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Two Worlds

EMAILPRINTxbox360

Two Worlds
50
5.8 User Score:

Mixed or average reviews

Based on 44 critic reviews
How did we calculate this?

Based on 122 votes
Read user comments
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Game Info

Publisher: SouthPeak Interactive / Zuxxez Entertainment

Developer: Reality Pump

Genre(s): Role-Playing Game

Players: 8

ESRB Rating: M (Mature)

Release Date: August 23, 2007

Summary

Two Worlds combines the dynamic combat system the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

76

Cheat Code Central

There's a lot to Two Worlds that will take you an eternity to complete. This is probably the biggest draw to the game that I can mention. It is one of those games that you can put down, wait a while, come back to it, and rekindle the enjoyment you had the first time around.

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75

ZTGameDomain

Fans of old-school PC games such as Diablo will find plenty to entertain them and the amount of items and weapons to discover truly is impressive.

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75

Just RPG

Despite a host of major flaws, Two Worlds gets better as you play it, and honestly, becomes strangely addictive and may suck hours away from your life. Sure, it’s far from perfect, but if you can overlook some of the problems, it’s actually a lot of fun!

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70

GameZone

Two Worlds aims high and delivers a flawed-yet-decent role-playing game that is lengthy and occasionally fun.

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70

GameSpot

Epic scale and depth of content make Two Worlds worthwhile.

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70

GotNext

If you can ignore the occasional glitches and poorly thought out menus, Two Worlds can be a fantastic single player experience. Just don't buy for Xbox Live...at least not yet.

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68

IGN

The execution is flawed. On both Xbox 360 and PC this game is buggy and unpolished, and these quirks will prevent it from duplicating the real key to Oblivion's success: mainstream appeal.

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65

Play Magazine

It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]

62

Games Master UK

An epic adventure that's come too late and is let down by being rough around the edges. [Nov 2007, p.72]

60

Armchair Empire

Two Worlds is a game that will surely appeal to RPG fans, but even fans of the genre will be irritated by the countless problems with the game.

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60

Official Xbox Magazine

Odds are, if you can stomach Two Worlds' first hour and get into the meat of the gameplay, you'll enjoy what it has to offer. [Nov 2007, p.90]

60

PALGN

Two Worlds is a good game that suffers from a shoddy port. You would best be playing it on PC. Or, better yet, playing Oblivion.

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60

Video Game Talk

As a fan of role playing games, it pains me to see Two Worlds released in such a haphazard condition. It’s actually an entertaining, rewardingly difficult RPG, unfortunately locked up in a graphical engine wrought with massive problems, containing gameplay riddled with design issues, and features a currently lag-filled multiplayer.

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60

Extreme Gamer

This ambitious game is a little rough around the edges concerning the production which unfortunately hinders many of the gameplay aspects.

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56

IC-Games

At the moment though, the game is simply far too flawed to be recommended.

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55

Worth Playing

If you're looking for a sub-par RPG with a sub-par storyline, sub-par gameplay, sub-par sounds, and very sub-par multiplayer, then sure, pick up Two Worlds.

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54

Gamers' Temple

Two World has nice ideas and swings for the fences, I'll give it that. But lousy animation, funny (in a bad way) voice acting, and the lack of countless small touches ultimately fell this beast.

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53

Talk Xbox

It's a shame that for every step forward, Two Worlds takes about five steps back.

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51

TeamXbox

The simple fact of the matter is that the game has a lot of potential, but it’s ultimately critically wounded by poor gameplay design and one of the worst engines in recent memory.

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50

Thunderbolt

Compared to the hype, Two Worlds is a bitter disappointment.

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50

AceGamez

Two Worlds is not the worst game on the Xbox 360. But it is the worst RPG available for Microsoft's console.

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50

Official Xbox Magazine UK

Badly scripted, plotted and acted. [Nov 2007, p.90]

50

Gamer 2.0

Two Worlds fails to live up to any of its so-called promises and feels nothing more but a broken and blatant rip-off of Oblivion.

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50

GameShark

It was apparently made on a low-end budget and pushed out long before it was ready.

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46

Play.tm

Sadly, the ongoing diatribe of criticism cannot be allayed by Two Worlds' character evolution either, and although its undeniably involving weaponry, items, and magical alchemy features do provide moments of considered worth amid the gathering disappointments, they're not able to drag the experience clear of its own destructive inadequacies.

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41

Xbox World 360 Magazine UK

An RPG needs to entertain for hours, to fully immerse you in its universe and not let go, but Two Worlds starts to show cracks before the tutorial is over. It's a -10 for execution, with no chance of a saving throw. [Nov 2007, p.76]

40

Boomtown

In the end, Two Worlds is a bit like when you know there’s a five pound note hidden under a pile of rancid, squishy, steaming manure – sure, you’d like the money, but is it really worth wading through all that poop to get to it?

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40

Edge Magazine

Two Worlds has a lot of content for anyone willing to slog through it, but its buggy failure to take Oblivion’s crown, its troubled development and unfinished feel are testament to ideas beyond its makers’ capabilities. [Nov 2007, p.96]

40

Game Informer

There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.

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40

Kombo

Xbox 360 owners are better off playing Oblivion with a private chat channel open than attempting to play through Two Worlds.

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40

GamerNode

As it stands, this is something most gamers will refuse to play until several updates and fixes are made. The sad part? This game is strangely addicting at times. Imagine what could have been.

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40

Game Almighty

I hate this game. It's an embarrassment, a misfire in every respect. A game that thought it could compete with the big boys and ends up being one of the worst experiences you'll find on the 360.

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40

GamePro

Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.

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40

Eurogamer

Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.

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35

Deeko

But Two Worlds is a terrible game, and despite there being some good here buried under all of the mediocrity, I could never quite find it. And that's too bad, because I know it's in there somewhere.

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34

My Gamer

This game is not even worthy of a rental so I strongly advise that you stay away. Now if you’ll excuse me, I am going to go play a better game…it’s called Sneak King.

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33

Game Revolution

I've just given this game a lot of grief, but it's possible to get used to the random hardships and persevere, so it's not a complete failure.

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32

Planet Xbox 360

Really, it is a damn shame that it does not currently work. When/if the game's online functionality is fixed, it appears to be a rather rich, ambitious online experience.

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30

MS Xbox World

My experiences with Two Worlds has been mixed considering there have been times where I’ve gotten into the role and gained some enjoyment from my adventures; however the serious gameplay flaws as well as technical aspects that really should have been ironed out prior to release have somewhat cast a huge dark cloud over the game.

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30

Gamestyle

With the Xbox 360 laying host to several epic Japanese RPG’s of late and the soon to be released Mass Effect. Two Worlds warrants little attention and deservedly so. Amidst the range of options, classes and menus, lurks a promising storyline but while the PC market would have lapped up this five years ago, it deserves to be cast into another dimension.

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25

netjak

This game doesn't feel rushed. It feels like it was done by amateurs AND rushed.

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22

Jolt Online Gaming UK

Two Worlds isn't fit to be put on the same shelves as Oblivion, or any other game. It does bring a new meaning to the term RPG, though, as in Real Piece of Garbage. Just....no.

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20

GameSpy

It's rare that a game releases that is so shockingly incompetent. Online options don't make it any better; they're simply a chance to play a terrible game with other people, in a few innovative modes like "Team Deathmatch." When something this just plain malign comes out, it's cause for a sort of celebration, because every other game will seem better by comparison.

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20

X360 Magazine UK

Tiresome gameplay, Unusuable maps, Broken combat. [Issue#24, p.78]

What Our Users Said

The average user rating for this game is 5.8 (out of 10) based on 122 User Votes

Note: User votes are NOT included in the Metascore calculation.

John K gave it a2:
The graphics and interface disappointed and irritated me beyond all hope of enjoying this game. I played it for 5 minutes and placed it back in the case in utter disdain. The sour feeling in the pit of my stomach furthered when I remembered I spent 60 dollars on the trash. Ouch.

Chris G gave it a9:
Ok I used to own oblivion and i see that it was made to be an oblivion clone but i would hardly say it's nearly the same game. Two Worlds is an action rpg and not a first person action rpg. In the end I wouldent say it's as good as oblivion but i got it for 5 bucks and that's totaly worth it. NO the combat is'nt broken. I dont see how you think that. The only down sides I saw was the menues are a little clunky and the graphics are a little pixlated but those are nothing to make me say it's a bad game. I would encourage people to buy it it you are a fan of action rpgs. If you arent then maby you shouldent. In the end i say YES it's a GOOD Action RPG.

Dwight C gave it a9:
Flawed yes, but fun as well. Early versions of this game had many glitches, and some still remain, but get past the average graphics, and clunky interface, and you find a game as deep and fun as Oblivion. Truly surprised me after all the negative press. Fun Factor high on this one.

Ryan L gave it a10:
I don't understand why this game has such a poor review, it's a bit glitchy at times, I've gotten stuck before, but overall the storyline and character development are great. I liked this much better than oblivion.

Marc B gave it a7:
Not equally well rounded up as oblivion but two worlds does some things better: the inventar-system and the huge amount of items, skills and the flexibility of the landscapes. If there is one thing I struggle with is the uninspired game design and lacking main story-deepness and dull quests compared to elder scrolls. Therefore tw is not on par with the perfect 10 oblivion but if you can get over the lacking things and bugs you get one big roleplay with a strong soundtrack and great atmosphere.

Justin C gave it a3:
Quite simply, it cannot compare to Oblivion. It's a disappointment. The only people who seem to think that it can, are those who wrote it on the back of the case. The graphics are shotty, and the online play isn't very immersing. If anything, you feel like a fish out of water. The voice acting and writing is annoying and frankly, annoying, with your main character occasionally saying things like, "Looks like my in-laws" with the appearance of a monster. It's a poor attempt at comedy. Furthermore, it reverts back to a poor skill system that, unlike Oblivion, forces you to decide on skills that you're not even sure you'll use, and advance them whether or not you do. This isn't helped by the fact that certain skills are 'must-haves' to enjoy the game without being annoyed, like Swimming and Horse Riding.

Kanada514 Fiveonefour gave it an8:
This game is very underrated indeed. There are some technical shortcomings such as the lag in the streaming. The graphics are ok, but they are the least important part of a video game. I'd say entertain and induce fun is the prime purpose of a game, and Two worlds does just that. I never sensed a feeling of freedom in a game as much as I have in this one, and the exploring is just too fun. If the size of the map was infinite, I'd play Two Worlds for a good 10 years before having enough.

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