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How Metascores Are Calculated
72
Army of Two
Stars indicate the most critically-acclaimed games. |
Developed by Petroglyph, this combat-intensive real-time strategy game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault creates an exceptional strategy experience for single-player and especially multiplayer battles. The game employs a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees allow players to control the development of technologies that they deem key to victory. Battles in Universe at War: Earth Assault are large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players can revisit previous battlegrounds to find them still smoldering in ruins. The game gives players achievements points, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. The Xbox 360 game employs a control scheme built from the ground up to ensure smooth gameplay and ease of command for console gamers. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 88
85
Play Magazine
Earth Assault does a fairly good job of translating a PC real-time strategy's mouse-and-keyboard controls to the Xbox 360 controller, but players should be aware there's a lengthy tutorial required to get them up to speed. [Apr 2008, p.48]
83
80
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80
75
75
74
Games Master UK
This is one of the better RTSs on console[s] at the moment. but there are more on the way. [June 2008, p.78]
74
Xbox World 360 Magazine UK
Starts off bravely but gives way to 'fraidy cat design. Balls of steel, knob of butter. [June 2008, p.86]
72
Electronic Gaming Monthly
Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
70
GameTap
Though this RTS-interface-for-consoles is pretty good on its own, it's crippled by the poor framerate. Basically, anytime you have one or more Hierarchy walkers on-screen, plus any other units, everyone starts looking like they're moving underwater. Which isn't conducive to an RTS game with crazy units that sparkle and shine.
70
360 Gamer Magazine UK
No RTS fan could fail to be impressed by the massive choice in tactics and strategy as well as the intuitive and fast control system. A lacklustre story and limited story mode only slightly mar an otherwise excellent strategy game.
70
70
70
X360 Magazine UK
Mechanically and stylistically it's bloody marvellous, but serious technical issues and overzealous handholding stunt its path to greatness. [Issue#32, p.87]
68
65
65
65
65
63
IGN
From the gossamer winged Interceptors of the Masari to the hulking crimson Walkers of the Hierarchy, Universe at War is chock full of well-designed units, structures and ideas. However, Universe's technical problems, precision control issues and hackneyed storyline dull its shine, resulting in a less-than-great RTS experience.
60
60
60
60
60
60
60
60
Maxi Consolas (Portugal)
This is a genre craving for more quality titles on the 360. And with three distinct races, a global conquest mode and almost thirty Skirmish maps, Universe at War could have been one of those titles. But sadly, it fails to attract any new players. [May 2008]
58
54
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50
50
40
40
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