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How Metascores Are Calculated
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Witness the Re-evolution! More than 500 years in the future. On a spaceship name Ozymandias. You and your partners are on a search-and-rescue mission: piece together the space-crafts mysterious re-appearance after a 300-year absence. Armed with hyper-speed booster units and an arsenal of futuristic weaponry, youll confront ferocious space mutations and evolved forms of dinosaur creations in your quest to solve the mystery. Its out of this world gameplay! [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 70
69
68
67
Play Magazine
As a sci-fi lover, it's hard to escape the thrill of the setting and the exceptional CG sequences that link the key action scenes, and the booming score continually ratchets up the suspense. I came away entertained and frustrated, disappointed yet more than open for a sequel. [Oct 2003, p.67]
65
Official Xbox Magazine
Runs on pretty graphics and an implausibly irresistable storyline alone. It's a shame that the gameplay hasn't evolved as well. [Nov 2003, p.118]
63
Electronic Gaming Monthly
Playing from a series of static perspectives seems like a hearkening back to the days of clunky, older PS1 titles, and it's completely unsuited for a game that requires so much fast action. [Oct 2003, p.152]
63
Game Informer
For crap's sake, I can't even run down a corridor in Dino Crisis 3 with any semblance of accuracy... This game plays like a blind, drunken monkey has been given full control of the camera. [Oct 2003, p.135]
60
60
60
60
54
54
50
50
Xbox Nation Magazine
Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]
50
TotalGames.net
Boundless disappointment is perhaps the best way to describe the gut feeling Dino Crisis 3 elicits in the player. Vast empty spaces on the ship manage to create a real sense of isolation, but at the same time, the game’s emphasis on backtracking turns any feeling of exigency into tedium. [Japan Import]
50
GMR Magazine
With so much to see and kill in the game, it's heartbreaking that the camera is so totally useless. [Nov 2003, p.89]
50
Cheat Code Central
In an effort to be different from the last couple of games, it trips all over itself trying too hard not to replicate any of the old gameplay elements. The results are unnatural and ultimately un-fun.
42
GameNow
Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
42
40
40
GameShark
If, somehow, you're able to get past the pervasive and ceaseless problems with the camera, underneath it is a halfway decent action game that suffers from repetitive gameplay, ceaseless backtracking of the "find the blue key and then run halfway across the map to use it" sort, and an utterly inane story.
40
33
33
30
30
Edge Magazine
This nonsensical sequel in Capcom's mediocre survival horror spin-off fails in practically every sense, from fine detail to basic tenets. A catastrophe. [Sept 2003]
dbx gave it an 8: Odino gave it a 3: Brayden M. gave it an 8: Michael C. gave it a 2: Alexander R. gave it a 10: Ronald W. gave it an 8: |
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