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How Metascores Are Calculated
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Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate. Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere. The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. [Bethesda Softworks]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
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Team Xbox
81
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GameCritics
The end result of their labor is a rock-solid videogame that almost perfectly captures the dread, majesty, and sheer abject terror of Lovecraft's world. One doesn't need to have read the fiction to enjoy the game, but those who're familiar with the world of Cthulhu and Innsmouth will find the game even more enjoyable because it works on multiple levels.
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77
Pelit (Finland)
An atmospheric thriller marred by a constant need for repetition. Gunplay feels a bit tacked on. [Dec 2005]
76
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Game Revolution
Call of Cthulhu shows that the first-person perspective doesn't always have to pack an uzi, and can even be the perfect view for players interested in a more cerebral challenge. Its dated look and absurd difficulty will probably consign it to mere cult status, but perhaps that's really where a game based on Lovecraft belongs.
74
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70
Computer Games Magazine
Dark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]
70
70
games(TM)
An intelligent and original gaming experience for those strong enough of stomach and mind to see it all the way through. [Dec 2005, p.108]
65
65
Official Xbox Magazine
Suffers from linear gameplay, ridiculously difficult challenges, bad graphics, and a lead voice actor who sounds like an utter twit. [Jan 2006, p.75]
60
60
Game Informer
The action is slow and unresponsive,and there is very little direction spurring you through its grainy, muddy-looking world. [Jan 2006, p.150]
50
40
Edge Magazine
Once guns are acquired you feel less helpless, but the combat is awkward with enemies reacting poorly to hits and a compulsory manual reload that is ponderous beyond belief. In trying to make the game realistic, Headfirst has grievously shot itself in the foot. [Dec 2005, p.112]
m s gave it a3: A. gave it a10: Mohammed N. gave it a9: Bruno F. gave it a10: Aaron H. gave it a9: Raffaele L. gave it a9: scootaboy gave it a9: |
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