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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
Two Worlds combines the dynamic combat system the meaning and freedom of exploration. The ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise is supported with a strong, non-linear storyline and stunning combat sequences. The world comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Players can travel and fight on various animals from horses to tamed lizards and beasts. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. [SouthPeak Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 76
75
75
70
70
68
65
Play Magazine
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
62
Games Master UK
An epic adventure that's come too late and is let down by being rough around the edges. [Nov 2007, p.72]
60
60
Official Xbox Magazine
Odds are, if you can stomach Two Worlds' first hour and get into the meat of the gameplay, you'll enjoy what it has to offer. [Nov 2007, p.90]
60
60
Video Game Talk
As a fan of role playing games, it pains me to see Two Worlds released in such a haphazard condition. It’s actually an entertaining, rewardingly difficult RPG, unfortunately locked up in a graphical engine wrought with massive problems, containing gameplay riddled with design issues, and features a currently lag-filled multiplayer.
60
55
54
51
50
50
Official Xbox Magazine UK
Badly scripted, plotted and acted. [Nov 2007, p.90]
50
46
Ferrago
Sadly, the ongoing diatribe of criticism cannot be allayed by Two Worlds' character evolution either, and although its undeniably involving weaponry, items, and magical alchemy features do provide moments of considered worth amid the gathering disappointments, they're not able to drag the experience clear of its own destructive inadequacies.
41
Xbox World 360 Magazine UK
An RPG needs to entertain for hours, to fully immerse you in its universe and not let go, but Two Worlds starts to show cracks before the tutorial is over. It's a -10 for execution, with no chance of a saving throw. [Nov 2007, p.76]
40
40
Edge Magazine
Two Worlds has a lot of content for anyone willing to slog through it, but its buggy failure to take Oblivion’s crown, its troubled development and unfinished feel are testament to ideas beyond its makers’ capabilities. [Nov 2007, p.96]
40
40
40
40
40
40
35
34
33
32
30
MS Xbox World
My experiences with Two Worlds has been mixed considering there have been times where I’ve gotten into the role and gained some enjoyment from my adventures; however the serious gameplay flaws as well as technical aspects that really should have been ironed out prior to release have somewhat cast a huge dark cloud over the game.
30
Gamestyle
With the Xbox 360 laying host to several epic Japanese RPG’s of late and the soon to be released Mass Effect. Two Worlds warrants little attention and deservedly so. Amidst the range of options, classes and menus, lurks a promising storyline but while the PC market would have lapped up this five years ago, it deserves to be cast into another dimension.
22
20
GameSpy
It's rare that a game releases that is so shockingly incompetent. Online options don't make it any better; they're simply a chance to play a terrible game with other people, in a few innovative modes like "Team Deathmatch." When something this just plain malign comes out, it's cause for a sort of celebration, because every other game will seem better by comparison.
20
X360 Magazine UK
Tiresome gameplay, Unusuable maps, Broken combat. [Issue#24, p.78]
Kanada514 Fiveonefour gave it an8: J. R. gave it an8: Meestyk gave it a9: Eric W. gave it a10: Dan M. gave it a7: Mary-Scott H. gave it a9: Jamie T. gave it a7: |
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