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How Metascores Are Calculated
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Arena Football replicates the unique intensity and passion of the indoor gridiron, giving gamers a completely different football gaming experience. Staying authentic to AFL rules, Arena Football will feature 8-on-8 play, including six players who play both sides of the ball, and the ability to send players into and over the walls with each exciting play. Fast-paced and high-scoring offenses allow players to launch an all-out aerial assault using playbooks created by actual AFL coaches. The arena comes alive with fans, fireworks and a rock-concert atmosphere. For the first time ever in sports gaming, an in-game telemetry system will provide real-time information about opponents such as passing tendencies, scoring history and player health. Players can build an AFL powerhouse in Season mode and win their way to ArenaBowl or challenge the best players in the nation with head-to-head online play. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 83
82
81
80
78
Game Chronicles
A technically solid game overall, and its only major stumbling point is simply its subject matter. Arena Football – the sport – may be perfectly designed to emphasize high scoring and high action in real life, but on the gaming consoles it comes across as cramped and chaotic, yet strangely regimented.
70
70
Official Xbox Magazine
Arena Football may be a little rough around the edges, but it has the potential to grow. [Mar 2006, p.77]
69
65
Game Informer
I have no idea why this title was even made. [Apr 2006, p.118]
60
58
GameShark
Despite the fact that the game has a franchise mode of sorts (you sign free agents in the off season rather than holding a draft), this isn't the kind of game that you'll most likely play multiple seasons as you would Madden or NCAA unless you're simply a die-hard Arena League fan. The game simply doesn't have the legs for it.
57
50
50
50
GamePro
While the overall control scheme works well enough, kicking long range field goals through the notoriously tight uprights is far too simple. The limited playbook also gives the game a stale feeling and the half baked telemetry system fails to save the gameplay with largely unimportant statistical minutia delivered in eye-straining small fonts and obnoxious menus.
50
[Anonymous] gave it a9: Fred G. gave it a10: Dave R. gave it a9: Tom H. gave it a10: |
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