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How Metascores Are Calculated
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Altered Beast
Stars indicate the most critically-acclaimed games. |
As the Cybernetic God Baldur, you get thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God’s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life. It takes more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects. Intuitive combat provides new level of accessibility: Perform Baldur’s elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master and introduces combinations of weapons combat on a high level. The story chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
88
Play.tm
Those who hate it will throw down the controller a long time before the ass-serving and seemingly shallow controls give way to fulfilling battles and a truly awesome character; while those who love it will stubbornly plough forward from death to death, ever-reaching for the next level, and the next level, in order to experience the sheer visceral pleasure of directing Baldur in his almost invincible dance of death.
87
86
GameFocus
Amazingly Too Human has some amazing graphics power behind it, with some wide open complex levels, dozens of monsters and the player or players destroying everything in sight, the game never slows down or lags at all. When we are used to games with 4 to 10 characters on the screen at once, seeing so many is a pure visual feast.
85
MEGamers
Forget the graphics, cut scenes, little glitches, stupid supporting AI and the voice acting and concentrate on the excellent gameplay engine Silicon Knights have built. You will find yourself playing the same levels over and over again to build up your character and power up your inventory, while having a ton of fun.
84
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80
ZTGameDomain
In the end, despite its flaws, I'm having a blast with Too Human. The looting and leveling is incredibly addictive, and if you let yourself dig a little bit you'll find a surprising amount of depth in the combat system. However I can't help but feel like the game isn't living up to it's full potential.
80
Total Video Games
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75
75
NZGamer
The combat is fast, frantic and fun, requiring you to think and move quickly, and each of the classes are very different to play. Sure there's not much variety in the type of bad guys you come up against but the enemies which are present are generally very nice to look at and very satisfying to obliterate with your weapon of choice. It's easily the best action RPG on the 360 and arguably the best on any of the modern consoles.
75
75
75
Game Over Online
Diablo got to be the icon and the benchmark that it is by giving players great tools for building countless different character types and then throwing them mercilessly into a constantly changing proving ground of monster slaying mayhem. Too Human may be working off that same blueprint for success, but, like so many other imitators before it, it never quite gets there.
75
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72
3DJuegos
Too Human turns itself too quickly into an entertainment of fast, reiterative and excessively easy consumption, but it also counts with some elements that save it from forgetfulness. Good music, simple action, pleasant treatment and a good personalisation of weapons and objects are among its virtues. However, other components such as the argument or the role part, designed to give the game its own personal touch, fail resoundingly.
71
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70
Pelit (Finland)
An interesting combination of ancient mythology and modern scifi-stories, but ultimately it's chunky and tedious gameplay prevents it from becoming a significant represententative of the scifi-action-rpg-subgenre already dominated by Mass Effect. Which is a pity, for there was massive potential here. [Sept 2008]
70
70
LEVEL (Czech Republic)
Too complicated. Yet excellent narrative concerned with matters of human existence. Too Human is an attractive drama set in the rich world suffering from a way too complex game system. Sudden cut in one thirds of a story will not make you happy. [Sept 2008]
70
Maxi Consolas (Portugal)
Although it has some interesting ideas, both the combat and the game mechanics are very repetitive. The technical aspect could also have some improvements, as it shows a game that has been continuously patched trough its long development cycle. [Sept 2008]
70
Gamervision
Like I have mentioned before, the title isn’t without its many flaws and problems, but the good aspects of the title heavily outweigh the bad, and the amount of hate for the game seems disingenuous. That said; it feels like the game could have benefited from another year of development time, which might sound crazy given the game’s delays.
70
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68
68
Xbox World 360 Magazine UK
Ultimately though, when you start to crave any given section of the game to end just because you're so utterly bored of it, when you're hacking your way through another swarm of metal enemies utterly identical to those you fought in the last twelve (almost) identical rooms, you're inevitably going to start to feel like there's something not quite right with Too Human. And you'd be right.
68
Games Master UK
No doubt destined for cult status, but it's too annoying too often to reach true greatness. [Oct 2008, p.68]
68
67
Gaming Age
While Too Human doesn't really seem to excel at any of the things it attempts to do, it still ends up being fun to play despite the flaws. Sure, it's annoying to see that damn Valkyrie death animation every time you die, and I'd love to be able to pick out my long range targets, but I still find myself coming back to play for an hour or two every night, at least until I hit 50 with my Defender.
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65
Official Xbox Magazine
Obvious problems (the shaky camera, poor targeting system, and inconsistent frame rate) match up with sheer annoyances (the 25-second-long, unskippable death sequences) to degrade the expectedly repetitive experience, but that’s not all that stuck in our craw. Capping the enjoyable online co-op at just two players (with no local play) seems ludicrous in this day and age; even PSO was rocking four players on a 56K connection in 2001!
63
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Edge Magazine
The irony is that many of Too Human’s problems wouldn’t exist if another pair of human players were allowed to enter the fold (as was originally intended) – speeding up play considerably and making ‘just one more run’ into something a little more manageable. [Oct 2008, p.92]
60
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60
Worth Playing
Too Human has been in production in various forms for 10 years, but somehow, it still feels like an unfinished game. The plot is half-baked, the gameplay is simplistic, the replay value is hurt by the lack of variety, and glitches are commonplace. While the very basic framework of a fun game is there, it's weakened by all the flaws.
60
Giant Bomb
If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good.
58
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Level7.nu
If you take into account the amount of time and effort Silicon Knights has put into this title it boggles the mind when looking at the final product. Too Human actually manages to utterly fail in almost everything it attempts to do and constantly manages to show off new caveats in the formula. Repetitive and stupid enemies, uninspiring combat and a plot line that leaves much to be desired. The online co-op mode does help a bit, but it can't save what must be the most hyped failure in gaming history.
50
games(TM)
The resource management and skill chasing on offer is sound, but everything else is repetitive, undemanding, and forgettable. [Oct 2008, p.110]
50
50
GameDaily
Its role-playing elements prove uninteresting, with an unbalanced upgrade system and no major differences between the five available classes. Its fighting is stale, with loose multi-directional melee combat and horribly broken long-range targeting. Finally, the presentation falls short, with unpolished visuals and bothersome glitches.
42
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360 Gamer Magazine UK
Feeble and misjudged in as many ways as a game can be, we simply can’t bring ourselves to recommend Too Human to anyone. There will be those that love it, as there were with the horrible demo. But we just hope this minority has fun, because we sure as hell didn’t.
40
Gamer.nl
Too Human wants to be everything, but ends up being nothing. Buggy controls and no challenge whatsoever take out a lot of the fun. And fun is why whe play games. For an action RPG the game lacks any form of RPG depth and the action part isn't strong enough to carry the game. What remains is a dull and tedious game of killing monsters. Too Human lacks any humanity.
40
Thunderbolt
Too Human had a lot to live up to after 10 years of imaginings and re-imaginings, and it's sad that a game which was slated fo | |||||||||||||||||||||||||||||||||