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Stars indicate the most critically-acclaimed games.
Track & Field

Mixed or average reviews
Based on 17 critic reviews
How did we calculate this?
Based on 10 votes
Read user comments
Rate this game >
Game Info
Publisher: Konami
Developer: Digital Eclipse
Genre(s): Sports, Action
Players: 4
ESRB Rating: E (Everyone)
Release Date: August 8, 2007
Summary
[Xbox Live Arcade] Race the 100m Dash and 110m Hurdles, test your skills with the Javelin and Hammer Throw, and hop to it with the Long Jump and High Jump. Global leaderboards will compare your skills to see where you truly rank in the world. Compete with up to four other athletes on one Xbox or over Xbox LIVE. Button-smashing multiplayer experience:Compete in events with up to four players in Xbox LIVE Versus Mode. Go head-to-head in the running events. Host your own World Champion party. Track your achievements with all-time and weekly leaderboards for high score, event results, and win/loss ratios. Choose either the authentic original graphics or the enhanced graphics including new special effects and hand-painted game sprites and backgrounds. All music and sound effects have been digitally enhanced to sound richer and deeper. Twelve new achievements ranging from easy to hard encourage you to become a World Champion atTrack & Field. [Microsoft]
Cheat Codes & Hints: GameFAQs
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Console Monster
Faithful port from the original arcade version that will have you in stitches while competing against your on or offline buddies.
Read Full Review >Team Xbox
Unlike some classics that have been ported to XBLA, Track & Field seems to retain much of what made it fun when it first came out. It’s a title that is one of simple-to-play-yet-hard-to-master concepts—and its party potential adds to its appeal.
Read Full Review >Eurogamer
Untainted by the passing of time, and still as mindlessly entertaining as it was back in the day. Sure, Hyper Sports improved on the formula a little, and Epyx went off and took the idea to dizzy heights not long after that, but in essence this is one of those few occasions when a game concept emerged fully formed from the beginning.
Read Full Review >MS Xbox World
Track and Field is a title you really can’t go wrong with and is well worth the MS points.
Read Full Review >Game Chronicles
This is one of the few XBLA games that I’ve continued to play after the first week. But for most people, once you’ve figured out the patterns to win there isn’t a challenge.
Read Full Review >Gamers' Temple
Like the 100 meter dash, it's fun while it lasts but is over too quickly.
Read Full Review >Gaming Nexus
In theory, Track & Field plays best in Live competition, but lag (even when you have “full green bars” under your ping status) throws off the do-or-die timing required for precisely-timed button presses.
Read Full Review >Planet Xbox 360
Holds up much better than you think it would, thanks in large part to the game's unforgiving difficulty and four-player action.
Read Full Review >X360 Magazine UK
For three quid, though, you could do a lot worse. [Issue#25, p.118]
IC-Games
It’s a simple (very, very simple) distraction that will beef up your gamerpoints score by another 200 and you’ll have a blast doing so.
Read Full Review >Official Xbox Magazine UK
Pleasure and pain come together at last. [Aug 2007, p.102]
IGN
Sure, its classic precedence for how button mashing games should be played wasn't retained perfectly, but the analog stick is a good substitution, and some players may find that an actual button-based setup works just fine for them. It's still fun, and it still hurts--but in a good way.
Read Full Review >GameSpot
Track & Field holds up fairly well and makes for some good, albeit short-term, fun.
Read Full Review >GamerNode
Track and Field is a welcome, but almost unnecessary port of an arcade title. Like a fart in the wind, it invokes particular emotions in everyone when it arrives, good or bad, but is swiftly forgotten with barely a hint that it was there.
Read Full Review >Xbox World 360 Magazine UK
"Daley's Decathalon" on the Spectrum was bigger and better, but it was a rip off of the original. Know your roots. [Nov 2007, p.96]
Official Xbox Magazine
This limping Track & Field deserves no medals, let alone any of your Microsoft Points. [July 2007, p.81]
Thunderbolt
Whether or not this is worth the 400 Microsoft points, is entirely up to how much fun you think you can squeeze out of a very limited game with next to no variety.
Read Full Review >What Our Users Said
The average user rating for this game is 7.7 (out of 10) based on 10 User Votes
Note: User votes are NOT included in the Metascore calculation.
Darren D. gave it an8:
Good old school button mashing to the max (lol) It's exactly how I remembered it. They should now release Daley Thompsons Decathlon.
Jim B. gave it a9:
Great fun, especially with your mates and a few beers. Addictive "just-one-more-try" appeal whne trying desperately to beat your own/friends records. Aside from a few timing issues (you get used to it quickly enough) when playing on LIVE this is definately one of the best XBLA games. Those with really slow connections beware - you will more than likely come in last!
Anth B. gave it a7:
Classic game at a great price. Good fun with more than one person. HORRIBLE online play as there is alot of lag. You have to start your jump/throw early since there is a large delay in the action. Otherwise I would have given it a 9. Good luck with the Perfection achievement! The High Jump will test your patience.
HWN Darkside gave it a6:
This should have been 10 out of 10, but the developers took the easy way out and simply ported the original arcade game. 6 events is too short, and would have benefited from bundling T&F 2/Hyper Sports to beef up the game play. Online is good fun, until you come across some using their Mad Catz Arcade stick with the "turbo" turned on - in case you're wondering that's why all of the leaderboards are filled with impossible times/distances. A missed opportunity
Mat C. gave it a9:
Absolutely worth the 400 pts. The only problem I have is that timing jumps differs online than in solo play. It takes some getting used to. It's a great throwback.
Stephane J. gave it a10:
Brilliant button-bashing fun, tremendous nostalgia value, and the online capabilities add a lot to the experience. I give it a 10 because of the fun/value ratio.
