and makes it more challenging for all players.
92
91
91
91
91
90
90
90
90
Official Xbox Magazine
Just think of Double Agent as the least amazing Splinter Cell yet, rather than the worst game in the series - because it's simply not. It's the gutsiest, and the chances it takes (but doesn't quite nail) give the series room to evolve into something better than could've possibly imagined to iterations ago. [Dec 2006, p.70]
90
IGN
All sorts of improvements have been made to level design, AI, gameplay mechanics (which are simplified yet still require skill), and a meaningful storyline punctuated with directed moments. While some may argue the point, the new Mercs Vs. Spies mode is good fun and should prove to have legs on Xbox Live.
90
EuroGamer
By giving players a real incentive to be the stealthy super-spy, it's opening the game up to being what it should have been. And by wrapping it in a memorable narrative and giving Sam Fisher the ability to be evil, you actually start to care not only about your actions, but the characters in the game too.
90
90
90
90
90
90
90
Game Chronicles
90
89
Xbox World Australia
The story is great, the double agent dynamic is unique and engaging, and the set-piece levels and accompanying ‘next-gen' graphics are second-to-none. But with all that said, Double Agent's drift from the stealthy core of Sam Fisher's past travails will no doubt displease many hardcore fans, and this is arguably the simplest and least challenging game in the series.
89
88
87
86
Games Master UK
Excellent as it is, it fails to match the impossibly high standards set by "Chaos Theory." [Dec 2006, p.96]
85
PALGN
It's not quite the complete package that "Chaos Theory" was, but it deserves credit for trying something a bit different this time around, even if the changes weren’t entirely successful ones. Few games recreate the sense of tension the way that the Splinter Cell games do, and this latest version does it incredibly well.
85
85
85
85
84
Pelit (Finland)
Offers the same outstanding stealth action than its predecessors, but fails miserably on the story department. Also, the much-advertised choice between good and bad does not really affect anything at all. Could we please get the next one with a decent, engaging story? [Dec 2006, p.82]
83
Electronic Gaming Monthly
Splinter Cell still offers the most unique multiplayer around, and Double Agent will keep me happily entertained for quite some time--probably well past Fisher's retirement party. [Dec. 2006, p.121]
83
82
82
80
80
Boomtown
With a good ten hours plus of single player game, even on the easiest difficulty, and the multiple endings the choice system provides adding to that, and a great co-op and multiplayer game on top this should provide you with plenty of enjoyment doe your money and keep you sneaking around for a long time to come.
80
80
80
X360 Magazine UK
A worthy continuation of a superb series that is unfortunately over way too quickly. When a game is this great you simply don't want it to finish. [Issue 13, p.82]
80
360 Gamer Magazine UK
A huge variety of settings and missions mean Ubisoft really gets to show off graphically, and we found that the 360’s HD capabilities gave the game a sleek, immersive feel. A few niggles in terms of camera views and accessibility for people new to the series let it down, but overall it’s a must have for Splinter Cell fans.
80
Total Video Games
The storyline is perhaps one of the most compulsive yet, which is reinforced by the mechanic of working for both the security services and the terrorists at the same time. That said, the Trust mechanic doesn't quite work as well as it should, but it's hard to see how else it could be improved without pushing frustration to the limit.
80
80
80
80
80
1UP
Because the co-op missions are just gussied-up versus matches, and because the versus game doesn't have any variations in objectives (spies simply hack at computer terminals to retrieve files to return to the starting base) or modes, multiplayer may start to wear out more quickly than in previous editions.
80
80
Edge Magazine
Though the Clancy series entirely consists of such well-rounded packages, it’s Splinter Cell that shines – a game of equally accomplished halves. [Dec 2006, p.82]
80
74
70
games(TM)
Instead of progressing videogame stealth action, it’s a game gone into hiding – cowering behind a shroud of misguided pseudo-innovation and unbelievable difficulty. [Dec 2006, p.106]
70
Matt F. gave it a7: J. G. gave it a7: Sam M. gave it a1: [Anonymous] gave it a10: Gingerman gave it an8: Topik gave it a6: B Dub gave it an8: |
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