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How Metascores Are Calculated
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Conflict: Vietnam follows the progress of four US soldiers, Ragman, Junior, Hoss and Cherry, cut off from their unit during the 1968 Tet Offensive and tasked with fighting their way back to friendly lines. A third person shooter where the player takes full control of all four squad members, Conflict: Vietnam does not set out to depict the course of the war; instead we witness four men struggling for survival in the hostile Vietnam jungle against a ruthless terrain and seemingly ever-present "invisible" enemy. With 14 missions spanning a variety of environments you must lead your squad down Vietnamese rivers manning the guns on a heavily armoured river boat, into local villages (with friendly and non-friendly fire) to rescue hostages, through ruined temples and the claustrophobic jungle and into the ancient Vietnamese capital of Hue. Armed with an array of heavy artillery your squad must also use make use of transportation abandoned by the Viet-Cong or discarded by captured US troops such as tanks, boats and helicopters, in addition to any surplus weaponry you acquire including gun placements and two-manned mortar sites. Lastly, and by no means least, keep a watchful eye out for the Viet-Cong booby traps, from grenade trip wires and water mines to the punji stake pit trap and the "Bouncing Betty" anti-personnel mine. [SCi Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
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eToychest
It is sort of sad when a game bests its nearest competition simply by virtue of the fact that the average player can stand to play it the whole way through without smashing it with a hammer, but thats really the best way to sell Conflict: Vietnam. Sure it has awkward controls, occasionally unclear mission objectives, and obtuse friendly AI, but it all boils down to player satisfaction.
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Official Xbox Magazine
Fighting tanks, getting ambushed, and creeping through jungles provide enough variety to keep armchair generals satisfied. [Nov 2004, p.85]
70
Game Over Online
There are some great elements and firefight sequences in Conflict: Vietnam but you just dont see them enough. And when you do, its sometimes offset by other factors that ultimately mire Conflict: Vietnams better traits into gameplay quagmire. Instead of an exciting battle, you find yourself slogging through the game.
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Play Magazine
If only the targetting system weren't so imprecise and the enemies weren't so overly hidden and prone to outmoded respawn, the fine level design and entertaining scenarios could have commanded much stronger impact. [Nov 2004, p.76]
58
Electronic Gaming Monthly
Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]
50
Edge Magazine
The pacing, thanks to a combination of necessary haste and the weakness of your divided squad members, feels more akin to a corridor shooter; theres a constant sensation of feeling harried and hemmed in. [Oct 2004, p.107]
50
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Xbox Nation Magazine
Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]
50
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games(TM)
Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
40
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1UP
The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
Walhala J. gave it a10: Efe B. gave it an 8: Blue Falcon gave it a 5: Buried-In-The-Box gave it an 8: Juanchesco E. gave it a 9: Guppy M. gave it a 7: |
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