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How Metascores Are Calculated
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The game introduces the Darkwatch, a secret strike-force that has vigilantly protected man from evil incarnate since the dawn of civilization. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire lord. To save the West, and his own soul from damnation, Jericho must hunt the vampire that bit him through an American frontier suddenly overrun by his undead minions. At his disposal is the advanced, deadly technology of the Darkwatch, including an arsenal of powerful assault vehicles and enhanced versions of Western weapons, along with supernatural vampire abilities and a trusty undead horse. Players will experience an action-packed "living West" in "Darkwatch: Curse of the West" with massive environments, non-linear missions, dynamic enemy and non-player-character artificial intelligence (A.I.) affected by a player reputation system, and precision gunplay with location-specific damage. [Sammy Studios]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Play Magazine
Quotation forthcoming. [Aug 2005]
90
89
85
85
85
Game Informer
In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]
84
84
84
83
82
GameZone
82
80
80
80
80
80
80
80
80
80
79
79
77
75
75
75
75
73
72
Official Xbox Magazine
Throw in the aforementioned boobies - crammed into some hot leather corsets, mind you - and Darkwatch is all this bloodthirsty pardner really needs. [Oct 2005, p.104]
70
70
70
67
62
60
60
60
games(TM)
The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]
50
Computer Games Magazine
Quotation forthcoming. [Nov 2005]
50
Edge Magazine
Nearly all enemy behaviour consists of direct charges, calling on the butt of your gun as frequently as its barrel. While it’s undeniably intense, it soon becomes apparent that this intensity is the only string on the designers’ banjo, plucked with increasingly feverish rapidity instead of ever-changing chords. [Nov 2005, p.105]
50
Dave W. gave it an8: Michael B. gave it a7: Alex gave it an8: Steve B. gave it an8: Kevo gave it a9: Eddie G. gave it a9: FPSMaster gave it a7: |
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