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How Metascores Are Calculated
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Crimson Skies: High Road to Revenge combines the thrills of low to the ground air combat with the swashbuckling style of an action-adventure movie. Players pilot powerful fantasy aircraft in a game reminiscent of a classic Hollywood tale, as they battle enemy aces and navigate tricky stunts in single and multiplayer modes. As the handsome and daring air pirate Nathan Zachary, players barnstorm through 1930s America hunting down the murderers of Nathan's best friend. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
GameNow
The battles are as chaotic and dynamic as "Halo's," but they're in the air... A must-play game. [Jan 2004, p.64]
100
97
96
95
95
GameZone
Plays like a dream! The controller fits this game perfectly, all the buttons are used, and they are conveniently located so players will be able to use them with the utmost accuracy. While flying the planes it feels like they are moving through the air like a hot knife cutting through butter, the gameplay is that smooth.
95
95
95
94
94
94
92
92
92
Official Xbox Magazine
Water, sky, textures, animation, design, particle effects, draw distance, frame rates - every visual feature excels and entrances. You have to see Crimson Skies move. It'll move you. [Dec 2003, p.126]
91
91
Gaming Age
91
91
91
91
90
90
90
90
90
89
89
88
Electronic Gaming Monthly
It's your plane's incredibly fluid feel that turbo boosts the fun here into the stratosphere. [Jan 2004, p.148]
86
85
84
80
80
Weekly Famitsu
9 / 8 / 8 / 7 - 32 gold [Vol 805; 28 May 2004]
80
80
EuroGamer
It's by no means groundbreaking or remotely innovative, and you might get fed up with some rather samey single-player mission objectives, but it's all delivered with a charm and style that will win over your heart and ultimately offers a satisfying multiplayer facet that helps round off the package nicely.
80
80
Xbox Nation Magazine
In defiance of the weak missions, air battles are frantic affairs, and they are great. [Dec/Jan 2004, p.78]
80
80
GMR Magazine
But whoever designed the final level) filled with screen-obscuring lightning attacks) and behemoth boss is a cruel, cruel person indeed. [Jan 2004, p.52]
80
80
75
Play Magazine
An adventurous, high-spirited air-combat game that mixes campy fun with seriously intense action... There really is nothing else out there like Crimson Skies. [Nov 2003, p.74]
70
Edge Magazine
Crimson Skies really comes to life online. Up to 16 players can duke it out in the skies and the dogfights are terrific. This is better than you'd ever have expected. [Christmas 2003, p.123]
70
Total Video Games
Our only concern with the game is that we can see it beginning to grate after only a few weeks; sure the Xbox Live! functions add some replay value, however given the very nature of the title and its pick-up dynamics we can't see ourselves playing this for months to come let alone even till Christmas.
65
60
games(TM)
While the accessible arcade action delivers thrill-a-minute multiplayer dogfights, over time the game's inherent lack of substance becomes increasingly evident. [Dec 2003, p.121]
Sam F. gave it a9: Rick gave it an8: Alex gave it a9: Fire Pants gave it a9: Edwin C. gave it a4: Doctor gave it a10: [Anonymous] gave it a 9: |
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