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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
For the first time, players will have the freedom to define their character, story and style based on the choices they make, the paths they choose and the style of skating they use on the proving grounds from Philadelphia and Baltimore to Washington, D.C. Tony Hawk's Proving Ground features deeper customization than ever before, including a Video Editor with full-featured editing tools and visual effects for creating "epic skate videos," and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad. In addition, players have the freedom to skate from single player to online seamlessly, as well as utilize new gameplay mechanics such as skateable terrain altering and building, and Bowl Carving. Tony Hawk’s Proving Ground also features even more Nail the Trick moves such as Nail the Grab and Nail the Manual intensifying the thrill of pulling off big tricks. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
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90
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GamePro
85
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83
Games Master UK
Not a revolution, but still addictive, and different enough from "Skate" to matter. [Christmas 2007, p.82]
83
83
GameTrailers
The big question on everyone’s mind is which is better: EA’s "Skate," or Tony Hawk’s Proving Ground? We’re going with Tony on this one, though by a slim margin. The core of the game is just much stronger with the full complement of tricks, more reliable controls, far more interesting objectives, a vastly superior video editing tool, and a lot more content in general.
82
Pelit (Finland)
Proves itself as yet another entertaining instalment of the ever continuing series. All the elements that first made the series great are still there, but the new simplistic visual style with its knee-high camera and the downright ugly surroundings do put a damper on the mood. [Dec 2007]
81
80
80
80
Maxi Consolas (Portugal)
Nobody can take away what this franchise did to the genre. But it’s hard to shake the feeling that we’ve played this before. Tony Hawk’s team seems to be running out of ideas and with “Skate” as a strong newcomer, they really need to change. But it’s still a fun game that old fans of the Birdman will appreciate. [Dec 2007
80
Official Xbox Magazine
The revolution, this year, belongs to EA's "Skate", but evolution remains Proving Ground's domain. [Holiday 2007, p.76]
80
78
Game Informer
The addition of the new Aggro Kick, which lets you build up speed with timed button presses, is pure genius. Having the ability to smoothly go online and enjoy multiplayer is absolutely fantastic, but the single-player experience is more chore than score, and brings down the whole experience because of its uninspired design.
76
75
75
MS Xbox World
75
IC-Games
The Tony Hawk's series is still in a dire need of a complete overhaul no matter how good the small and subtle improvements to the series are. Since EA and Black Box brought us .skate the bar has been raised and if Neversoft are going to compete they need to start thinking out of the box rather than further improving features that already worked so well in Tony Hawk's Project 8.
74
72
AtomicGamer
From the two-minute, almost completely useless tutorial that pretty much expects you to have played Tony Hawk games before to a wide range of difficulty on many of the goals and new features that just plain suck, Tony Hawk's Proving Ground simply fails to be much fun and will definitely frustrate new players.
71
70
games(TM)
Does Tony Hawk want to be score attack game – and a very good one at that – or does it want to take on Skate? If it’s the latter, then sadly, it’s going to lose. [Dec 2007, p.110]
70
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360 Gamer Magazine UK
This is a definite improvement in the series, but not a particularly large one as it’s very much as case of sticking with a successful formula. Better visuals, a few new tricks, features and more career options are all great for the franchise but Skate has laid down a new challenge that Proving Ground hasn’t quite risen to.
70
VideoGamer
Predictably, Proving Ground falls into the 'more of the same category'. When that means more of the same of something brilliant and proven, there's reason for both contentment and disappointment, but if you know you like Tony Hawk, though you'll not be blown away you should certainly feel comfortable here.
70
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70
65
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65
65
Worth Playing
65
Electronic Gaming Monthly
The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
63
61
Planet Xbox 360
60
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X360 Magazine UK
Standing just a little too still, which in the face of "Skate" ain't very good we're afraid. Though they cater for different markets, we know which one we'd rather be playing. [Issue 26, p.78]
60
Edge Magazine
Proving Ground is, at best, a functional sequel. It gives the fans what they want, throws in a handful of awkward or undeveloped ideas, and leaves it there. At worst, it’s a poor entry to the Tony Hawk’s lineage. [Christmas 2007, p.91]
60
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58
Game Almighty
The layout of the levels is classic Hawk as well. The cities do a good job of recreating the east coast habitat they’re meant to mimic, but the dingy and gritty style makes it all look kind of ugly. In an over-the-top whimsical game like this, I’d expect a little more lighthearted style because this doesn’t exactly work.
Blake B. gave it a1: Job A. gave it a9: Robert J. gave it a5: Kevin R. gave it a6: Nick D. gave it a10: Ian I. gave it a2: Marie S. gave it an8: |
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