![]() |
|
||||||||||||||||||||||||||||||
|
How Metascores Are Calculated
72
Army of Two
Stars indicate the most critically-acclaimed games. |
Viking: Battle For Asgard takes players to the world of Norse Gods, where the Goddess Hel in all her fury, has raised an army of demonic warriors sent to enslave the mortal realm of Midgard and ultimately provoke Ragnarok - the apocalyptic battle that will destroy even the Gods themselves. Play as Skarin, a powerful yet flawed Viking warrior, filled with rage and ready to wage war on whoever stands in his way. Manipulated by the gods and fated to a destiny he has yet to understand, Skarin is the only one able to stop this ultimate clash of great wills. As Skarin, players leave behind them a bloody trail of dismembered foes using a huge array of ruthless and brutal combat moves while mastering the addictive and destructive mystical powers and abilities given to him by the Viking Gods he looks to come between. Explore vast and visually stunning open-world environments where gamers strive to free enslaved warriors and lead them into huge, epic battles featuring colossal giants, powerful shaman, deadly assassins and the Gods' own champions. Tame mighty dragons and unleash their rain of fire, laying waste to the enemy hordes that stand in your way and use Skarin's emerging skills to strategically turn the tide of conflict. Taking full advantage of the technology only next-gen consoles offer, Viking: Battle for Asgard excels at flowing seamlessly from small-scale battles to massive wars featuring multitudes of bloodthirsty warriors waiting to unleash their fury. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Play Magazine
Easy to manage hot keys, intuitive controls, a great map that doubles as an objective outline...everything here is spot on. [Apr 2008, p.55]
85
85
82
Team Xbox
In general, there’s still a lot of entertainment in Viking, despite its need for more variety and its over-populated battles. Even at the lower “Normal” difficulty, it’s challenging. I just wish it had more inventive gameplay design across the whole game and pushed the player to have to think of more creative ways to get out of certain situations.
81
80
80
80
80
80
80
Maxi Consolas (Portugal)
In spite of its somewhat repetitive rhythm, Viking manages to offer to the player a great sense of accomplishment. It keeps us moving forward with the promise (always fulfilled) of some epic action sequences. The combat system is the result of a well balanced act between depth and accessibility. [Apr 2008]
80
80
80
80
78
77
Games Master UK
A gratifying slash-'em-up that would have stood out with greater strategy elements. [May 2008, p.76]
76
75
75
73
72
72
70
70
70
games(TM)
The battle sequences display commendable ambition and technical brilliance everywhere except in the gameplay. [May 2008, p.102]
70
X360 Magazine UK
Viking does have a lot going for it. It's vast, fun and full of gore, there's just nothing outstanding enough to really write home about. [Issue#32, p.80]
70
70
70
70
70
70
70
69
68
67
67
65
65
65
65
63
60
Edge Magazine
Viking’s shortfalls just seem so peculiar when compared to the surging competency of its strengths. [May 2008, p.90]
60
60
60
360 Gamer Magazine UK
Although initially slovenly and unresponsive there’s some fun to be had taking on multiple opponents and enjoying the resulting spurts of viscera. There’s some fun in sneaking around watchtowers and exploring caves, too, but Viking’s problem is that what fun it provides is heavily watered down to give it a fake epic feel.
60
60
59
Jolt Online Gaming UK
58
52
50
50
EuroGamer
The best thing you can say about the game is that it's technically impressive, and the openworld structure is a good idea - but that's it. The game's central purpose seems to be to make dismemberment as easy to pull off as possible, but as soon as that novelty has worn off you're left with a hollow, repetitive experience which quickly loses its initial appeal.
44
Electronic Gaming Monthly
Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
33
Billy B. gave it an8: [Anonymous] gave it a10: George W. gave it an8: Shannon L. gave it a9: Gio D. gave it an8: Alex B. gave it a7: Chris M. gave it a7: |
||||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||||